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{{Subsystem infobox|name=aoc2|is_name_official=0|description=Handles DLC1 additions (such as Master Mode)|init_addr_switch150=0000007100D6CDA4|init_addr_wiiu150=031696E4}} | {{Subsystem infobox|name=aoc2|is_name_official=0|description=Handles DLC1 additions (such as Master Mode)|init_addr_switch150=0000007100D6CDA4|init_addr_wiiu150=031696E4}} | ||
== Flags == | == Flags == | ||
Unless otherwise indicated, all of the names below are unofficial. | Unless otherwise indicated, all of the names below are unofficial. | ||
By default, the following flags are set: | |||
EnableShorterEnemyNotice | ApplyDamageMultiplier | RandomizeGuardianChargeBeam | EnableLifeRegen | PatchGanonStunLock | DisableNoDeathDamage | IsLastPlayHardMode | |||
{|class="wikitable" | {|class="wikitable" | ||
! Value (hex) !! Description | ! Value (hex) !! Description | ||
|- | |- | ||
| 1 || IsLastPlayHardMode. Set when the last playthrough is a Master Mode save. | | 1 || '''IsLastPlayHardMode'''. Set when the last playthrough is a Master Mode save. | ||
|- | |- | ||
| 2 || NerfCooking. Causes the health restoring effects of cooked food to be half as strong. | | 2 || '''NerfCooking'''. Causes the health restoring effects of cooked food to be half as strong. | ||
|- | |- | ||
| 4 || ? | | 4 || ? | ||
|- | |- | ||
| 8 || DisableNoDeathDamage. Disables [[no death damage]], aka one-hit kill protection. | | 8 || '''DisableNoDeathDamage'''. Disables [[no death damage]], aka one-hit kill protection. | ||
|- | |- | ||
| 10 || | | 10 || '''PatchGanonStunLock'''. Patches Calamity Ganon (phase 2) stun lock by preventing the player from stunning Ganon with some attacks during phase 2<ref>https://gist.github.com/leoetlino/e34b93d865e15054403527a80a78d0b8#file-botw_last_boss-cpp-L21</ref>. | ||
|- | |- | ||
| 20 || EnableLifeRegen. Enables health regeneration for enemies. | | 20 || '''EnableLifeRegen'''. Enables health regeneration for enemies. | ||
|- | |- | ||
| 40 || RandomizeGuardianChargeBeam{{check}}. Enables random Guardian beam charge times ([[AIDef:Action/GuardianChargeBeam]]). | | 40 || '''RandomizeGuardianChargeBeam'''{{check}}. Enables random Guardian beam charge times ([[AIDef:Action/GuardianChargeBeam]]). | ||
|- | |- | ||
| 80 || ApplyDamageMultiplier. Causes nonzero damage dealt to Link in some cases to be set to max(int(damage * 1.5), 2)<ref>{{addr|a=0x7100D6ED54|ver=nx-1.5.0}}</ref> | | 80 || '''ApplyDamageMultiplier'''. Causes nonzero damage dealt to Link in some cases to be set to max(int(damage * 1.5), 2)<ref>{{addr|a=0x7100D6ED54|ver=nx-1.5.0}}</ref> | ||
The conditions<ref>{{addr|a=0x7100D6D540|ver=nx-1.5.0}}</ref> are: | The conditions<ref>{{addr|a=0x7100D6D540|ver=nx-1.5.0}}</ref> are: | ||
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* Attacker profile is LastBoss or SiteBoss, '''or''' | * Attacker profile is LastBoss or SiteBoss, '''or''' | ||
* Attacker is Enemy_GanonBeast, GanonShockWave, EnemyGanonShockWave, GanonSeaOfFlame, GanonFlameBall, GanonPillarOfFlame, GanonNormalArrow, GanonSpearForThrowing, CurseGanonBeam, GanonBeam, GanonIceBullet, GanonThunder, GanonIronPile, GanonTornado, GanonBeastBeam, SiteBossSeaOfFlame, SiteBossSeaOfFlameRotate, SiteBossFlameBall, SiteBossBigFlameBall, SiteBossPillarOfFlame, SiteBossWearFlame, SiteBossDrawingFlameTornado, SiteBossGaleArrow, SiteBossNormalArrow, SiteBossSpearForThrowing, SiteBossReflectArrow, ArrowRainChild, SiteBossSpearIceBullet, SiteBossTornado, LastBossThunder, Enemy_Assassin_Senior, AssassinRockBall, AssassinIronBall | * Attacker is Enemy_GanonBeast, GanonShockWave, EnemyGanonShockWave, GanonSeaOfFlame, GanonFlameBall, GanonPillarOfFlame, GanonNormalArrow, GanonSpearForThrowing, CurseGanonBeam, GanonBeam, GanonIceBullet, GanonThunder, GanonIronPile, GanonTornado, GanonBeastBeam, SiteBossSeaOfFlame, SiteBossSeaOfFlameRotate, SiteBossFlameBall, SiteBossBigFlameBall, SiteBossPillarOfFlame, SiteBossWearFlame, SiteBossDrawingFlameTornado, SiteBossGaleArrow, SiteBossNormalArrow, SiteBossSpearForThrowing, SiteBossReflectArrow, ArrowRainChild, SiteBossSpearIceBullet, SiteBossTornado, LastBossThunder, Enemy_Assassin_Senior, AssassinRockBall, AssassinIronBall | ||
tl;dr: mostly applies a 1.5 damage multiplier to bosses and Test of Strength guardians. | |||
|- | |- | ||
| 100 || EnableShorterEnemyNotice. Enables reduced enemy notice times. | | 100 || '''EnableShorterEnemyNotice'''. Enables reduced enemy notice times. | ||
|} | |} | ||
[[Category:Game mechanics]] | |||
[[Category:Internals]] | [[Category:Internals]] | ||
[[Category:Subsystems (BotW)]] | [[Category:Subsystems (BotW)]] |