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{{Resloc|type=directory|path=Actor/ResidentActors.byml|locations=[[Bootup.pack]]}} | {{Resloc|type=directory|path=Actor/ResidentActors.byml|locations=[[Bootup.pack]]}} | ||
<onlyinclude></onlyinclude> | <onlyinclude>'''ResidentActors''' is a [[BYML]] file that contains a list of resident actors, i.e. actors that are always loaded in memory.</onlyinclude> | ||
== Contents == | |||
The root structure is an array. Each item is a dict with the following properties: | |||
{|class="wikitable" | |||
! Key !! Type !! Description | |||
|- | |||
| name || string || Actor name | |||
|- | |||
| only_res || bool || ? {{check}} | |||
|- | |||
| scale || dict || Actor scale: dict {x, y, z} of floats | |||
|- | |||
|} | |||
== Raw data (1.5.0) == | |||
<source lang="yaml"> | |||
- {name: GameROMPlayer, only_res: false} | |||
- {name: Dm_Npc_Gerudo_HeroSoul_Kago, only_res: false} | |||
- {name: Dm_Npc_Goron_HeroSoul_Kago, only_res: false} | |||
- {name: Dm_Npc_Rito_HeroSoul_Kago, only_res: false} | |||
- {name: Dm_Npc_Zora_HeroSoul_Kago, only_res: false} | |||
- {name: Dm_Npc_RevivalFairy, only_res: false} | |||
- {name: PlayerStole2, only_res: false} | |||
- {name: WakeBoardRope, only_res: false} | |||
- {name: Armor_Default_Extra_00, only_res: false} | |||
- {name: Armor_Default_Extra_01, only_res: false} | |||
- {name: Item_Conductor, only_res: false} | |||
- {name: Animal_Insect_X, only_res: false} | |||
- {name: Animal_Insect_A, only_res: false} | |||
- {name: Animal_Insect_B, only_res: false} | |||
- {name: Animal_Insect_M, only_res: false} | |||
- {name: Animal_Insect_S, only_res: false} | |||
- {name: Explode, only_res: false} | |||
- name: Obj_SupportApp_Wind | |||
only_res: false | |||
scale: {x: 5.0, y: 20.0, z: 5.0} | |||
- {name: NormalArrow, only_res: true} | |||
- {name: FireArrow, only_res: true} | |||
- {name: IceArrow, only_res: true} | |||
- {name: ElectricArrow, only_res: true} | |||
- {name: BombArrow_A, only_res: true} | |||
- {name: AncientArrow, only_res: true} | |||
- {name: BrightArrow, only_res: true} | |||
- {name: BrightArrowTP, only_res: true} | |||
- {name: RemoteBomb, only_res: true} | |||
- {name: RemoteBomb2, only_res: true} | |||
- {name: RemoteBombCube, only_res: true} | |||
- {name: RemoteBombCube2, only_res: true} | |||
- {name: Item_Magnetglove, only_res: true} | |||
- {name: Obj_IceMakerBlock, only_res: true} | |||
- {name: CarryBox, only_res: true} | |||
- {name: PlayerShockWave, only_res: true} | |||
- {name: FireRodLv1Fire, only_res: true} | |||
- {name: FireRodLv2Fire, only_res: true} | |||
- {name: FireRodLv2FireChild, only_res: true} | |||
- {name: ThunderRodLv1Thunder, only_res: true} | |||
- {name: ThunderRodLv2Thunder, only_res: true} | |||
- {name: ThunderRodLv2ThunderChild, only_res: true} | |||
- {name: IceRodLv1Ice, only_res: true} | |||
- {name: IceRodLv2Ice, only_res: true} | |||
- {name: Animal_Insect_H, only_res: true} | |||
- {name: Animal_Insect_F, only_res: true} | |||
- {name: Item_Material_07, only_res: true} | |||
- {name: Item_Material_03, only_res: true} | |||
- {name: Item_Material_01, only_res: true} | |||
- {name: Item_Ore_F, only_res: true} | |||
</source> | |||
[[Category:Content (BotW)]] | [[Category:Content (BotW)]] |
Latest revision as of 17:53, 4 October 2018
This directory is found in Bootup.pack.
Its canonical resource path is "Actor/ResidentActors.byml".
ResidentActors is a BYML file that contains a list of resident actors, i.e. actors that are always loaded in memory.
Contents
The root structure is an array. Each item is a dict with the following properties:
Key | Type | Description |
---|---|---|
name | string | Actor name |
only_res | bool | ? [check] |
scale | dict | Actor scale: dict {x, y, z} of floats |
Raw data (1.5.0)
- {name: GameROMPlayer, only_res: false}
- {name: Dm_Npc_Gerudo_HeroSoul_Kago, only_res: false}
- {name: Dm_Npc_Goron_HeroSoul_Kago, only_res: false}
- {name: Dm_Npc_Rito_HeroSoul_Kago, only_res: false}
- {name: Dm_Npc_Zora_HeroSoul_Kago, only_res: false}
- {name: Dm_Npc_RevivalFairy, only_res: false}
- {name: PlayerStole2, only_res: false}
- {name: WakeBoardRope, only_res: false}
- {name: Armor_Default_Extra_00, only_res: false}
- {name: Armor_Default_Extra_01, only_res: false}
- {name: Item_Conductor, only_res: false}
- {name: Animal_Insect_X, only_res: false}
- {name: Animal_Insect_A, only_res: false}
- {name: Animal_Insect_B, only_res: false}
- {name: Animal_Insect_M, only_res: false}
- {name: Animal_Insect_S, only_res: false}
- {name: Explode, only_res: false}
- name: Obj_SupportApp_Wind
only_res: false
scale: {x: 5.0, y: 20.0, z: 5.0}
- {name: NormalArrow, only_res: true}
- {name: FireArrow, only_res: true}
- {name: IceArrow, only_res: true}
- {name: ElectricArrow, only_res: true}
- {name: BombArrow_A, only_res: true}
- {name: AncientArrow, only_res: true}
- {name: BrightArrow, only_res: true}
- {name: BrightArrowTP, only_res: true}
- {name: RemoteBomb, only_res: true}
- {name: RemoteBomb2, only_res: true}
- {name: RemoteBombCube, only_res: true}
- {name: RemoteBombCube2, only_res: true}
- {name: Item_Magnetglove, only_res: true}
- {name: Obj_IceMakerBlock, only_res: true}
- {name: CarryBox, only_res: true}
- {name: PlayerShockWave, only_res: true}
- {name: FireRodLv1Fire, only_res: true}
- {name: FireRodLv2Fire, only_res: true}
- {name: FireRodLv2FireChild, only_res: true}
- {name: ThunderRodLv1Thunder, only_res: true}
- {name: ThunderRodLv2Thunder, only_res: true}
- {name: ThunderRodLv2ThunderChild, only_res: true}
- {name: IceRodLv1Ice, only_res: true}
- {name: IceRodLv2Ice, only_res: true}
- {name: Animal_Insect_H, only_res: true}
- {name: Animal_Insect_F, only_res: true}
- {name: Item_Material_07, only_res: true}
- {name: Item_Material_03, only_res: true}
- {name: Item_Material_01, only_res: true}
- {name: Item_Ore_F, only_res: true}