Difficulty scaling: Difference between revisions
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→Ecosystem::LevelSensor::scaleWeapon
imported>Leoetlino m (terms) |
imported>Leoetlino |
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Line 129: | Line 129: | ||
Pseudocode (1.0.0): | Pseudocode (1.0.0): | ||
<source lang="c++"> | <source lang="c++"> | ||
bool Ecosystem::LevelSensor::scaleWeapon( | bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up, | ||
WeaponModifier required_modifier, | |||
const char** weapon_to_use_name, | |||
WeaponModifier* modifier_to_use, | |||
void* unknown) | |||
{ | { | ||
// some checks using 'unknown' here which seems to be a pointer to the actor | // some checks using 'unknown' here which seems to be a pointer to the actor |