GameScene: Difference between revisions
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→Stage generation: finish overview of the stage generation process
imported>Leoetlino |
imported>Leoetlino (→Stage generation: finish overview of the stage generation process) |
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***Wait for Tera to load<ref>tera読み込み待ち</ref> | ***Wait for Tera to load<ref>tera読み込み待ち</ref> | ||
* Step 8 | * Step 8 | ||
**... | **...{{check}} | ||
**Wait for Tera to generate collision | **Wait for Tera to generate collision | ||
**... | **...{{check}} | ||
* Step 9 | * Step 9 | ||
**Initialize [[QuestMgr]]. | |||
**'''Set loading progress to 60%.''' | |||
* Step 10 | * Step 10 | ||
**Load stage specific resources<ref>ステージ固有リソースの読み込み待ち</ref>: if the binder type is StageBinderType::Title (3), the Title layout archive is loaded by [[LayoutResourceMgr]]. Otherwise, nothing happens. | |||
* Step 11 | * Step 11 | ||
**[[#Stage generation step 11]] | |||
**Update player saved position, map type, map name, ... | |||
**Change GameScene state to StageSelect or StageMgr (step 11-6 sets the state pointer to StageMgr). | |||
**Terrain stuff{{check}} | |||
**DungeonPackMgr: clean up state (destroy arena and heap) and unregister entry factory. | |||
**Set flag 0xa25 (genStageStep12Reached?{{check}}) on the Fade screen instance. | |||
**Stop resource compaction and set some flags on the TextureHandleMgr. | |||
* Step 12 | * Step 12 | ||
* Step 13 | **Set aoc2 flag 0x4 if <code>isNewSave || !isShrine || isStageDebug</code> and clear it otherwise. | ||
**[[#Stage generation step 12]] | |||
**Terrain stuff again{{check}} | |||
* Step 13 (final) | |||
**[[#Stage generation final step]] | |||
**Various flags are set upon completion, for example GameScene stage status is set to 0, isInitializingStage is set to false, etc. | |||
**FadeProgress is reset. | |||
**Stage generation debug timer is stopped. | |||
**aoc2: IsLastPlayHardMode is updated. | |||
**GameScene::sNeedsOptionLoad is set to true. | |||
== References == | == References == |