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Scaling of weapons are divided into three steps: Does the weapon get replaced by a different (better weapon)? | Scaling of weapons are divided into three steps: Does the weapon get replaced by a different (better weapon)? | ||
Which of the stats (among attack, guard, durability etc) is increased? | Which of the stats (among attack, guard, durability etc) is increased? | ||
And how much is it | And how much it is increased. | ||
=== Bonus types === | |||
Weapon bonuses (e.g. Durability Up, Attack Up) are entirely random. Each bonus has equal probability. | |||
<!--T:13--> | |||
{|class="wikitable" | |||
! Bonus !! Available in modifier tiers | |||
|- | |||
|- | |||
| Attack up || Blue/White and Yellow | |||
|- | |||
| Durability up || Blue/White and Yellow | |||
|- | |||
| Long throw || Yellow | |||
|- | |||
| Multi-shot burst (bows) || Yellow | |||
|- | |||
| Quick shot (bows) || Yellow | |||
|- | |||
| AddSurfMaster || Yellow | |||
|- | |||
| Shield guard up || Blue/White and Yellow | |||
|- | |||
| Critical Hit || Blue/White | |||
|- | |||
| ZoomRapid || Yellow | |||
|} | |||
Notes: | |||
* "Critical Hit" can only be selected if weaponCommonSharpWeaponAddCrit is true ''and'' if the weapon modifier tier is Blue/White. This means that it becomes impossible to get a weapon with a Critical Hit bonus after enough enemies have been killed. | |||
* AddSurfMaster is a bonus that only applies to shields and gives them a lower friction for shield surfing. That bonus type is unused in the game. | |||
=== Bonus values === | === Bonus values === | ||
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|} | |} | ||
In summary, for amiibo weapons, an attack up always brings it to the greatest possible attack. | In summary, for amiibo weapons, an attack up always brings it to the greatest possible attack power. | ||
No randomness is involved. | No randomness is involved. | ||
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|} | |} | ||
In summary, for non-amiibo weapons, an attack up results in a randomized attack | In summary, for non-amiibo weapons, an attack up results in a randomized attack power. | ||
== Enemies == | == Enemies == |