Object respawning: Difference between revisions
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→Shop items: wording
imported>Leoetlino (fix version) |
imported>Leoetlino m (→Shop items: wording) |
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* and, for items with the Arrow tag, the player has fewer than 50<ref>This is configured by [[ActorInfo]] (itemSaleRevivalCount property).</ref> arrows of the relevant type in their inventory | * and, for items with the Arrow tag, the player has fewer than 50<ref>This is configured by [[ActorInfo]] (itemSaleRevivalCount property).</ref> arrows of the relevant type in their inventory | ||
[1.3.1+] The inventory check function uses the real inventory data, not temporary quest inventory data. This means that warping into the Trial of the Sword or starting any other quest that temporarily clears the inventory no longer works. | [1.3.1+] The inventory check function uses the player's real inventory data, not temporary quest inventory data. This means that warping into the Trial of the Sword or starting any other quest that temporarily clears the inventory in an attempt to trick [[GameDataMgr]] into restocking arrows no longer works. | ||
Revival flags for shop items have their [[ResetType]] set to 3. | Revival flags for shop items have their [[ResetType]] set to 3. |