ResidentActors.byml: Difference between revisions

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(Created page with "{{stub}} {{Resloc|type=directory|path=Actor/ResidentActors.byml|locations=Bootup.pack}} <onlyinclude></onlyinclude> Category:Content (BotW)")
 
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{{stub}}
{{Resloc|type=directory|path=Actor/ResidentActors.byml|locations=[[Bootup.pack]]}}
{{Resloc|type=directory|path=Actor/ResidentActors.byml|locations=[[Bootup.pack]]}}
<onlyinclude></onlyinclude>
<onlyinclude>'''ResidentActors''' is a [[BYML]] file that contains a list of resident actors, i.e. actors that are always loaded in memory.</onlyinclude>
== Contents ==
The root structure is an array. Each item is a dict with the following properties:
 
{|class="wikitable"
! Key !! Type !! Description
|-
| name || string || Actor name
|-
| only_res || bool || ? {{check}}
|-
| scale || dict || Actor scale: dict {x, y, z} of floats
|-
|}
 
== Raw data (1.5.0) ==
<source lang="yaml">
- {name: GameROMPlayer, only_res: false}
- {name: Dm_Npc_Gerudo_HeroSoul_Kago, only_res: false}
- {name: Dm_Npc_Goron_HeroSoul_Kago, only_res: false}
- {name: Dm_Npc_Rito_HeroSoul_Kago, only_res: false}
- {name: Dm_Npc_Zora_HeroSoul_Kago, only_res: false}
- {name: Dm_Npc_RevivalFairy, only_res: false}
- {name: PlayerStole2, only_res: false}
- {name: WakeBoardRope, only_res: false}
- {name: Armor_Default_Extra_00, only_res: false}
- {name: Armor_Default_Extra_01, only_res: false}
- {name: Item_Conductor, only_res: false}
- {name: Animal_Insect_X, only_res: false}
- {name: Animal_Insect_A, only_res: false}
- {name: Animal_Insect_B, only_res: false}
- {name: Animal_Insect_M, only_res: false}
- {name: Animal_Insect_S, only_res: false}
- {name: Explode, only_res: false}
- name: Obj_SupportApp_Wind
  only_res: false
  scale: {x: 5.0, y: 20.0, z: 5.0}
- {name: NormalArrow, only_res: true}
- {name: FireArrow, only_res: true}
- {name: IceArrow, only_res: true}
- {name: ElectricArrow, only_res: true}
- {name: BombArrow_A, only_res: true}
- {name: AncientArrow, only_res: true}
- {name: BrightArrow, only_res: true}
- {name: BrightArrowTP, only_res: true}
- {name: RemoteBomb, only_res: true}
- {name: RemoteBomb2, only_res: true}
- {name: RemoteBombCube, only_res: true}
- {name: RemoteBombCube2, only_res: true}
- {name: Item_Magnetglove, only_res: true}
- {name: Obj_IceMakerBlock, only_res: true}
- {name: CarryBox, only_res: true}
- {name: PlayerShockWave, only_res: true}
- {name: FireRodLv1Fire, only_res: true}
- {name: FireRodLv2Fire, only_res: true}
- {name: FireRodLv2FireChild, only_res: true}
- {name: ThunderRodLv1Thunder, only_res: true}
- {name: ThunderRodLv2Thunder, only_res: true}
- {name: ThunderRodLv2ThunderChild, only_res: true}
- {name: IceRodLv1Ice, only_res: true}
- {name: IceRodLv2Ice, only_res: true}
- {name: Animal_Insect_H, only_res: true}
- {name: Animal_Insect_F, only_res: true}
- {name: Item_Material_07, only_res: true}
- {name: Item_Material_03, only_res: true}
- {name: Item_Material_01, only_res: true}
- {name: Item_Ore_F, only_res: true}
</source>
[[Category:Content (BotW)]]
[[Category:Content (BotW)]]

Latest revision as of 17:53, 4 October 2018

This directory is found in Bootup.pack.

Its canonical resource path is "Actor/ResidentActors.byml".

ResidentActors is a BYML file that contains a list of resident actors, i.e. actors that are always loaded in memory.

Contents

The root structure is an array. Each item is a dict with the following properties:

Key Type Description
name string Actor name
only_res bool ? [check]
scale dict Actor scale: dict {x, y, z} of floats

Raw data (1.5.0)

- {name: GameROMPlayer, only_res: false}
- {name: Dm_Npc_Gerudo_HeroSoul_Kago, only_res: false}
- {name: Dm_Npc_Goron_HeroSoul_Kago, only_res: false}
- {name: Dm_Npc_Rito_HeroSoul_Kago, only_res: false}
- {name: Dm_Npc_Zora_HeroSoul_Kago, only_res: false}
- {name: Dm_Npc_RevivalFairy, only_res: false}
- {name: PlayerStole2, only_res: false}
- {name: WakeBoardRope, only_res: false}
- {name: Armor_Default_Extra_00, only_res: false}
- {name: Armor_Default_Extra_01, only_res: false}
- {name: Item_Conductor, only_res: false}
- {name: Animal_Insect_X, only_res: false}
- {name: Animal_Insect_A, only_res: false}
- {name: Animal_Insect_B, only_res: false}
- {name: Animal_Insect_M, only_res: false}
- {name: Animal_Insect_S, only_res: false}
- {name: Explode, only_res: false}
- name: Obj_SupportApp_Wind
  only_res: false
  scale: {x: 5.0, y: 20.0, z: 5.0}
- {name: NormalArrow, only_res: true}
- {name: FireArrow, only_res: true}
- {name: IceArrow, only_res: true}
- {name: ElectricArrow, only_res: true}
- {name: BombArrow_A, only_res: true}
- {name: AncientArrow, only_res: true}
- {name: BrightArrow, only_res: true}
- {name: BrightArrowTP, only_res: true}
- {name: RemoteBomb, only_res: true}
- {name: RemoteBomb2, only_res: true}
- {name: RemoteBombCube, only_res: true}
- {name: RemoteBombCube2, only_res: true}
- {name: Item_Magnetglove, only_res: true}
- {name: Obj_IceMakerBlock, only_res: true}
- {name: CarryBox, only_res: true}
- {name: PlayerShockWave, only_res: true}
- {name: FireRodLv1Fire, only_res: true}
- {name: FireRodLv2Fire, only_res: true}
- {name: FireRodLv2FireChild, only_res: true}
- {name: ThunderRodLv1Thunder, only_res: true}
- {name: ThunderRodLv2Thunder, only_res: true}
- {name: ThunderRodLv2ThunderChild, only_res: true}
- {name: IceRodLv1Ice, only_res: true}
- {name: IceRodLv2Ice, only_res: true}
- {name: Animal_Insect_H, only_res: true}
- {name: Animal_Insect_F, only_res: true}
- {name: Item_Material_07, only_res: true}
- {name: Item_Material_03, only_res: true}
- {name: Item_Material_01, only_res: true}
- {name: Item_Ore_F, only_res: true}