AIDef:Action/FromCDungeonToMainField: Difference between revisions
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AIDef:Action/FromCDungeonToMainField (view source)
Revision as of 20:54, 15 October 2018
, 6 years agoUndo revision 5557 by Leoetlino (talk)
imported>Leoetlino (import AI definitions from 1.5.0 (fixed)) |
imported>Leoetlino |
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|type=Action | |type=Action | ||
}} | }} | ||
Special purpose variant of [[AIDef:Action/ChangeScene]] which automatically sets WarpDestMapName and WarpDestPosName to <code>CDungeon/%s</code> and <code>Entrance_1</code> respectively. | |||
The dungeon map name is determined from the player’s coordinates and location markers in <code>Map/MainField/Static.mubin</code>. The coordinates of each <code>Dungeon</code> marker are compared with the player’s; if Link is within 100 distance units of (x,y,z) the dungeon name is extracted from the <code>SaveFlag</code> name (e.g. Location_Dungeon051 -> Dungeon051) and used as the warp destination map name. | |||
== DynamicInstParams == | == DynamicInstParams == | ||
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| StartType || Int || || | | StartType || Int || || | ||
|- | |- | ||
| EvflName || String || | | EvflName || String || || Name of the event flow to start after warp is complete | ||
Example: Demo008_4 | |||
|- | |- | ||
| EntryPointName || String || | | EntryPointName || String || || Name of the entry point in the event flow | ||
Example: Demo622_1 | |||
|- | |- | ||
|} | |} |