GameDataMgr: Difference between revisions
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→Reset flags
imported>Leoetlino |
imported>Leoetlino |
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| 2 || Corresponds to reset type 1. | | 2 || Corresponds to reset type 1. | ||
Set in [[AIDef:Action/EventOffWaitRevivalAction|action::EventOffWaitRevivalAction]] or (under specific cases) from [[SaveSystem]] code. | |||
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| 4 || Corresponds to reset type 2. | | 4 || Corresponds to reset type 2. | ||
Set when preparing for a stage generation. | |||
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| 8 || Corresponds to reset type 3. | | 8 || Corresponds to reset type 3. | ||
Set every day at midnight. | |||
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| 0x10 || Corresponds to reset type 4. | | 0x10 || Corresponds to reset type 4. | ||
Set by [[WorldMgr]] when it determines that the Lord of the Mountain should appear. | |||
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