Yiga Clan member spawns: Difference between revisions
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→Condition 3: AutoPlacementMgr
imported>Leoetlino |
imported>Leoetlino |
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</poem></blockquote> | </poem></blockquote> | ||
Then: | |||
* Blademasters are allowed to spawn, and their weapon is a Windcleaver (Weapon_Lsword_074) | |||
* Archers are allowed to spawn, and their weapon is a Duplex Bow (Weapon_Bow_040) | |||
* Footsoldiers now carry a Demon Carver (Weapon_Sword_073) instead of a Vicious Sickle (Weapon_Sword_053) 25% of the time. | |||
'''Otherwise''' | '''Otherwise''', only footsoldiers are allowed to spawn dynamically, and '''only if''' [the player has talked to Impa ''or'' the Electric_Relic_AssassinFirst flag is set]. In this case, their weapon is always a Vicious Sickle. | ||
Note: if Electric_Relic_GetBack is set, [[AIDef:Action/CreateAndReplaceAssassin]] will create Yiga enemy actors with the DropTable parameter set to "HighRank". This causes them to drop better items upon defeat. | |||
Note: if Electric_Relic_GetBack is set, [[AIDef:Action/CreateAndReplaceAssassin]] will create Yiga enemy actors with the DropTable parameter set to "HighRank". | |||
[[Category:Internals]] | [[Category:Internals]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |