WorldMgr/zh: Difference between revisions

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Created page with "如果 Demo103_0 或 Demo997_0 播過,而且不是在過場動畫裡的話: * 遊戲內時間(那個符點數)會增加「0.0083333 * 幀數」,本遊戲一秒三十..."
(Created page with "更新方式")
(Created page with "如果 Demo103_0 或 Demo997_0 播過,而且不是在過場動畫裡的話: * 遊戲內時間(那個符點數)會增加「0.0083333 * 幀數」,本遊戲一秒三十...")
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! 模式 !! 更新方式
! 模式 !! 更新方式
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| 0 || If Demo103_0 or Demo997_0 have been played, and if there is no active event (cutscene):
| 0 || 如果 Demo103_0 Demo997_0 播過,而且不是在過場動畫裡的話:
* Add (0.0083333 * elapsed frames) to the Time of Day timer. Effectively, this means that 1 in-game minute = 1 real-life second.
* 遊戲內時間(那個符點數)會增加「0.0083333 * 幀數」,本遊戲一秒三十幀,所以遊戲裡的一分鐘是現實生活中的一小時。
* If the timer is >= 360.0, which means that a day has passed, the game subtracts 360 from the timer and then performs midnight checks.
* 如果遊戲內時間 ≥ 360.0,也就是完整的一天已經過完了,那就減掉 360,然後執行子夜檢查(下面詳述)。
* If FindDungeon_Activated is false (if the player hasn't received the ''The Isolated Plateau'' quest) and if the current time is >= 165.0 (11:00), the time is forcefully set to 11:00. Effectively, this means that time will not get past 11:00 until the Great Plateau Tower is activated and the Old Man cutscene is triggered.
* If FindDungeon_Activated is false (if the player hasn't received the ''The Isolated Plateau'' quest) and if the current time is >= 165.0 (11:00), the time is forcefully set to 11:00. Effectively, this means that time will not get past 11:00 until the Great Plateau Tower is activated and the Old Man cutscene is triggered. 整句的意思是,遊戲從 5:15 開始跑,如果到 11:00 時玩家還沒啟動初始之塔而且爬下來的話,遊戲時間會固定在早上 11:00。
* The Blood Moon timer is updated too.
* 血月計時器也會增加(增加跟遊戲內時間相同的量)。
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| 1, 13, 35 || Freeze time to 04:00
| 1, 13, 35 || Freeze time to 04:00
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