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  • TitleBG.pack is a SARC archive which is found in Content/Pack. It contains frequently-used files that the game keeps loaded into memory in order to access
    2 KB (223 words) - 14:36, 3 April 2019
  • found in Content/Pack. They are similar to the normal TitleBG.pack, but contain files that are used in specific languages. Bootup.pack is a SARC archive
    469 bytes (185 words) - 00:43, 5 April 2019
  • Actor contains files defining actors. The Actor/Pack directory contains sbactorpack actor pack archives, which define parameters of actors. This file is
    864 bytes (207 words) - 17:29, 15 April 2019
  • found in Content/Pack. They are similar to the normal TitleBG.pack, but contain files that are used in specific languages. The Voice directory contains voice
    463 bytes (55 words) - 23:50, 3 April 2019
  • The Event directory contains files defining in-game events. Event packs are Yaz0-compressed SARC archives that contain event flows and related resources
    501 bytes (103 words) - 18:07, 4 April 2019
  • Contains overworld climate and environment parameters. normal.bwinfo is an AAMP file which contains parameters for the game's lighting and climates. It
    143 bytes (29 words) - 14:45, 3 April 2019
  • The Actor/Pack directory contains sbactorpack actor pack archives, which define parameters of actors. For example, the file Armor_001_Head.sbactorpack
    759 bytes (91 words) - 23:57, 11 April 2019
  • Bootup_Graphics.packis a SARC archives which are found in Content/Pack. It is similar to the normal Bootup.pack, but contain contains shaders and other miscellaneous
    614 bytes (74 words) - 22:28, 3 April 2019
  • The EventFlow directory contains files defining in-game events and cutscenes. Contains bfevfl event flowchart files, and bfevtm event timeline files. Contains
    300 bytes (26 words) - 14:42, 3 April 2019
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  • Each contains bcamanim camera animation files used in a specific cutscene.
    161 bytes (11 words) - 14:32, 3 April 2019
  • The Demo directory contains cutscene configuration files. Contains bdemo configuration files, each corresponding to a cutscene.
    194 bytes (16 words) - 14:35, 3 April 2019
  • The Voice directory contains voice acting audio files. Contains bars voice audio files used in all languages. Contains bars voice audio files used in specific
    652 bytes (41 words) - 22:17, 3 April 2019
  • Sound contains audio files. bmscinfo files are AAMP files.
    558 bytes (9 words) - 00:53, 5 April 2019
  • 133 bytes (0 words) - 14:30, 3 April 2019
  • The Terrain directory contains files defining the game world's terrain. These terrain archives are for the overworld.
    401 bytes (17 words) - 01:31, 5 April 2019
  • Contains sesetlist files. Contains sesetlist files.
    255 bytes (6 words) - 17:54, 4 April 2019
  • Map contains files defining the game's map areas and the objects that populate them. The Map/MainField directory contains files defining the overworld
    378 bytes (44 words) - 17:29, 15 April 2019
  • Model contains sbfres graphic resource files, which contain models, textures and animations. Sometimes a texture or animation file will be in the unpacked
    508 bytes (34 words) - 00:33, 5 April 2019
  • The Map/MainField directory contains files defining the overworld map. _DistanceView_Dynamic.smubin _DistanceView_TeraTree.sblwp E.g. A-1 The Dynamic.smubin
    841 bytes (63 words) - 11:40, 3 April 2019