Difficulty scaling: Difference between revisions

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=== <code>WeaponModifier</code> (s32 enum) ===
=== <code>WeaponModifier</code> (s32 enum) ===
Internally and in assets such as [[map unit]]s, the following values are used to store modifiers:
Internally and in assets such as [[Map unit|map units]], the following values are used to store modifiers:
{| class="wikitable"
{| class="wikitable"
! Value  
! Value  
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== Ganon Blights ==
== Ganon Blights ==
Ganon blights also have varying difficulty but follow a different system. Their health is determined by the base HP (set in [[ActorParamList/GeneralParamList]]) and blight defeat flags.
Ganon blights also have varying difficulty but follow a different system. Their health is determined by the base HP (set in [[ActorParam/GeneralParamList|GeneralParamList]]) and blight defeat flags.
<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4
<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4
{
{
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