Difficulty scaling: Difference between revisions

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m (adding some lines to help the translation extension split)
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<source lang="c++">
<source lang="c++">
float points = 0.0;
float points = 0.0;
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In practice, settings have never been modified. 1.5.0 (which will likely be the last game update) still has the same Level2WeaponPower and Level2EnemyPower.
In practice, settings have never been modified. 1.5.0 (which will likely be the last game update) still has the same Level2WeaponPower and Level2EnemyPower.


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<source lang="c++">
<source lang="c++">
bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up,
bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up,
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<source lang="c++">
<source lang="c++">
if (actor->params["LevelSensorMode"] < 1)
if (actor->params["LevelSensorMode"] < 1)
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