Object respawning: Difference between revisions

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imported>Leoetlino
imported>Leoetlino
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Drops of objects under the RevivalRandom policy will be revived at random times. This is used for wooden boxes and other things that contain materials (fruits, etc.)
Drops of objects under the RevivalRandom policy will be revived at random times. This is used for wooden boxes and other things that contain materials (fruits, etc.)


Revival flags for objects under this policy have their [[ResetType]] set to 0 and the position of the object on the main map is stored in the upper 7 bits of the initial flag value.
Revival flags for objects under this policy have their [[ResetType]] set to 0 and the position of the object on the main map is stored in the upper 7 bits of the initial flag value. They respawn independently of blood moons.


{{actor list|label='''Actors under the RevivalRandomForDrop policy'''|content=
{{actor list|label='''Actors under the RevivalRandomForDrop policy'''|content=
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* Wooden Box (Kibako_Contain_01)
* Wooden Box (Kibako_Contain_01)
}}
}}
=== RevivalRandom logic ===
Every 60 seconds — keeping in mind that time spent in menus and cutscenes does not count — [[RadarMgr]] determines where the player using the revival grid (which is different from the regular map unit grid).
If the player is on AocField (Trial of the Sword):
* Special flags (with the reset data set to 127) are ''skipped''.
* Any other revival flag has a ''1% chance'' of being reset.
Otherwise:
* If the player is on MainField, special flags have a ''1% chance'' of being reset.
* If the player is not on MainField, non-special flags also have a ''1% chance'' of being reset.
* Any other flag has a ''1% chance'' of being reset, but only if the player is not in the same map area as the object that is to be revived.


== Revival whenever the Lord of the Mountain appears (RevivalUnderGodTime) ==
== Revival whenever the Lord of the Mountain appears (RevivalUnderGodTime) ==
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