Amiibo drops: Difference between revisions
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→LogicAIDef:Action/ItemAmiiboCreateFromDropTable
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For BigHits and GreatHits, the game uses the 'Remain' tables if Find_4Relic_1stClear is set, 'Parasail' if IsGet_PlayerStole2, and 'Normal' otherwise. | For BigHits and GreatHits, the game uses the 'Remain' tables if Find_4Relic_1stClear is set, 'Parasail' if IsGet_PlayerStole2, and 'Normal' otherwise. | ||
The game then determines the number of drops from each table: | |||
* For a GreatHit: | |||
** GreatHit drops: random number between RepeatNumMin and RepeatNumMax for GreatHit | |||
** SmallHit drops: same, but for SmallHit. | |||
** Normal drops: random number between RepeatNumMin and RepeatNumMax for Normal - GreatHit drop num | |||
* For a BigHit: | |||
** BigHit drops: random number between RepeatNumMin and RepeatNumMax for BigHit | |||
** SmallHit drops: same, but for SmallHit. | |||
** Normal drops: random number between RepeatNumMin and RepeatNumMax for Normal - BigHit drop num | |||
== References == | == References == |