GameScene: Difference between revisions

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imported>Leoetlino
imported>Leoetlino
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StateMachine::changeState(&this->stateMachine, state);
StateMachine::changeState(&this->stateMachine, state);
</source>
</source>
== States ==
=== StageMgr ===
{{empty section}}
=== StageSelect ===
{{empty section}}
=== StageTransition ===
{{empty section}}
=== LunchTitle ===
{{empty section}}
=== NewSave ===
{{expand section}}
Entered on the first boot or when the new game option is selected. The associated state string (GameScene @ 0x720) is "初回シーケンス".
=== PatchError ===
{{empty section}}


== Main loop ==
== Main loop ==
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