GameScene: Difference between revisions

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imported>Leoetlino
imported>Leoetlino
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StateMachine::changeState(&this->stateMachine, state);
StateMachine::changeState(&this->stateMachine, state);
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== State strings ==
{|class="wikitable"
|+ List of state strings in 1.5.0 (incomplete)<ref>The state string is a sead::FixedSafeString<0x100> stored in GameScene @ 0x720.</ref>
! Name !! Description
|-
| 1st || Demo mode {{check}}
|-
| 2nd || Demo mode
|-
| 初回シーケンス || Initial sequence - New save
|-
| TitleMenu || Title menu
|-
| Presentation || Demo mode
|-
| E3_2016/Presentation || Demo mode
|-
| StartupSaveCheckStage ||
|-
| Viewer ||
|-
| CDungeon ||
|-
| MainFieldDungeonStage ||
|}


== States ==
== States ==
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=== NewSave ===
=== NewSave ===
{{expand section}}
{{expand section}}
Entered on the first boot or when the new game option is selected. The associated state string (GameScene @ 0x720) is "初回シーケンス" ("initial sequence").
Entered on the first boot or when the new game option is selected. The associated state string is "初回シーケンス" ("initial sequence").


=== PatchError ===
=== PatchError ===
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