Blood moon: Difference between revisions

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imported>Leoetlino
(Created page with "The '''Blood Moon''' is a game mechanic that ensures the world stays populated with enemies and weapons. Every time a blood moon occurs, enemies that have been defeated and ov...")
 
imported>Leoetlino
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| 6 || '''ResourceSystem/TextureHandleMgr''': Last TextureHandleMgr::calc execution took more than 60 seconds
| 6 || '''ResourceSystem/TextureHandleMgr''': Last TextureHandleMgr::calc execution took more than 60 seconds
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A panic moon causes enemies and other respawnable objects to respawn since it calls [https://eventviewer.zeldamods.org/viewer.html?data=/d/Demo011_0.json&params=1&entry=Demo011_0&node=Event3 Demo011_0] just like the regular blood moon code. The demo contains a call to OffWaitRevival, which appears to be what actually resets the revival flags.


== Inhibitors ==
== Inhibitors ==
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