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And how much is it increased. | And how much is it increased. | ||
=== Bonus values === | === Bonus values === <!--T:61--> | ||
Bonus values (e.g. the durability or attack power increase) are determined from [[ActorParam/GeneralParamList]] (with a copy of the information in [[ActorInfoData]]). Valid ranges and bonuses for each weapon are configured in the WeaponCommon section. | Bonus values (e.g. the durability or attack power increase) are determined from [[ActorParam/GeneralParamList]] (with a copy of the information in [[ActorInfoData]]). Valid ranges and bonuses for each weapon are configured in the WeaponCommon section. | ||
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|} | |} | ||
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In summary, for amiibo weapons, an attack up always brings it to the greatest possible attack. | In summary, for amiibo weapons, an attack up always brings it to the greatest possible attack. | ||
No randomness is involved. | No randomness is involved. | ||
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|} | |} | ||
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In summary, for non-amiibo weapons, an attack up results in a randomized attack. | In summary, for non-amiibo weapons, an attack up results in a randomized attack. | ||