Object respawning: Difference between revisions
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→The revival map grid
imported>Leoetlino |
imported>Leoetlino |
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=== The revival map grid === | === The revival map grid === | ||
The revival map grid is used for shop items and for randomly-respawned items. It is slightly different from the regular map unit grid and features 10 columns (0..9) and 8 rows (0..8) | The revival map grid is used for shop items and for randomly-respawned items. It is slightly different from the regular map unit grid and features 10 columns (0..9) and 8 rows (0..8). | ||
Given an item located in column <code>itemCol</code> and row <code>itemRow</code>, the player is considered to not be in its map area ''if and only if'': | Given an item located in column <code>itemCol</code> and row <code>itemRow</code>, the player is considered to not be in its map area ''if and only if'': | ||
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} | } | ||
</source> | </source> | ||
This grid is shown on the object map. It is also possible to show the no-revival area for an object by right clicking on it. | |||
== Revival during blood moons (RevivalBloodyMoon) == | == Revival during blood moons (RevivalBloodyMoon) == |