Amiibo drops: Difference between revisions
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→Logic
imported>Leoetlino (→Logic) |
imported>Leoetlino (→Logic) |
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The game then determines the number of drops from each table<ref>[[AIDef:Action/ItemAmiiboCreateFromDropTable]]</ref>: | The game then determines the number of drops from each table<ref>[[AIDef:Action/ItemAmiiboCreateFromDropTable]]</ref>: | ||
* For a GreatHit: | * For a GreatHit: | ||
** GreatHit drops: random number between RepeatNumMin and RepeatNumMax for | ** GreatHit drops: random number between RepeatNumMin and RepeatNumMax for GreatHit | ||
** SmallHit drops: same, but for SmallHit (if there is a SmallHit). | ** SmallHit drops: same, but for SmallHit (if there is a SmallHit). | ||
** Normal drops: random number between RepeatNumMin and RepeatNumMax for Normal | ** Normal drops: random number between RepeatNumMin and RepeatNumMax for Normal, minus the GreatHit drop num | ||
* For a BigHit: | * For a BigHit: | ||
** BigHit drops: random number between RepeatNumMin and RepeatNumMax for BigHit | ** BigHit drops: random number between RepeatNumMin and RepeatNumMax for BigHit |