Difficulty scaling: Difference between revisions

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Bonus values (e.g. the durability or attack power increase) are determined from [[ActorParam/GeneralParamList]] (with a copy of the information in [[ActorInfoData]]). Valid ranges and bonuses for each weapon are configured in the WeaponCommon section.
Bonus values (e.g. the durability or attack power increase) are determined from [[ActorParam/GeneralParamList]] (with a copy of the information in [[ActorInfoData]]). Valid ranges and bonuses for each weapon are configured in the WeaponCommon section.


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==== amiibo ==== <!--T:10-->
==== amiibo ====
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No randomness is involved.
No randomness is involved.


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==== Non-amiibo ==== <!--T:11-->
==== Non-amiibo ====
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