Amiibo drops: Difference between revisions

Jump to navigation Jump to search
imported>Leoetlino
imported>Leoetlino
Line 44: Line 44:
For BigHits and GreatHits, the game uses the 'Remain' tables if Find_4Relic_1stClear is set, 'Parasail' if IsGet_PlayerStole2, and 'Normal' otherwise.
For BigHits and GreatHits, the game uses the 'Remain' tables if Find_4Relic_1stClear is set, 'Parasail' if IsGet_PlayerStole2, and 'Normal' otherwise.


{|class="wikitable"
The game then determines the number of drops from each table:
|+ Final drop nums after RNG (note: negative values are set to 0)
* For a GreatHit:
! !! Normal !! SmallHit !! BigHit !! GreatHit
** GreatHit drops: random number between RepeatNumMin and RepeatNumMax for GreatHit
|-
** SmallHit drops: same, but for SmallHit.
! GreatHit, no BigHit
** Normal drops: random number between RepeatNumMin and RepeatNumMax for Normal - GreatHit drop num
| N - GH || SH || 0 || GH
* For a BigHit:
|-
** BigHit drops: random number between RepeatNumMin and RepeatNumMax for BigHit
! No GreatHit, BigHit
** SmallHit drops: same, but for SmallHit.
| N - BH || SH || BH || 0
** Normal drops: random number between RepeatNumMin and RepeatNumMax for Normal - BigHit drop num
|}


== References ==
== References ==
Anonymous user

Navigation menu