Translations:WorldMgr/13/en: Difference between revisions

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Importing a new version from external source
(Importing a new version from external source)
 
(Importing a new version from external source)
Tag: Replaced
 
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* '''Update time of day''': there are several possible update modes. In most cases, the update mode is 0.
* '''Update time of day''': there are several possible update modes. In most cases, the update mode is 0.
{|class="wikitable"
! Mode !! Description
|-
| 0 || If Demo103_0 or Demo997_0 have been played, and if there is no active event (cutscene):
* Add (0.0083333 * elapsed frames) to the Time of Day timer. Effectively, this means that 1 in-game minute = 1 real-life second.
* If the timer is >= 360.0, which means that a day has passed, the game subtracts 360 from the timer and then performs midnight checks.
* If FindDungeon_Activated is false (if the player hasn't received the ''The Isolated Plateau'' quest) and if the current time is >= 165.0 (11:00), the time is forcefully set to 11:00. Effectively, this means that time will not get past 11:00 until the Great Plateau Tower is activated and the Old Man cutscene is triggered.
* The Blood Moon timer is updated too.
|-
| 1, 13, 35 || Freeze time to 04:00
|-
| 2, 14 || Freeze time to 05:00
|-
| 3, 16, 36 || Freeze time to 07:00
|-
| 4, 19, 37 || Freeze time to 10:00
|-
| 5, 26, 39 || Freeze time to 17:00
|-
| 6, 28, 40 || Freeze time to 19:00
|-
| 7, 30, 41 || Freeze time to 21:00
|-
| 8, 11 || Freeze time to 02:00
|-
| 9, 42 || Freeze time to 00:00
|-
| 10 || Freeze time to 01:00
|-
| 12 || Freeze time to 03:00
|-
| 15 || Freeze time to 06:00
|-
| 17 || Freeze time to 08:00
|-
| 18 || Freeze time to 09:00
|-
| 20 || Freeze time to 11:00
|-
| 21 || Freeze time to 12:00
|-
| 22, 38 || Freeze time to 13:00
|-
| 23 || Freeze time to 14:00
|-
| 24 || Freeze time to 15:00
|-
| 25 || Freeze time to 16:00
|-
| 27 || Freeze time to 18:00
|-
| 29 || Freeze time to 20:00
|-
| 31 || Freeze time to 22:00
|-
| 32 || Freeze time to 23:00
|-
| 34 ||
* Add (0.0083333 * elapsed frames) to the Time of Day timer.
* If the timer is >= 360.0, which means that a day has passed, the game subtracts 360 from the timer.
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