Content/Map/MainField/A-1: Difference between revisions

From ZeldaMods (Breath of the Wild)
< Content‎ | Map‎ | MainField
Jump to navigation Jump to search
imported>BravelyPeculiar
(Created page with "{{Resloc|type=directory|locations=the base content files and TitleBG.pack|path=Map/MainField/A-1}}''This page uses the '''A-1''' map square as an example - the files detai...")
(No difference)

Revision as of 12:34, 7 September 2018

This directory is found in the base content files and TitleBG.pack.

Its canonical resource path is "Map/MainField/A-1".

This page uses the A-1 map square as an example - the files detailed here are the same for all [Letter]-[Number] map squares.

The MainField/A-1 directory contains files detailing the actors and rails that populate the A-1 map square on the overworld.

Files

A-1_Dynamic.smubin

This file is found in the unpacked content files.

Its canonical resource path is "Map/MainField/A-1/A-1_Dynamic.mubin".

Defines the layout of some actors and rails in the map square. Mubin logic systems do not work fully in these files.

A-1_Static.smubin

This file is found in TitleBG.pack.

Its canonical resource path is "Map/MainField/A-1/A-1_Static.mubin".

Defines the layout of some actors and rails in the map square. Mubin logic systems work fully in these files.

A-1.00_Clustering.sblwp (etc.)

This file is found in the unpacked content files.

Its canonical resource path is "Map/MainField/A-1/A-1.00_Clustering.blwp".

A set of four files, with each referring to a quarter of the map square.

A-1_TeraTree.sblwp

This file is found in TitleBG.pack.

Its canonical resource path is "Map/MainField/A-1/A-1_TeraTree.blwp".