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! <translate><!--T:107--> Bonus</translate> !! <translate><!--T:108--> Available in modifier tiers</translate> | ! <translate><!--T:107--> Bonus</translate> !! <translate><!--T:108--> Available in modifier tiers</translate> | ||
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Bonus values (e.g. the durability or attack power increase) are determined from [[ActorParam/GeneralParamList]] (with a copy of the information in [[ActorInfoData]]). Valid ranges and bonuses for each weapon are configured in the WeaponCommon section. | Bonus values (e.g. the durability or attack power increase) are determined from [[ActorParam/GeneralParamList]] (with a copy of the information in [[ActorInfoData]]). Valid ranges and bonuses for each weapon are configured in the WeaponCommon section. | ||
<!--T:10--> | |||
==== amiibo ==== | |||
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{|class="wikitable" | {|class="wikitable" | ||
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No randomness is involved. | No randomness is involved. | ||
==== Non-amiibo ==== | <!--T:11--> | ||
==== Non-amiibo ==== | |||
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Internally and in assets such as [[Map unit|map units]], the following values are used for modifiers: | Internally and in assets such as [[Map unit|map units]], the following values are used for modifiers: | ||
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{| class="wikitable" | {| class="wikitable" | ||
! <translate><!--T:134--> Value</translate> | ! <translate><!--T:134--> Value</translate> |