Difficulty scaling/zh: Difference between revisions

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Created page with "要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。"
(Created page with "=== 加成的方向 ===")
(Created page with "要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。")
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=== 加成的方向 ===  
=== 加成的方向 ===  


Weapon bonuses (e.g. Durability Up, Attack Up) are entirely random. Each bonus has equal probability.
要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。


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