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Added descriptions for weapon/shield translation and rotation offsets
imported>SaltySalty |
imported>Ginger (Added descriptions for weapon/shield translation and rotation offsets) |
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Line 6: | Line 6: | ||
</onlyinclude> | </onlyinclude> | ||
= Parameter objects = | =Parameter objects= | ||
{{AampNameWarning}} | {{AampNameWarning}} | ||
== System == | ==System== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 28: | Line 28: | ||
|} | |} | ||
== General == | ==General== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 77: | Line 77: | ||
|} | |} | ||
== Enemy == | ==Enemy== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 176: | Line 176: | ||
|} | |} | ||
== EnemyLevel == | ==EnemyLevel== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 245: | Line 245: | ||
|} | |} | ||
== EnemyRace == | ==EnemyRace== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 439: | Line 439: | ||
|} | |} | ||
== AttackInterval == | ==AttackInterval== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 478: | Line 478: | ||
|} | |} | ||
== EnemyShown == | ==EnemyShown== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 507: | Line 507: | ||
|} | |} | ||
== BindBone == | ==BindBone== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 531: | Line 531: | ||
|} | |} | ||
== Attack == | ==Attack== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 590: | Line 590: | ||
|} | |} | ||
== WeaponCommon == | ==WeaponCommon== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 689: | Line 689: | ||
|ChemicalEnergyMax | |ChemicalEnergyMax | ||
|int | |int | ||
| - | | - | ||
|0 | |0 | ||
|- | |- | ||
|ChemicalEnergyAmountUsed | |ChemicalEnergyAmountUsed | ||
|int | |int | ||
| - | | - | ||
|0 | |0 | ||
|- | |- | ||
|ChemicalEnergyRecoverRate | |ChemicalEnergyRecoverRate | ||
|float | |float | ||
| - | | - | ||
|90 | |90 | ||
|- | |- | ||
|ChemicalEnergyRecoverInterval | |ChemicalEnergyRecoverInterval | ||
|int | |int | ||
| - | | - | ||
|60 | |60 | ||
|- | |- | ||
Line 829: | Line 829: | ||
|} | |} | ||
== WeaponThrow == | ==WeaponThrow== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 858: | Line 858: | ||
|} | |} | ||
== Sandworm == | ==Sandworm== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 982: | Line 982: | ||
|} | |} | ||
== SmallSword == | ==SmallSword== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 996: | Line 996: | ||
|PlayerHoldTransOffset | |PlayerHoldTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when stowed on Link's back. | ||
Positive X values move toward Link's right hand. | |||
Positive Y values move upward. | |||
Positive Z values move behind Link.{{check}} | |||
|Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224) | |Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224) | ||
|- | |- | ||
|PlayerHoldRotOffset | |PlayerHoldRotOffset | ||
|vec3 | |vec3 | ||
| - | |The rotation offset of the weapon when stowed on Link's back. | ||
From the model default position (face pointing downward on the Y axis, tip pointing forward on the Z axis), a positive value rotates counter-clockwise on the given axis. | |||
|Vec3(x=16.0, y=-60.0, z=-18.0) | |Vec3(x=16.0, y=-60.0, z=-18.0) | ||
|- | |- | ||
|PlayerEquipTransOffset | |PlayerEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when held in Link's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|PlayerEquipRotOffset | |PlayerEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when held in Link's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|RideHorsePlayerHoldTransOffset | |RideHorsePlayerHoldTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when stowed on Link's back while astride a horse. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|RideHorsePlayerHoldRotOffset | |RideHorsePlayerHoldRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when stowed on Link's back while astride a horse. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
Line 1,046: | Line 1,052: | ||
|SquatPlayerHoldTransAddOffset | |SquatPlayerHoldTransAddOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when stowed on Link's back while crouching. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|SquatPlayerHoldRotAddOffset | |SquatPlayerHoldRotAddOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when stowed on Link's back while crouching. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCHoldTransOffset | |NPCHoldTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when stowed on an NPC. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCHoldRotOffset | |NPCHoldRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when stowed on an NPC. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCEquipTransOffset | |NPCEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when held in an NPC's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCEquipRotOffset | |NPCEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when held in an NPC's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|EnemyEquipTransOffset | |EnemyEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when held in an enemy's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|EnemyEquipRotOffset | |EnemyEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when held in an enemy's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|StandEquipTransOffset | |StandEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when stowed on a display rack (e.g. in Link's house) | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|StandEquipRotOffset | |StandEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when stowed on a display rack (e.g. in Link's house) | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
Line 1,101: | Line 1,107: | ||
|} | |} | ||
== Rod == | ==Rod== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 1,110: | Line 1,116: | ||
|MagicName | |MagicName | ||
|str32 | |str32 | ||
| - | | - | ||
| | | | ||
|- | |- | ||
|ChargeMagicNum | |ChargeMagicNum | ||
|int | |int | ||
| - | | - | ||
|4 | |4 | ||
|- | |- | ||
|ChargeMagicInterval | |ChargeMagicInterval | ||
|int | |int | ||
| - | | - | ||
|5 | |5 | ||
|- | |- | ||
|MagicPower | |MagicPower | ||
|int | |int | ||
| - | | - | ||
|0 | |0 | ||
|- | |- | ||
|MagicSpeed | |MagicSpeed | ||
|float | |float | ||
| - | | - | ||
|0.0 | |0.0 | ||
|- | |- | ||
|MagicSpeedByThrow | |MagicSpeedByThrow | ||
|float | |float | ||
| - | | - | ||
|0.0 | |0.0 | ||
|- | |- | ||
|MagicGravity | |MagicGravity | ||
|float | |float | ||
| - | | - | ||
|0.0 | |0.0 | ||
|- | |- | ||
|MagicRadius | |MagicRadius | ||
|float | |float | ||
| - | | - | ||
|0.0 | |0.0 | ||
|- | |- | ||
|ScaleTime | |ScaleTime | ||
|int | |int | ||
| - | | - | ||
|0 | |0 | ||
|- | |- | ||
|MagicRange | |MagicRange | ||
|float | |float | ||
| - | | - | ||
|0.0 | |0.0 | ||
|- | |- | ||
|MagicSpeedByEnemy | |MagicSpeedByEnemy | ||
|float | |float | ||
| - | | - | ||
|0.0 | |0.0 | ||
|- | |- | ||
|MagicGravityByEnemy | |MagicGravityByEnemy | ||
|float | |float | ||
| - | | - | ||
|0.0 | |0.0 | ||
|- | |- | ||
|MagicRadiusByEnemy | |MagicRadiusByEnemy | ||
|float | |float | ||
| - | | - | ||
|0.0 | |0.0 | ||
|- | |- | ||
|ScaleTimeByEnemy | |ScaleTimeByEnemy | ||
|int | |int | ||
| - | | - | ||
|0 | |0 | ||
|- | |- | ||
|MagicRangeByEnemy | |MagicRangeByEnemy | ||
|float | |float | ||
| - | | - | ||
|0.0 | |0.0 | ||
|- | |- | ||
|} | |} | ||
== LargeSword == | ==LargeSword== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 1,199: | Line 1,205: | ||
|PlayerHoldTransOffset | |PlayerHoldTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when stowed on Link's back. | ||
Positive X values move toward Link's right hand. | |||
Positive Y values move upward. | |||
Positive Z values move behind Link.{{check}} | |||
|Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612) | |Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612) | ||
|- | |- | ||
|PlayerHoldRotOffset | |PlayerHoldRotOffset | ||
|vec3 | |vec3 | ||
| - | |The rotation offset of the weapon when stowed on Link's back. | ||
From the model default position (face pointing downward on the Y axis, tip pointing forward on the Z axis), a positive value rotates counter-clockwise on the given axis. | |||
|Vec3(x=16.0, y=-60.0, z=-18.0) | |Vec3(x=16.0, y=-60.0, z=-18.0) | ||
|- | |- | ||
|PlayerEquipTransOffset | |PlayerEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when held in Link's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|PlayerEquipRotOffset | |PlayerEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when held in Link's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
Line 1,249: | Line 1,261: | ||
|SquatPlayerHoldTransAddOffset | |SquatPlayerHoldTransAddOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when stowed on Link's back while crouching. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|SquatPlayerHoldRotAddOffset | |SquatPlayerHoldRotAddOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when stowed on Link's back while crouching. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCHoldTransOffset | |NPCHoldTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when stowed on an NPC. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCHoldRotOffset | |NPCHoldRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when stowed on an NPC. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCEquipTransOffset | |NPCEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when held in an NPC's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCEquipRotOffset | |NPCEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when held in an NPC's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|EnemyEquipTransOffset | |EnemyEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when held in an enemy's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|EnemyEquipRotOffset | |EnemyEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when held in an enemy's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|StandEquipTransOffset | |StandEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when stowed on a display rack (e.g. in Link's house) | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|StandEquipRotOffset | |StandEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when stowed on a display rack (e.g. in Link's house) | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
Line 1,304: | Line 1,316: | ||
|} | |} | ||
== Spear == | ==Spear== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 1,318: | Line 1,330: | ||
|PlayerHoldTransOffset | |PlayerHoldTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when stowed on Link's back. | ||
Positive X values move toward Link's right hand. | |||
Positive Y values move upward. | |||
Positive Z values move behind Link.{{check}} | |||
|Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137) | |Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137) | ||
|- | |- | ||
|PlayerHoldRotOffset | |PlayerHoldRotOffset | ||
|vec3 | |vec3 | ||
| - | |The rotation offset of the weapon when stowed on Link's back. | ||
From the model default position (face pointing downward on the Y axis, tip pointing forward on the Z axis), a positive value rotates counter-clockwise on the given axis. | |||
|Vec3(x=0.0, y=-120.0, z=-180.0) | |Vec3(x=0.0, y=-120.0, z=-180.0) | ||
|- | |- | ||
|PlayerEquipTransOffset | |PlayerEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when held in Link's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|PlayerEquipRotOffset | |PlayerEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when held in Link's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
Line 1,388: | Line 1,406: | ||
|SquatPlayerHoldTransAddOffset | |SquatPlayerHoldTransAddOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when stowed on Link's back while crouching. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|SquatPlayerHoldRotAddOffset | |SquatPlayerHoldRotAddOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when stowed on Link's back while crouching. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCHoldTransOffset | |NPCHoldTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when stowed on an NPC. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCHoldRotOffset | |NPCHoldRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when stowed on an NPC. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCEquipTransOffset | |NPCEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when held in an NPC's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCEquipRotOffset | |NPCEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when held in an NPC's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|EnemyEquipTransOffset | |EnemyEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when held in an enemy's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|EnemyEquipRotOffset | |EnemyEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when held in an enemy's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|StandEquipTransOffset | |StandEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when stowed on a display rack (e.g. in Link's house) | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|StandEquipRotOffset | |StandEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when stowed on a display rack (e.g. in Link's house) | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
Line 1,443: | Line 1,461: | ||
|} | |} | ||
== Shield == | ==Shield== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 1,452: | Line 1,470: | ||
|PlayerHoldTransOffset | |PlayerHoldTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the shield when stowed on Link's back. | ||
Positive X values move toward Link's right hand. | |||
Positive Y values move upward. | |||
Positive Z values move behind Link.{{check}} | |||
|Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224) | |Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224) | ||
|- | |- | ||
|PlayerHoldRotOffset | |PlayerHoldRotOffset | ||
|vec3 | |vec3 | ||
| - | |The rotation offset of the shield when stowed on Link's back. | ||
From the model default position (face pointing downward on the Y axis, top pointing forward on the Z axis), a positive value rotates counter-clockwise on the given axis. | |||
|Vec3(x=8.0, y=120.0, z=5.0) | |Vec3(x=8.0, y=120.0, z=5.0) | ||
|- | |- | ||
|PlayerEquipTransOffset | |PlayerEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the shield when held in Link's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|PlayerEquipRotOffset | |PlayerEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the shield when held in Link's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|SquatPlayerHoldTransAddOffset | |SquatPlayerHoldTransAddOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the shield when stowed on Link's back while crouching. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|SquatPlayerHoldRotAddOffset | |SquatPlayerHoldRotAddOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the shield when stowed on Link's back while crouching. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCHoldTransOffset | |NPCHoldTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the shield when stowed on an NPC. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCHoldRotOffset | |NPCHoldRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the shield when stowed on an NPC. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCEquipTransOffset | |NPCEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the shield when held in an NPC's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCEquipRotOffset | |NPCEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the shield when held in an NPC's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|EnemyEquipTransOffset | |EnemyEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the shield when held in an enemy's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|EnemyEquipRotOffset | |EnemyEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the shield when held in an enemy's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|StandEquipTransOffset | |StandEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the shield when stowed on a display rack (e.g. in Link's house) | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|StandEquipRotOffset | |StandEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the shield when stowed on a display rack (e.g. in Link's house) | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
Line 1,542: | Line 1,566: | ||
|} | |} | ||
== Bow == | ==Bow== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 1,646: | Line 1,670: | ||
|PlayerHoldTransOffset | |PlayerHoldTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when stowed on Link's back. | ||
Positive X values move toward Link's right hand. | |||
Positive Y values move upward. | |||
Positive Z values move behind Link.{{check}} | |||
|Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0) | |Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0) | ||
|- | |- | ||
|PlayerHoldRotOffset | |PlayerHoldRotOffset | ||
|vec3 | |vec3 | ||
| - | |The rotation offset of the weapon when stowed on Link's back. | ||
From the model default position (face pointing downward on the Y axis, arrow pointing forward on the Z axis), a positive value rotates counter-clockwise on the given axis. | |||
|Vec3(x=12.0, y=-60.0, z=-22.0) | |Vec3(x=12.0, y=-60.0, z=-22.0) | ||
|- | |- | ||
|PlayerEquipTransOffset | |PlayerEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when held in Link's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|PlayerEquipRotOffset | |PlayerEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when held in Link's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|SquatPlayerHoldTransAddOffset | |SquatPlayerHoldTransAddOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when stowed on Link's back while crouching. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|SquatPlayerHoldRotAddOffset | |SquatPlayerHoldRotAddOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when stowed on Link's back while crouching. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCHoldTransOffset | |NPCHoldTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when stowed on an NPC. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCHoldRotOffset | |NPCHoldRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when stowed on an NPC. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCEquipTransOffset | |NPCEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when held in an NPC's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|NPCEquipRotOffset | |NPCEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when held in an NPC's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|EnemyEquipTransOffset | |EnemyEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when held in an enemy's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|EnemyEquipRotOffset | |EnemyEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when held in an enemy's hand. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|StandEquipTransOffset | |StandEquipTransOffset | ||
|vec3 | |vec3 | ||
| | |The translation offset of the weapon when stowed on a display rack (e.g. in Link's house) | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|StandEquipRotOffset | |StandEquipRotOffset | ||
|vec3 | |vec3 | ||
| | |The rotation offset of the weapon when stowed on a display rack (e.g. in Link's house) | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
Line 1,731: | Line 1,761: | ||
|} | |} | ||
== WeaponOption == | ==WeaponOption== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 1,770: | Line 1,800: | ||
|} | |} | ||
== MasterSword == | ==MasterSword== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 1,819: | Line 1,849: | ||
|} | |} | ||
== GuardianMiniWeapon == | ==GuardianMiniWeapon== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 1,853: | Line 1,883: | ||
|} | |} | ||
== Player == | ==Player== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 2,712: | Line 2,742: | ||
|} | |} | ||
== Camera == | ==Camera== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 2,776: | Line 2,806: | ||
|} | |} | ||
== Grab == | ==Grab== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 2,845: | Line 2,875: | ||
|} | |} | ||
== Armor == | ==Armor== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 2,889: | Line 2,919: | ||
|} | |} | ||
== ArmorEffect == | ==ArmorEffect== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 2,923: | Line 2,953: | ||
|} | |} | ||
== ArmorHead == | ==ArmorHead== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 2,947: | Line 2,977: | ||
|} | |} | ||
== ArmorUpper == | ==ArmorUpper== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 2,981: | Line 3,011: | ||
|} | |} | ||
== ShiekerStone == | ==ShiekerStone== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 3,020: | Line 3,050: | ||
|} | |} | ||
== SeriesArmor == | ==SeriesArmor== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 3,039: | Line 3,069: | ||
|} | |} | ||
== Liftable == | ==Liftable== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 3,143: | Line 3,173: | ||
|} | |} | ||
== Item == | ==Item== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 3,187: | Line 3,217: | ||
|} | |} | ||
== Rupee == | ==Rupee== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 3,201: | Line 3,231: | ||
|} | |} | ||
== Arrow == | ==Arrow== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 3,240: | Line 3,270: | ||
|} | |} | ||
== Bullet == | ==Bullet== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 3,259: | Line 3,289: | ||
|} | |} | ||
== CureItem == | ==CureItem== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 3,288: | Line 3,318: | ||
|} | |} | ||
== CookSpice == | ==CookSpice== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 3,322: | Line 3,352: | ||
|} | |} | ||
== LumberjackTree == | ==LumberjackTree== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 3,361: | Line 3,391: | ||
|} | |} | ||
== Npc == | ==Npc== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 3,445: | Line 3,475: | ||
|} | |} | ||
== NpcEquipment == | ==NpcEquipment== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 3,579: | Line 3,609: | ||
|} | |} | ||
== Zora == | ==Zora== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 3,613: | Line 3,643: | ||
|} | |} | ||
== Traveler == | ==Traveler== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,252: | Line 5,282: | ||
|} | |} | ||
== Prey == | ==Prey== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,286: | Line 5,316: | ||
|} | |} | ||
== AnimalFollowOffset == | ==AnimalFollowOffset== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,300: | Line 5,330: | ||
|} | |} | ||
== ExtendedEntity == | ==ExtendedEntity== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,319: | Line 5,349: | ||
|} | |} | ||
== BindActor == | ==BindActor== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,338: | Line 5,368: | ||
|} | |} | ||
== EatTarget == | ==EatTarget== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,377: | Line 5,407: | ||
|} | |} | ||
== AnimalUnit == | ==AnimalUnit== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,471: | Line 5,501: | ||
|} | |} | ||
== Insect == | ==Insect== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,485: | Line 5,515: | ||
|} | |} | ||
== Fish == | ==Fish== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,519: | Line 5,549: | ||
|} | |} | ||
== Rope == | ==Rope== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,578: | Line 5,608: | ||
|} | |} | ||
== Horse == | ==Horse== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,647: | Line 5,677: | ||
|} | |} | ||
== HorseUnit == | ==HorseUnit== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,676: | Line 5,706: | ||
|} | |} | ||
== HorseObject == | ==HorseObject== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,695: | Line 5,725: | ||
|} | |} | ||
== HorseRider == | ==HorseRider== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,789: | Line 5,819: | ||
|} | |} | ||
== HorseCreator == | ==HorseCreator== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,808: | Line 5,838: | ||
|} | |} | ||
== GiantArmorSlot == | ==GiantArmorSlot== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,877: | Line 5,907: | ||
|} | |} | ||
== GiantArmor == | ==GiantArmor== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,896: | Line 5,926: | ||
|} | |} | ||
== Guardian == | ==Guardian== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,950: | Line 5,980: | ||
|} | |} | ||
== MonsterShop == | ==MonsterShop== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,969: | Line 5,999: | ||
|} | |} | ||
== Swarm == | ==Swarm== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 5,993: | Line 6,023: | ||
|} | |} | ||
== GelEnemy == | ==GelEnemy== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 6,077: | Line 6,107: | ||
|} | |} | ||
== Nest == | ==Nest== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 6,091: | Line 6,121: | ||
|} | |} | ||
== Wizzrobe == | ==Wizzrobe== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 6,145: | Line 6,175: | ||
|} | |} | ||
== StalEnemy == | ==StalEnemy== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 6,164: | Line 6,194: | ||
|} | |} | ||
== GuardianMini == | ==GuardianMini== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 6,203: | Line 6,233: | ||
|} | |} | ||
== ClothReaction == | ==ClothReaction== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 6,292: | Line 6,322: | ||
|} | |} | ||
== Global == | ==Global== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 6,736: | Line 6,766: | ||
|} | |} | ||
== Beam == | ==Beam== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 6,750: | Line 6,780: | ||
|} | |} | ||
== AutoGen == | ==AutoGen== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 6,774: | Line 6,804: | ||
|} | |} | ||
== ChemicalType == | ==ChemicalType== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 6,793: | Line 6,823: | ||
|} | |} | ||
== Golem == | ==Golem== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 6,832: | Line 6,862: | ||
|} | |} | ||
== HorseTargetedInfo == | ==HorseTargetedInfo== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 6,856: | Line 6,886: | ||
|} | |} | ||
== WolfLink == | ==WolfLink== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 7,195: | Line 7,225: | ||
|} | |} | ||
== Event == | ==Event== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 7,244: | Line 7,274: | ||
|} | |} | ||
== GolemIK == | ==GolemIK== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 7,378: | Line 7,408: | ||
|} | |} | ||
== PictureBook == | ==PictureBook== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 7,402: | Line 7,432: | ||
|} | |} | ||
== AirWall == | ==AirWall== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 7,416: | Line 7,446: | ||
|} | |} | ||
== Motorcycle == | ==Motorcycle== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
Line 7,610: | Line 7,640: | ||
|} | |} | ||
= Parameter lists = | =Parameter lists= | ||
{{No AAMP param}} | {{No AAMP param}} | ||
== References == | ==References== | ||
<references /> | <references /> | ||
[[Category:File extensions]] | [[Category:File extensions]] | ||
[[Category:File extensions (AAMP)]] | [[Category:File extensions (AAMP)]] | ||
[[Category:Actor parameter files]] | [[Category:Actor parameter files]] |