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Bonus values (e.g. the durability or attack power increase) are determined from [[ActorParam/GeneralParamList]] (with a copy of the information in [[ActorInfoData]]). Valid ranges and bonuses for each weapon are configured in the WeaponCommon section. | Bonus values (e.g. the durability or attack power increase) are determined from [[ActorParam/GeneralParamList]] (with a copy of the information in [[ActorInfoData]]). Valid ranges and bonuses for each weapon are configured in the WeaponCommon section. | ||
<!--T:10--> | ==== amiibo ==== <!--T:10--> | ||
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{|class="wikitable" | {|class="wikitable" | ||
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No randomness is involved. | No randomness is involved. | ||
==== Non-amiibo ==== <!--T:11--> | |||
==== Non-amiibo ==== | |||
</translate> | </translate> | ||