Content/Map/MainField: Difference between revisions
imported>BravelyPeculiar (Created page with "{{Stub}}{{Resloc|type=directory|locations=the base content files, Bootup.pack, and TitleBG.pack|path=Map/MainField}}The '''MainField''' directory contains files that d...") |
imported>BravelyPeculiar |
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== Files == | == Files == | ||
=== DebugDemoArea.smubin === | === [[DebugDemoArea.smubin]] === | ||
{{Resloc|type=file|path=Map/MainField/DebugDemoArea.mubin}} | {{Resloc|type=file|path=Map/MainField/DebugDemoArea.mubin}} | ||
=== LazyTraverseList.smubin === | === [[LazyTraverseList.smubin]] === | ||
{{Resloc|type=file|path=Map/MainField/LazyTraverseList.mubin}} | {{Resloc|type=file|path=Map/MainField/LazyTraverseList.mubin}} | ||
=== [[Location.smubin]] === | |||
{{Resloc|type=file|path=Map/MainField/Location.mubin|locations=[[Bootup.pack]]}} | |||
=== [[Static.smubin]] === | |||
{{Resloc|type=file|path=Map/MainField/Static.mubin|locations=[[Bootup.pack]]}} | |||
== Directories == | == Directories == | ||
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=== _DistanceView === | === _DistanceView === | ||
{{Resloc|type=directory|locations=the base content files and [[TitleBG.pack]]|path=Map/MainField/_DistanceView}}This directory seems to contains data for certain objects that need to stay loaded fully loaded even if the player is many map squares away. | {{Resloc|type=directory|locations=the base content files and [[TitleBG.pack]]|path=Map/MainField/_DistanceView}}This directory seems to contains data for certain objects that need to stay loaded fully loaded even if the player is many map squares away. | ||
In the base content files, it contains the files '''_DistanceView_Dynamic.[[Mubin|smubin]]''' and '''_DistanceView_TeraTree.[[Blwp|sblwp]]'''. | |||
In TitleBG.pack, it contains the file '''_DistanceView_Static.[[Mubin|smubin]]'''. | |||
=== A-1 (etc.) === | === A-1 (etc.) === | ||
{{Resloc|type=directory|locations=the base content files and [[TitleBG.pack]]|path=Map/MainField/A-1}}A set of directories, each corresponding to a grid square on the overworld map. Contains data for actors in and around that square. | {{Resloc|type=directory|locations=the base content files and [[TitleBG.pack]]|path=Map/MainField/A-1}}A set of directories with the naming convention ''[Letter]-[Number]'', each corresponding to a grid square on the overworld map. Contains data for actors and rails in and around that square. | ||
In the base content files, the A-1 directory contains the file '''A-1_Dynamic.[[Mubin|smubin]]''', and four '''A-1.XX_Clustering.[[Blwp|sblwp]]''' files, with each of the four corresponding to a quarter of a map square. | |||
In TitleBG.pack, it contains the files '''A-1_Static.[[Mubin|smubin]]''' and '''A-1_TeraTree.[[Blwp|sblwp]]'''. |
Revision as of 12:11, 7 September 2018
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
This directory is found in the base content files, Bootup.pack, and TitleBG.pack.
Its canonical resource path is "Map/MainField".
The MainField directory contains files that define the game's overworld.
Files
DebugDemoArea.smubin
This file is found in the unpacked content files.
Its canonical resource path is "Map/MainField/DebugDemoArea.mubin".
LazyTraverseList.smubin
This file is found in the unpacked content files.
Its canonical resource path is "Map/MainField/LazyTraverseList.mubin".
Location.smubin
This file is found in Bootup.pack.
Its canonical resource path is "Map/MainField/Location.mubin".
Static.smubin
This file is found in Bootup.pack.
Its canonical resource path is "Map/MainField/Static.mubin".
Directories
_DistanceView
This directory is found in the base content files and TitleBG.pack.
Its canonical resource path is "Map/MainField/_DistanceView".
This directory seems to contains data for certain objects that need to stay loaded fully loaded even if the player is many map squares away.
In the base content files, it contains the files _DistanceView_Dynamic.smubin and _DistanceView_TeraTree.sblwp.
In TitleBG.pack, it contains the file _DistanceView_Static.smubin.
A-1 (etc.)
This directory is found in the base content files and TitleBG.pack.
Its canonical resource path is "Map/MainField/A-1".
A set of directories with the naming convention [Letter]-[Number], each corresponding to a grid square on the overworld map. Contains data for actors and rails in and around that square.
In the base content files, the A-1 directory contains the file A-1_Dynamic.smubin, and four A-1.XX_Clustering.sblwp files, with each of the four corresponding to a quarter of a map square.
In TitleBG.pack, it contains the files A-1_Static.smubin and A-1_TeraTree.sblwp.