Object respawning: Difference between revisions

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imported>Leoetlino
imported>Leoetlino
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=== The revival map grid ===
=== The revival map grid ===
The revival map grid is used for shop items and for randomly-respawned items. It is slightly different from the regular map unit grid and features 10 columns (0..9) and 8 rows (0..8). This grid is shown on the object map.
The revival map grid is used for shop items and for randomly-respawned items. It is slightly different from the regular map unit grid and features 10 columns (0..9) and 8 rows (0..8).


Given an item located in column <code>itemCol</code> and row <code>itemRow</code>, the player is considered to not be in its map area ''if and only if'':
Given an item located in column <code>itemCol</code> and row <code>itemRow</code>, the player is considered to not be in its map area ''if and only if'':
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}
}
</source>
</source>
This grid is shown on the object map. It is also possible to show the no-revival area for an object by right clicking on it.


== Revival during blood moons (RevivalBloodyMoon) ==
== Revival during blood moons (RevivalBloodyMoon) ==
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