Difficulty scaling/zh: Difference between revisions

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Created page with "每當遊戲生成 actors 時,PlacementMgr 會呼叫這個函數。(actor 可以是武器或是敵人)"
(Created page with "它的功用是載入 byml 檔案 Ecosystem/LevelSensor.byml。")
(Created page with "每當遊戲生成 actors 時,PlacementMgr 會呼叫這個函數。(actor 可以是武器或是敵人)")
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=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===  
=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===  


Called by [[PlacementMgr]] when spawning actors.
每當遊戲生成 actors 時,[[PlacementMgr]] 會呼叫這個函數。(actor 可以是武器或是敵人)


Calculates weapon and enemy scaling points using a list of flags and configuration values.
Calculates weapon and enemy scaling points using a list of flags and configuration values.

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