Amiibo drops: Difference between revisions
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→Logic
imported>Leoetlino |
imported>Leoetlino (→Logic) |
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For BigHits and GreatHits, the game uses the 'Remain' tables if Find_4Relic_1stClear is set, 'Parasail' if IsGet_PlayerStole2, and 'Normal' otherwise. | For BigHits and GreatHits, the game uses the 'Remain' tables if Find_4Relic_1stClear is set, 'Parasail' if IsGet_PlayerStole2, and 'Normal' otherwise. | ||
The game then determines the number of drops from each table: | The game then determines the number of drops from each table<ref>[[AIDef:Action/ItemAmiiboCreateFromDropTable]]</ref>: | ||
* For a GreatHit: | * For a GreatHit: | ||
** GreatHit drops: random number between RepeatNumMin and RepeatNumMax for the GreatHit table | ** GreatHit drops: random number between RepeatNumMin and RepeatNumMax for the GreatHit table |