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Otherwise, the game does nothing until the current hour matches the previously generated appearance hour, at which point it sets AnimalMaster_Appearance to true (which allows the LotM to spawn) and goes into state 2. | Otherwise, the game does nothing until the current hour matches the previously generated appearance hour, at which point it sets AnimalMaster_Appearance to true (which allows the LotM to spawn) and goes into state 2. | ||
====State 2==== <!--T:36--> | ====State 2 - Satori Mountain is glowing==== <!--T:36--> | ||
After one hour has elapsed, the current day of the week is stored and the state is set to 3. | After one hour has elapsed, the current day of the week is stored and the state is set to 3. | ||
====State 3==== <!--T:37--> | ====State 3 - Prepare to despawn==== <!--T:37--> | ||
After two week day changes, ''or'' [after the in-game day of the week changes and the current hour is >= the generated appearance hour], the LotM will disappear and the state will be set to 4. | After two week day changes, ''or'' [after the in-game day of the week changes and the current hour is >= the generated appearance hour], the LotM will disappear and the state will be set to 4. | ||
====State 4==== <!--T:38--> | ====State 4 - Despawned==== <!--T:38--> | ||
The game waits for the moon type to be 5, before going back to state 0. | The game waits for the moon type to be 5, before going back to state 0. | ||