Shield durability: Difference between revisions

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imported>Leoetlino
(Created page with "Shields lose durability points every time damage is taken and blocked and also during shield surfing. == Attack blocking == The logic is as follows<ref>{{addr|a=0x71002F0844|...")
 
imported>Leoetlino
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* ShieldRideBaseFrame is 120<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26</ref> and ShieldRideHitBaseDamage is 1<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L27</ref>. This means that shield surfing costs <code>RideBreakRatio * 1</code> durability points every 4 seconds.
* ShieldRideBaseFrame is 120<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26</ref> and ShieldRideHitBaseDamage is 1<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L27</ref>. This means that shield surfing costs <code>RideBreakRatio * 1</code> durability points every 4 seconds.
== References ==
<references/>


[[Category:Game mechanics]]
[[Category:Game mechanics]]
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