Difficulty scaling: Difference between revisions

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And how much is it increased.
And how much is it increased.


=== Bonus values ===
=== Bonus values === <!--T:61-->
Bonus values (e.g. the durability or attack power increase) are determined from [[ActorParam/GeneralParamList]] (with a copy of the information in [[ActorInfoData]]). Valid ranges and bonuses for each weapon are configured in the WeaponCommon section.
Bonus values (e.g. the durability or attack power increase) are determined from [[ActorParam/GeneralParamList]] (with a copy of the information in [[ActorInfoData]]). Valid ranges and bonuses for each weapon are configured in the WeaponCommon section.


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In summary, for amiibo weapons, an attack up always brings it to the greatest possible attack.
In summary, for amiibo weapons, an attack up always brings it to the greatest possible attack.
No randomness is involved.
No randomness is involved.
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In summary, for non-amiibo weapons, an attack up results in a randomized attack.
In summary, for non-amiibo weapons, an attack up results in a randomized attack.


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