Amiibo drops: Difference between revisions

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imported>Leoetlino
imported>Leoetlino
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**When the amiibo has been scanned 0 to $HitRateAdjustStart times, the adjust rate is 0%.
**When the amiibo has been scanned 0 to $HitRateAdjustStart times, the adjust rate is 0%.
**This value increases linearly and reaches its maximum (100%) when the amiibo scan count is >= $HitRateAdjustEnd.
**This value increases linearly and reaches its maximum (100%) when the amiibo scan count is >= $HitRateAdjustEnd.
**In practice, because HitRateAdjustStart and HitRateAdjustEnd are both set to the same value (5), the formula can be simplified: the rate is 100% if $$scanCountTotal >= $HitRateAdjustEnd and 0% otherwise.
**In practice, because HitRateAdjustStart and HitRateAdjustEnd are both set to the same value (5), the formula can be simplified: the rate is 100% if $scanCountTotal >= $HitRateAdjustEnd and 0% otherwise.


*Determine if there should be a Great Hit (RNG)
*Determine if there should be a Great Hit (RNG)
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