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imported>Leoetlino (Created page with "Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in t...") |
imported>Leoetlino (→Actor) |
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{{Stub}}{{Canonical resource path notice}} | |||
Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch. | Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch. | ||
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== Actor == | == Actor == | ||
In top level packs such as Pack/Bootup.pack, Pack/TitleBG.pack or Pack/Dungeon100.pack, ''Actor'' contains a Pack directory in which all [[ActorParam|actor parameter]] files are stored inside of compressed SARC archives with the sbactorpack extension. | |||
In addition to actor packs, Bootup.pack contains dummy actor parameter files and configuration files for the actor and AI system: | |||
* [[ActorTemplate.byml]] | |||
* AIDef/[[AIDef_Game.product.byml]] | |||
* [[ASSetting.bassetting]] | |||
* Effect/[[EffectInfo.byml]] | |||
* [[ResidentActors.byml]] | |||
* Sound/[[SoundInfo.byml]] | |||
* XLink/[[XLinkInfo.byml]] | |||
[[ActorInfo.product.byml|ActorInfo.product.sbyml]] can be found in the top level ''Actor'' directory. | |||
== Effect == | == Effect == |