Content/Map/MainField: Difference between revisions
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== Directories == | == Directories == | ||
=== _DistanceView === | === [[Content/Map/MainField/ DistanceView|_DistanceView]] === | ||
{{Resloc|type=directory|locations=the base content files and [[TitleBG.pack]]|path=Map/MainField/_DistanceView}}This directory seems to contains data for certain objects that need to stay loaded fully loaded even if the player is many map squares away. | {{Resloc|type=directory|locations=the base content files and [[TitleBG.pack]]|path=Map/MainField/_DistanceView}}This directory seems to contains data for certain objects that need to stay loaded fully loaded even if the player is many map squares away. | ||
=== [[Content/Map/MainField/A-1|A-1]] (etc.) === | |||
{{Resloc|type=directory|locations=the base content files and [[TitleBG.pack]]|path=Map/MainField/A-1}}A set of directories with the naming convention ''[Letter]-[Number]'', each corresponding to a grid square on the overworld map. Contains data for actors and rails in and around that square. | {{Resloc|type=directory|locations=the base content files and [[TitleBG.pack]]|path=Map/MainField/A-1}}A set of directories with the naming convention ''[Letter]-[Number]'', each corresponding to a grid square on the overworld map. Contains data for actors and rails in and around that square. | ||
Revision as of 12:18, 7 September 2018
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
This directory is found in the base content files, Bootup.pack, and TitleBG.pack.
Its canonical resource path is "Map/MainField".
The MainField directory contains files that define the game's overworld.
Files
DebugDemoArea.smubin
This file is found in the unpacked content files.
Its canonical resource path is "Map/MainField/DebugDemoArea.mubin".
LazyTraverseList.smubin
This file is found in the unpacked content files.
Its canonical resource path is "Map/MainField/LazyTraverseList.mubin".
Location.smubin
This file is found in Bootup.pack.
Its canonical resource path is "Map/MainField/Location.mubin".
Static.smubin
This file is found in Bootup.pack.
Its canonical resource path is "Map/MainField/Static.mubin".
Directories
Content/Map/MainField/_DistanceView
This directory is found in the base content files and TitleBG.pack.
Its canonical resource path is "Map/MainField/_DistanceView".
This directory seems to contains data for certain objects that need to stay loaded fully loaded even if the player is many map squares away.
A-1 (etc.)
This directory is found in the base content files and TitleBG.pack.
Its canonical resource path is "Map/MainField/A-1".
A set of directories with the naming convention [Letter]-[Number], each corresponding to a grid square on the overworld map. Contains data for actors and rails in and around that square.