ActorCreator: Difference between revisions

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Revision as of 19:36, 27 September 2018

ActorCreator
Subsystem
Official name No
Description Constructs and initialises actors
Init function Switch 1.5.0: 00000071011DBAE4
Wii U 1.5.0: ???
Instance Switch 1.5.0: 00000071026521F0
Debug only No

ActorCreator is responsible for constructing and setting up actor instances.

Creation parameters

To specify actor parameters such as position, a ring buffer structure is used to store and pass parameters to ActorCreator.

Parameter type

Value Type
0 Int
1 ?
2 Float
3 Bool
4 Vec3
5 String
6 Int64
7 Matrix34

Parameters

Name Type Description
@SB bool ?
@P vec3 Position
@R vec3 Rotate
@S vec3 Scale
@M matrix34 Position (?)
@ND bool ?
@RL int ?
@RV vec3 ?
@D int64 ?
@I int ?
@DD float ?
@TV vec3 ?
@PC bool ?
=AT bool ? (special purpose)
SharpWeaponJudgeType int (Weapon) Minimum modifier tier that a weapon can receive
IsDrop bool ?
InitBoundBoxPosOffset bool ?
IsPlayerPut bool ?
IsIncreaseSkeletalSlotNumLimit bool ?
Life int Life (health)
AttackPower int Attack power
ScaleTime float ?
AtMinDamage int Attack minimum damage
Range float ?
AttackAttrEventKill bool ?
RopeFlag bool ?
RopeAlwaysUpdateRigidParam bool ?