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Added descriptions for weapon/shield translation and rotation offsets
imported>SaltySalty
imported>Ginger
(Added descriptions for weapon/shield translation and rotation offsets)
Line 6: Line 6:
</onlyinclude>
</onlyinclude>


= Parameter objects =
=Parameter objects=
{{AampNameWarning}}
{{AampNameWarning}}


== System ==
==System==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 28: Line 28:
|}
|}


== General ==
==General==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 77: Line 77:
|}
|}


== Enemy ==
==Enemy==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 176: Line 176:
|}
|}


== EnemyLevel ==
==EnemyLevel==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 245: Line 245:
|}
|}


== EnemyRace ==
==EnemyRace==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 439: Line 439:
|}
|}


== AttackInterval ==
==AttackInterval==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 478: Line 478:
|}
|}


== EnemyShown ==
==EnemyShown==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 507: Line 507:
|}
|}


== BindBone ==
==BindBone==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 531: Line 531:
|}
|}


== Attack ==
==Attack==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 590: Line 590:
|}
|}


== WeaponCommon ==
==WeaponCommon==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 689: Line 689:
|ChemicalEnergyMax
|ChemicalEnergyMax
|int
|int
| -  
| -
|0
|0
|-
|-
|ChemicalEnergyAmountUsed
|ChemicalEnergyAmountUsed
|int
|int
| -  
| -
|0
|0
|-
|-
|ChemicalEnergyRecoverRate
|ChemicalEnergyRecoverRate
|float
|float
| -  
| -
|90
|90
|-
|-
|ChemicalEnergyRecoverInterval
|ChemicalEnergyRecoverInterval
|int
|int
| -  
| -
|60
|60
|-
|-
Line 829: Line 829:
|}
|}


== WeaponThrow ==
==WeaponThrow==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 858: Line 858:
|}
|}


== Sandworm ==
==Sandworm==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 982: Line 982:
|}
|}


== SmallSword ==
==SmallSword==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 996: Line 996:
|PlayerHoldTransOffset
|PlayerHoldTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when stowed on Link's back.
Positive X values move toward Link's right hand.
 
Positive Y values move upward.
 
Positive Z values move behind Link.{{check}}
|Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224)
|Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224)
|-
|-
|PlayerHoldRotOffset
|PlayerHoldRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when stowed on Link's back.
From the model default position (face pointing downward on the Y axis, tip pointing forward on the Z axis), a positive value rotates counter-clockwise on the given axis.
|Vec3(x=16.0, y=-60.0, z=-18.0)
|Vec3(x=16.0, y=-60.0, z=-18.0)
|-
|-
|PlayerEquipTransOffset
|PlayerEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when held in Link's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|PlayerEquipRotOffset
|PlayerEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when held in Link's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|RideHorsePlayerHoldTransOffset
|RideHorsePlayerHoldTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when stowed on Link's back while astride a horse.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|RideHorsePlayerHoldRotOffset
|RideHorsePlayerHoldRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when stowed on Link's back while astride a horse.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
Line 1,046: Line 1,052:
|SquatPlayerHoldTransAddOffset
|SquatPlayerHoldTransAddOffset
|vec3
|vec3
| -
|The translation offset of the weapon when stowed on Link's back while crouching.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|SquatPlayerHoldRotAddOffset
|SquatPlayerHoldRotAddOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when stowed on Link's back while crouching.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCHoldTransOffset
|NPCHoldTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when stowed on an NPC.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCHoldRotOffset
|NPCHoldRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when stowed on an NPC.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCEquipTransOffset
|NPCEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when held in an NPC's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCEquipRotOffset
|NPCEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when held in an NPC's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|EnemyEquipTransOffset
|EnemyEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when held in an enemy's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|EnemyEquipRotOffset
|EnemyEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when held in an enemy's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|StandEquipTransOffset
|StandEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when stowed on a display rack (e.g. in Link's house)
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|StandEquipRotOffset
|StandEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when stowed on a display rack (e.g. in Link's house)
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
Line 1,101: Line 1,107:
|}
|}


== Rod ==
==Rod==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 1,110: Line 1,116:
|MagicName
|MagicName
|str32
|str32
| -  
| -
|
|
|-
|-
|ChargeMagicNum
|ChargeMagicNum
|int
|int
| -  
| -
|4
|4
|-
|-
|ChargeMagicInterval
|ChargeMagicInterval
|int
|int
| -  
| -
|5
|5
|-
|-
|MagicPower
|MagicPower
|int
|int
| -  
| -
|0
|0
|-
|-
|MagicSpeed
|MagicSpeed
|float
|float
| -  
| -
|0.0
|0.0
|-
|-
|MagicSpeedByThrow
|MagicSpeedByThrow
|float
|float
| -  
| -
|0.0
|0.0
|-
|-
|MagicGravity
|MagicGravity
|float
|float
| -  
| -
|0.0
|0.0
|-
|-
|MagicRadius
|MagicRadius
|float
|float
| -  
| -
|0.0
|0.0
|-
|-
|ScaleTime
|ScaleTime
|int
|int
| -  
| -
|0
|0
|-
|-
|MagicRange
|MagicRange
|float
|float
| -  
| -
|0.0
|0.0
|-
|-
|MagicSpeedByEnemy
|MagicSpeedByEnemy
|float
|float
| -  
| -
|0.0
|0.0
|-
|-
|MagicGravityByEnemy
|MagicGravityByEnemy
|float
|float
| -  
| -
|0.0
|0.0
|-
|-
|MagicRadiusByEnemy
|MagicRadiusByEnemy
|float
|float
| -  
| -
|0.0
|0.0
|-
|-
|ScaleTimeByEnemy
|ScaleTimeByEnemy
|int
|int
| -  
| -
|0
|0
|-
|-
|MagicRangeByEnemy
|MagicRangeByEnemy
|float
|float
| -  
| -
|0.0
|0.0
|-
|-
|}
|}


== LargeSword ==
==LargeSword==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 1,199: Line 1,205:
|PlayerHoldTransOffset
|PlayerHoldTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when stowed on Link's back.
Positive X values move toward Link's right hand.
 
Positive Y values move upward.
 
Positive Z values move behind Link.{{check}}
|Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612)
|Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612)
|-
|-
|PlayerHoldRotOffset
|PlayerHoldRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when stowed on Link's back.
From the model default position (face pointing downward on the Y axis, tip pointing forward on the Z axis), a positive value rotates counter-clockwise on the given axis.
|Vec3(x=16.0, y=-60.0, z=-18.0)
|Vec3(x=16.0, y=-60.0, z=-18.0)
|-
|-
|PlayerEquipTransOffset
|PlayerEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when held in Link's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|PlayerEquipRotOffset
|PlayerEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when held in Link's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
Line 1,249: Line 1,261:
|SquatPlayerHoldTransAddOffset
|SquatPlayerHoldTransAddOffset
|vec3
|vec3
| -
|The translation offset of the weapon when stowed on Link's back while crouching.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|SquatPlayerHoldRotAddOffset
|SquatPlayerHoldRotAddOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when stowed on Link's back while crouching.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCHoldTransOffset
|NPCHoldTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when stowed on an NPC.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCHoldRotOffset
|NPCHoldRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when stowed on an NPC.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCEquipTransOffset
|NPCEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when held in an NPC's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCEquipRotOffset
|NPCEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when held in an NPC's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|EnemyEquipTransOffset
|EnemyEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when held in an enemy's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|EnemyEquipRotOffset
|EnemyEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when held in an enemy's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|StandEquipTransOffset
|StandEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when stowed on a display rack (e.g. in Link's house)
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|StandEquipRotOffset
|StandEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when stowed on a display rack (e.g. in Link's house)
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
Line 1,304: Line 1,316:
|}
|}


== Spear ==
==Spear==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 1,318: Line 1,330:
|PlayerHoldTransOffset
|PlayerHoldTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when stowed on Link's back.
Positive X values move toward Link's right hand.
 
Positive Y values move upward.
 
Positive Z values move behind Link.{{check}}
|Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137)
|Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137)
|-
|-
|PlayerHoldRotOffset
|PlayerHoldRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when stowed on Link's back.
From the model default position (face pointing downward on the Y axis, tip pointing forward on the Z axis), a positive value rotates counter-clockwise on the given axis.
|Vec3(x=0.0, y=-120.0, z=-180.0)
|Vec3(x=0.0, y=-120.0, z=-180.0)
|-
|-
|PlayerEquipTransOffset
|PlayerEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when held in Link's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|PlayerEquipRotOffset
|PlayerEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when held in Link's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
Line 1,388: Line 1,406:
|SquatPlayerHoldTransAddOffset
|SquatPlayerHoldTransAddOffset
|vec3
|vec3
| -
|The translation offset of the weapon when stowed on Link's back while crouching.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|SquatPlayerHoldRotAddOffset
|SquatPlayerHoldRotAddOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when stowed on Link's back while crouching.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCHoldTransOffset
|NPCHoldTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when stowed on an NPC.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCHoldRotOffset
|NPCHoldRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when stowed on an NPC.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCEquipTransOffset
|NPCEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when held in an NPC's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCEquipRotOffset
|NPCEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when held in an NPC's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|EnemyEquipTransOffset
|EnemyEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when held in an enemy's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|EnemyEquipRotOffset
|EnemyEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when held in an enemy's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|StandEquipTransOffset
|StandEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when stowed on a display rack (e.g. in Link's house)
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|StandEquipRotOffset
|StandEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when stowed on a display rack (e.g. in Link's house)
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
Line 1,443: Line 1,461:
|}
|}


== Shield ==
==Shield==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 1,452: Line 1,470:
|PlayerHoldTransOffset
|PlayerHoldTransOffset
|vec3
|vec3
| -
|The translation offset of the shield when stowed on Link's back.
Positive X values move toward Link's right hand.
 
Positive Y values move upward.
 
Positive Z values move behind Link.{{check}}
|Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224)
|Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224)
|-
|-
|PlayerHoldRotOffset
|PlayerHoldRotOffset
|vec3
|vec3
| -
|The rotation offset of the shield when stowed on Link's back.
From the model default position (face pointing downward on the Y axis, top pointing forward on the Z axis), a positive value rotates counter-clockwise on the given axis.
|Vec3(x=8.0, y=120.0, z=5.0)
|Vec3(x=8.0, y=120.0, z=5.0)
|-
|-
|PlayerEquipTransOffset
|PlayerEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the shield when held in Link's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|PlayerEquipRotOffset
|PlayerEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the shield when held in Link's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|SquatPlayerHoldTransAddOffset
|SquatPlayerHoldTransAddOffset
|vec3
|vec3
| -
|The translation offset of the shield when stowed on Link's back while crouching.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|SquatPlayerHoldRotAddOffset
|SquatPlayerHoldRotAddOffset
|vec3
|vec3
| -
|The rotation offset of the shield when stowed on Link's back while crouching.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCHoldTransOffset
|NPCHoldTransOffset
|vec3
|vec3
| -
|The translation offset of the shield when stowed on an NPC.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCHoldRotOffset
|NPCHoldRotOffset
|vec3
|vec3
| -
|The rotation offset of the shield when stowed on an NPC.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCEquipTransOffset
|NPCEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the shield when held in an NPC's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCEquipRotOffset
|NPCEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the shield when held in an NPC's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|EnemyEquipTransOffset
|EnemyEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the shield when held in an enemy's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|EnemyEquipRotOffset
|EnemyEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the shield when held in an enemy's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|StandEquipTransOffset
|StandEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the shield when stowed on a display rack (e.g. in Link's house)
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|StandEquipRotOffset
|StandEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the shield when stowed on a display rack (e.g. in Link's house)
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
Line 1,542: Line 1,566:
|}
|}


== Bow ==
==Bow==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 1,646: Line 1,670:
|PlayerHoldTransOffset
|PlayerHoldTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when stowed on Link's back.
Positive X values move toward Link's right hand.
 
Positive Y values move upward.
 
Positive Z values move behind Link.{{check}}
|Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0)
|Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0)
|-
|-
|PlayerHoldRotOffset
|PlayerHoldRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when stowed on Link's back.
From the model default position (face pointing downward on the Y axis, arrow pointing forward on the Z axis), a positive value rotates counter-clockwise on the given axis.
|Vec3(x=12.0, y=-60.0, z=-22.0)
|Vec3(x=12.0, y=-60.0, z=-22.0)
|-
|-
|PlayerEquipTransOffset
|PlayerEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when held in Link's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|PlayerEquipRotOffset
|PlayerEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when held in Link's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|SquatPlayerHoldTransAddOffset
|SquatPlayerHoldTransAddOffset
|vec3
|vec3
| -
|The translation offset of the weapon when stowed on Link's back while crouching.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|SquatPlayerHoldRotAddOffset
|SquatPlayerHoldRotAddOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when stowed on Link's back while crouching.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCHoldTransOffset
|NPCHoldTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when stowed on an NPC.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCHoldRotOffset
|NPCHoldRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when stowed on an NPC.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCEquipTransOffset
|NPCEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when held in an NPC's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|NPCEquipRotOffset
|NPCEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when held in an NPC's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|EnemyEquipTransOffset
|EnemyEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when held in an enemy's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|EnemyEquipRotOffset
|EnemyEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when held in an enemy's hand.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|StandEquipTransOffset
|StandEquipTransOffset
|vec3
|vec3
| -
|The translation offset of the weapon when stowed on a display rack (e.g. in Link's house)
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|StandEquipRotOffset
|StandEquipRotOffset
|vec3
|vec3
| -
|The rotation offset of the weapon when stowed on a display rack (e.g. in Link's house)
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
Line 1,731: Line 1,761:
|}
|}


== WeaponOption ==
==WeaponOption==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 1,770: Line 1,800:
|}
|}


== MasterSword ==
==MasterSword==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 1,819: Line 1,849:
|}
|}


== GuardianMiniWeapon ==
==GuardianMiniWeapon==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 1,853: Line 1,883:
|}
|}


== Player ==
==Player==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 2,712: Line 2,742:
|}
|}


== Camera ==
==Camera==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 2,776: Line 2,806:
|}
|}


== Grab ==
==Grab==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 2,845: Line 2,875:
|}
|}


== Armor ==
==Armor==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 2,889: Line 2,919:
|}
|}


== ArmorEffect ==
==ArmorEffect==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 2,923: Line 2,953:
|}
|}


== ArmorHead ==
==ArmorHead==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 2,947: Line 2,977:
|}
|}


== ArmorUpper ==
==ArmorUpper==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 2,981: Line 3,011:
|}
|}


== ShiekerStone ==
==ShiekerStone==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 3,020: Line 3,050:
|}
|}


== SeriesArmor ==
==SeriesArmor==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 3,039: Line 3,069:
|}
|}


== Liftable ==
==Liftable==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 3,143: Line 3,173:
|}
|}


== Item ==
==Item==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 3,187: Line 3,217:
|}
|}


== Rupee ==
==Rupee==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 3,201: Line 3,231:
|}
|}


== Arrow ==
==Arrow==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 3,240: Line 3,270:
|}
|}


== Bullet ==
==Bullet==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 3,259: Line 3,289:
|}
|}


== CureItem ==
==CureItem==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 3,288: Line 3,318:
|}
|}


== CookSpice ==
==CookSpice==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 3,322: Line 3,352:
|}
|}


== LumberjackTree ==
==LumberjackTree==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 3,361: Line 3,391:
|}
|}


== Npc ==
==Npc==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 3,445: Line 3,475:
|}
|}


== NpcEquipment ==
==NpcEquipment==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 3,579: Line 3,609:
|}
|}


== Zora ==
==Zora==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 3,613: Line 3,643:
|}
|}


== Traveler ==
==Traveler==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,252: Line 5,282:
|}
|}


== Prey ==
==Prey==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,286: Line 5,316:
|}
|}


== AnimalFollowOffset ==
==AnimalFollowOffset==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,300: Line 5,330:
|}
|}


== ExtendedEntity ==
==ExtendedEntity==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,319: Line 5,349:
|}
|}


== BindActor ==
==BindActor==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,338: Line 5,368:
|}
|}


== EatTarget ==
==EatTarget==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,377: Line 5,407:
|}
|}


== AnimalUnit ==
==AnimalUnit==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,471: Line 5,501:
|}
|}


== Insect ==
==Insect==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,485: Line 5,515:
|}
|}


== Fish ==
==Fish==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,519: Line 5,549:
|}
|}


== Rope ==
==Rope==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,578: Line 5,608:
|}
|}


== Horse ==
==Horse==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,647: Line 5,677:
|}
|}


== HorseUnit ==
==HorseUnit==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,676: Line 5,706:
|}
|}


== HorseObject ==
==HorseObject==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,695: Line 5,725:
|}
|}


== HorseRider ==
==HorseRider==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,789: Line 5,819:
|}
|}


== HorseCreator ==
==HorseCreator==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,808: Line 5,838:
|}
|}


== GiantArmorSlot ==
==GiantArmorSlot==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,877: Line 5,907:
|}
|}


== GiantArmor ==
==GiantArmor==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,896: Line 5,926:
|}
|}


== Guardian ==
==Guardian==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,950: Line 5,980:
|}
|}


== MonsterShop ==
==MonsterShop==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,969: Line 5,999:
|}
|}


== Swarm ==
==Swarm==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 5,993: Line 6,023:
|}
|}


== GelEnemy ==
==GelEnemy==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 6,077: Line 6,107:
|}
|}


== Nest ==
==Nest==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 6,091: Line 6,121:
|}
|}


== Wizzrobe ==
==Wizzrobe==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 6,145: Line 6,175:
|}
|}


== StalEnemy ==
==StalEnemy==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 6,164: Line 6,194:
|}
|}


== GuardianMini ==
==GuardianMini==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 6,203: Line 6,233:
|}
|}


== ClothReaction ==
==ClothReaction==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 6,292: Line 6,322:
|}
|}


== Global ==
==Global==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 6,736: Line 6,766:
|}
|}


== Beam ==
==Beam==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 6,750: Line 6,780:
|}
|}


== AutoGen ==
==AutoGen==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 6,774: Line 6,804:
|}
|}


== ChemicalType ==
==ChemicalType==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 6,793: Line 6,823:
|}
|}


== Golem ==
==Golem==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 6,832: Line 6,862:
|}
|}


== HorseTargetedInfo ==
==HorseTargetedInfo==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 6,856: Line 6,886:
|}
|}


== WolfLink ==
==WolfLink==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 7,195: Line 7,225:
|}
|}


== Event ==
==Event==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 7,244: Line 7,274:
|}
|}


== GolemIK ==
==GolemIK==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 7,378: Line 7,408:
|}
|}


== PictureBook ==
==PictureBook==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 7,402: Line 7,432:
|}
|}


== AirWall ==
==AirWall==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 7,416: Line 7,446:
|}
|}


== Motorcycle ==
==Motorcycle==
{| class="wikitable"
{| class="wikitable"
!Key
!Key
Line 7,610: Line 7,640:
|}
|}


= Parameter lists =
=Parameter lists=
{{No AAMP param}}
{{No AAMP param}}


== References ==
==References==
<references />
<references />
[[Category:File extensions]]
[[Category:File extensions]]
[[Category:File extensions (AAMP)]]
[[Category:File extensions (AAMP)]]
[[Category:Actor parameter files]]
[[Category:Actor parameter files]]
Anonymous user

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