Difficulty scaling: Difference between revisions

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<!--T:13-->
{|class="wikitable"
{|class="wikitable"
! <translate><!--T:107--> Bonus</translate> !! <translate><!--T:108--> Available in modifier tiers</translate>
! <translate><!--T:107--> Bonus</translate> !! <translate><!--T:108--> Available in modifier tiers</translate>
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Bonus values (e.g. the durability or attack power increase) are determined from [[ActorParam/GeneralParamList]] (with a copy of the information in [[ActorInfoData]]). Valid ranges and bonuses for each weapon are configured in the WeaponCommon section.
Bonus values (e.g. the durability or attack power increase) are determined from [[ActorParam/GeneralParamList]] (with a copy of the information in [[ActorInfoData]]). Valid ranges and bonuses for each weapon are configured in the WeaponCommon section.


==== amiibo ==== <!--T:10-->
<!--T:10-->
==== amiibo ====
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{|class="wikitable"
{|class="wikitable"
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No randomness is involved.
No randomness is involved.


==== Non-amiibo ==== <!--T:11-->
<!--T:11-->
==== Non-amiibo ====
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Internally and in assets such as [[Map unit|map units]], the following values are used for modifiers:
Internally and in assets such as [[Map unit|map units]], the following values are used for modifiers:
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{| class="wikitable"
{| class="wikitable"
! <translate><!--T:134--> Value</translate>
! <translate><!--T:134--> Value</translate>

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