Difficulty scaling/zh: Difference between revisions

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Created page with "精確的數值可以在這裡找到: * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtm..."
(Created page with "== 大數據 ==")
(Created page with "精確的數值可以在這裡找到: * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtm...")
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== 大數據 ==  
== 大數據 ==  


To make things easier to understand, here are links to:
精確的數值可以在這裡找到:
* [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtml kill point, enemy scaling and weapon scaling tables]
* [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtml kill point, enemy scaling and weapon scaling tables]
* an [https://objmap.zeldamods.org object map with scaling information].
* [https://objmap.zeldamods.org 地圖裡也有].
This makes it possible to see both the required points for enemy/weapon upgrades, as well as all of the special cases extremely easily.
This makes it possible to see both the required points for enemy/weapon upgrades, as well as all of the special cases extremely easily.


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