Content/Map/MainField: Difference between revisions
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{{Stub | {{Stub}}The '''MainField''' directory contains files that define the game's overworld. | ||
== Files == | == Files == | ||
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=== [[LazyTraverseList.smubin]] === | === [[LazyTraverseList.smubin]] === | ||
{{Resloc|type=file|path=Map/MainField/LazyTraverseList.mubin}} | {{Resloc|type=file|path=Map/MainField/LazyTraverseList.mubin|aoc_locations=[[AocMainField.pack]]|aoc_replaces_base=1}} | ||
=== [[Location.smubin]] === | === [[Location.smubin]] === | ||
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=== [[Static.smubin]] === | === [[Static.smubin]] === | ||
{{Resloc|type=file|path=Map/MainField/Static.mubin|locations=[[Bootup.pack]]}} | {{Resloc|type=file|path=Map/MainField/Static.mubin|locations=[[Bootup.pack]]|aoc_locations=[[AocMainField.pack]]|aoc_replaces_base=1}} | ||
== Directories == | == Directories == | ||
=== [[Content/Map/MainField/ DistanceView|_DistanceView]] === | === [[Content/Map/MainField/ DistanceView|_DistanceView]] === | ||
{{Resloc|type=directory|locations=the base content files and [[TitleBG.pack]]|path=Map/MainField/_DistanceView}}This directory seems to contains data for certain objects that need to stay loaded fully loaded even if the player is many map squares away. | {{Resloc|type=directory|locations=the base content files and [[TitleBG.pack]]|path=Map/MainField/_DistanceView/|aoc_locations=[[AocMainField.pack]]|aoc_replaces_base=1}}This directory seems to contains data for certain objects that need to stay loaded fully loaded even if the player is many map squares away. | ||
=== [[Content/Map/MainField/A-1|A-1]] (etc.) === | === [[Content/Map/MainField/A-1|A-1]] (etc.) === | ||
{{Resloc|type=directory|locations=the base content files and [[TitleBG.pack]]|path=Map/MainField/A-1}}A set of directories with the naming convention ''[Letter]-[Number]'', each corresponding to a grid square on the overworld map. Contains data for actors and rails in and around that square. | {{Resloc|type=directory|locations=the base content files and [[TitleBG.pack]]|path=Map/MainField/A-1/|aoc_locations=[[AocMainField.pack]]|aoc_replaces_base=1}}A set of directories with the naming convention ''[Letter]-[Number]'', each corresponding to a grid square on the overworld map. Contains data for actors and rails in and around that square. |
Revision as of 22:37, 8 September 2018
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
The MainField directory contains files that define the game's overworld.
Files
DebugDemoArea.smubin
This file is found in the unpacked content files.
Its canonical resource path is "Map/MainField/DebugDemoArea.mubin".
LazyTraverseList.smubin
This file is found in the unpacked content files.
Its canonical resource path is "Map/MainField/LazyTraverseList.mubin".
In the add-on content, it is found in AocMainField.pack.
Its DLC canonical path is "Aoc/0010/Map/MainField/LazyTraverseList.mubin".
Location.smubin
This file is found in Bootup.pack.
Its canonical resource path is "Map/MainField/Location.mubin".
Static.smubin
This file is found in Bootup.pack.
Its canonical resource path is "Map/MainField/Static.mubin".
In the add-on content, it is found in AocMainField.pack.
Its DLC canonical path is "Aoc/0010/Map/MainField/Static.mubin".
Directories
Content/Map/MainField/_DistanceView
This directory is found in the base content files and TitleBG.pack.
Its canonical resource path is "Map/MainField/_DistanceView/".
In the add-on content, it is found in AocMainField.pack.
Its DLC canonical path is "Aoc/0010/Map/MainField/_DistanceView/".
This directory seems to contains data for certain objects that need to stay loaded fully loaded even if the player is many map squares away.
A-1 (etc.)
This directory is found in the base content files and TitleBG.pack.
Its canonical resource path is "Map/MainField/A-1/".
In the add-on content, it is found in AocMainField.pack.
Its DLC canonical path is "Aoc/0010/Map/MainField/A-1/".
A set of directories with the naming convention [Letter]-[Number], each corresponding to a grid square on the overworld map. Contains data for actors and rails in and around that square.