Difficulty scaling: Difference between revisions
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→Weapon bonuses
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== Weapon bonuses == | == Weapon bonuses == | ||
=== Bonus values === | |||
Bonus values (e.g. the durability or attack power increase) are determined from [[ActorParam/GeneralParamList]] (with a copy of the information in [[ActorInfoData]]). Valid ranges and bonuses for each weapon are configured in the WeaponCommon section. | |||
=== Bonus types === | |||
Weapon bonuses (e.g. Durability Up, Attack Up) are entirely random. Each bonus has equal probability. | Weapon bonuses (e.g. Durability Up, Attack Up) are entirely random. Each bonus has equal probability. | ||