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(Created page with "Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in t...")
 
imported>Leoetlino
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{{Stub}}{{Canonical resource path notice}}
Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.
Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.


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== Actor ==
== Actor ==
In top level packs such as Pack/Bootup.pack, Pack/TitleBG.pack or Pack/Dungeon100.pack, ''Actor'' contains a Pack directory in which all [[ActorParam|actor parameter]] files are stored inside of compressed SARC archives with the sbactorpack extension.
In addition to actor packs, Bootup.pack contains dummy actor parameter files and configuration files for the actor and AI system:
* [[ActorTemplate.byml]]
* AIDef/[[AIDef_Game.product.byml]]
* [[ASSetting.bassetting]]
* Effect/[[EffectInfo.byml]]
* [[ResidentActors.byml]]
* Sound/[[SoundInfo.byml]]
* XLink/[[XLinkInfo.byml]]
[[ActorInfo.product.byml|ActorInfo.product.sbyml]] can be found in the top level ''Actor'' directory.


== Effect ==
== Effect ==
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