Executable: Difference between revisions

Jump to navigation Jump to search
imported>Leoetlino
imported>Leoetlino
Line 23: Line 23:
However, the game uses lots of [[Software libraries|software libraries]], some of which are included in games that do ship with complete symbols such as ''Super Mario Odyssey''. BotW seems to have been compiled at a higher optimisation level that causes unused functions to be fully removed.
However, the game uses lots of [[Software libraries|software libraries]], some of which are included in games that do ship with complete symbols such as ''Super Mario Odyssey''. BotW seems to have been compiled at a higher optimisation level that causes unused functions to be fully removed.


== Initialisation and main loop outline ==
== Early init and main loop outline ==
* '''main'''
* '''main'''
** nn::oe::Initialize
** nn::oe::Initialize
Line 34: Line 34:
** GameConfig
** GameConfig
** Unknown 71025D1720
** Unknown 71025D1720
** uking GameFramework (derived from sead::GameFrameworkNx)
** uking::GameFramework (derived from sead::GameFrameworkNx)
** GraphicsSystem
** GraphicsSystem
** sead::GameFrameworkNx::initializeGraphicsSystem
** sead::GameFrameworkNx::initializeGraphicsSystem
Line 51: Line 51:
****** framework->procFrame
****** framework->procFrame
******* framework->procCalc
******* framework->procCalc
******** '''methodTreeMgr->calc''' (sead::SingleScreenMethodTreeMgr). Runs the following methods:
******** '''methodTreeMgr->calc''' (sead::SingleScreenMethodTreeMgr). Runs the following methods (sead::MethodTreeNode):
********* RootCalc
********* RootCalc
********** SysCalc
********** SysCalc
Line 57: Line 57:
*********** PreCalc
*********** PreCalc
*********** Calc
*********** Calc
************ '''RootTask::calc'''
*********** PostCalc
*********** PostCalc
*********** CalcDL
*********** CalcDL
Anonymous user

Navigation menu