AIDef:Action/ChangeScene: Difference between revisions
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imported>Leoetlino add See also |
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| Line 23: | Line 23: | ||
* 2: Loading icon on a black background | * 2: Loading icon on a black background | ||
|- | |- | ||
| StartType || Int || || | | StartType || Int || || | ||
* 0: Camera behind Link on spawn. | |||
* 1: Camera behind Link (closer) on spawn. | |||
* 2: Camera in front of Link on spawn. | |||
|- | |- | ||
| EvflName || String || || Name of the event flow to start after warp is complete | | EvflName || String || || Name of the event flow to start after warp is complete | ||
Latest revision as of 06:18, 23 February 2021
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| WarpDestMapName | String |
Destination map. Format: {MapType}/{Map} Example: "MainFieldDungeon/RemainsFire", "MainField/A-1" | |
| WarpDestPosName | String |
Destination position (defined in Static.mubin for each map type) Example: "StartR" | |
| FadeType | Int |
| |
| StartType | Int |
| |
| EvflName | String | Name of the event flow to start after warp is complete
Example: Demo622_1 | |
| EntryPointName | String | Name of the entry point in the event flow
Example: Demo622_1 |
Derived definitions
Demo_ChangeScene (EventSystemActor)
No overridden parameters.
See also
- Scene
- AIDef:Action/AreaRoot for area-based scene change triggers
- AIDef:Action/FromCDungeonToMainField
- AIDef:Action/ToCDungeon