WorldMgr: Difference between revisions

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add names for states 2, 3 and 4
(Marked this version for translation)
(add names for states 2, 3 and 4)
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Otherwise, the game does nothing until the current hour matches the previously generated appearance hour, at which point it sets AnimalMaster_Appearance to true (which allows the LotM to spawn) and goes into state 2.
Otherwise, the game does nothing until the current hour matches the previously generated appearance hour, at which point it sets AnimalMaster_Appearance to true (which allows the LotM to spawn) and goes into state 2.


====State 2==== <!--T:36-->
====State 2 - Satori Mountain is glowing==== <!--T:36-->
After one hour has elapsed, the current day of the week is stored and the state is set to 3.
After one hour has elapsed, the current day of the week is stored and the state is set to 3.


====State 3==== <!--T:37-->
====State 3 - Prepare to despawn==== <!--T:37-->
After two week day changes, ''or'' [after the in-game day of the week changes and the current hour is >= the generated appearance hour], the LotM will disappear and the state will be set to 4.
After two week day changes, ''or'' [after the in-game day of the week changes and the current hour is >= the generated appearance hour], the LotM will disappear and the state will be set to 4.


====State 4==== <!--T:38-->
====State 4 - Despawned==== <!--T:38-->
The game waits for the moon type to be 5, before going back to state 0.
The game waits for the moon type to be 5, before going back to state 0.


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