AIDef:Action/PlayerActionClimb: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>WiseHorror
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| LockingAfterJumpCnt || Int ||  ||  
| LockingAfterJumpCnt || Int ||  ||  
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| StaminaDownAlways || Float || ||  
| StaminaDownAlways || Float || 36.5 || Amount of stamina that is constantly drained while climbing.
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| StaminaDownTriggerJump || Float ||  ||  
| StaminaDownTriggerJump || Float ||  ||  
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| EndWaitRate || Float ||  ||  
| EndWaitRate || Float ||  ||  
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| BaseCountSlipInRain || Float || ||  
| BaseCountSlipInRain || Float || 60.0 || Base (guaranteed) distance climbed before being able to slip.
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| RandomCountSlipInRain || Float || ||  
| RandomCountSlipInRain || Float || 60.0 || Additional distance Link might be able to climb. Applies after the distance set in BaseCountSlipInRain. Random chance to slip at any time up to the value set here, where Link is guaranteed to slip.
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| BaseSpeedSlipInRain || Float || ||  
| BaseSpeedSlipInRain || Float || 12.0 || Base distance Link will slip. ??? When set to 0.0 alongside RandomSpeedSlipInRain, stamina is fully replenished.
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| RandomSpeedSlipInRain || Float || ||  
| RandomSpeedSlipInRain || Float || 3.0 || Additional distance Link will slip ??? Seems to have some sort of cap, as using high values doesn't seem to make much of a difference. Seems to affect stamina in some way.
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| DownStaminaSlipInRain || Float || ||  
| DownStaminaSlipInRain || Float || 150.0 || Amount of stamina drained when Link slips while climbing.
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| OcclusionCheckLength || Float ||  ||  
| OcclusionCheckLength || Float ||  ||  
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== DynamicInstParams ==
== DynamicInstParams ==
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