Difficulty scaling: Difference between revisions

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imported>Leoetlino
imported>Leoetlino
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'scaleWeapon' is called (i.e. weapons may be scaled) for a weapon if:
'scaleWeapon' is called (i.e. weapons may be scaled) for a weapon if:
* '''For standalone weapons''': The actor property 'LevelSensorMode' is higher than 1 '''and''' it wasn't already picked up.
* '''For standalone weapons''': The actor property 'LevelSensorMode' is higher than 1 '''and''' it wasn't already picked up.
* '''For treasure chest drops''': Always upon opening or destroying the chest.
* '''For treasure chest drops''': If SharpWeaponJudgeType is not 4, when [[AIDef:AI/TreasureBox]] initialises the drop actor.
* '''For Hinox weapons''': The flag <code>{MapName}_Necklace_{i}_{HinoxName}_{ID}</code> is false.
* '''For Hinox weapons''': The flag <code>{MapName}_Necklace_{i}_{HinoxName}_{ID}</code> is false.
* '''For other enemy drops''': The flag <code>{MapName}_WeaponDrop_{ID}</code> is false, '''and''' [the actor property 'LevelSensorMode' is higher than 1 ''or'' the enemy is a Guardian Scout ('Enemy_Guardian_Mini')].
* '''For other enemy drops''': The flag <code>{MapName}_WeaponDrop_{ID}</code> is false, '''and''' [the actor property 'LevelSensorMode' is higher than 1 ''or'' the enemy is a Guardian Scout ('Enemy_Guardian_Mini')].
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