Time/zh: Difference between revisions

Jump to navigation Jump to search
15 bytes removed ,  4 years ago
Created page with "=== 360.0 檢查(子夜檢查) ==="
(Created page with "之後,如果 "Bloody Moon end reserve timer" 的值非零的話(代表血月出現在正頭上),遊戲會把它減一。如果減了之後變成零,遊戲會把 WM_...")
(Created page with "=== 360.0 檢查(子夜檢查) ===")
Line 43: Line 43:
之後,如果 "Bloody Moon end reserve timer" 的值非零的話(代表血月出現在正頭上),遊戲會把它減一。如果減了之後變成零,遊戲會把 WM_BloodyDay 關掉(血月出現過後不會再下個子夜出現)。
之後,如果 "Bloody Moon end reserve timer" 的值非零的話(代表血月出現在正頭上),遊戲會把它減一。如果減了之後變成零,遊戲會把 WM_BloodyDay 關掉(血月出現過後不會再下個子夜出現)。


=== Every time the timer reaches 360.0 (midnight) ===
=== 360.0 檢查(子夜檢查) ===


First, WM_NumberOfDays is incremented. This has an effect on the moon cycle.
First, WM_NumberOfDays is incremented. This has an effect on the moon cycle.
translator
745

edits

Navigation menu