Translations:Difficulty scaling/366/zh: Revision history

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11 May 2020

  • curprev 12:3912:39, 11 May 2020Leoetlino talk contribs 195 bytes +195 Created page with "遊戲到目前為止都只用殺敵數 <code>Defeated_%s_Num</code> 來計算經驗值並以此推測升級程度,但是從程式設計的角度來說可以用別的東西..."