Bgparamlist: Difference between revisions
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imported>Halgorithm (Documented some Bow fields) |
imported>Halgorithm (→Bow) |
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|QuiverName | |QuiverName | ||
|str32 | |str32 | ||
|Actor name to display for the quiver. The only actor ever used in the base game is Weapon_Quiver_001. | |Actor name to display for the quiver. If blank, no quiver will be shown and arrows fired will not drop pickups when impacting terrain. The only non-blank actor ever used in the base game is Weapon_Quiver_001. | ||
| | | | ||
|- | |- | ||
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|IsLeadShot | |IsLeadShot | ||
|bool | |bool | ||
| | |If true, LeadShowNum arrows will be fired in a horizontal spread extending LeadShotAng degrees to each side of the aimed point. Lead shots never leave arrow pickups when impacting terrain. {{Check}} | ||
|False | |False | ||
|- | |- | ||
|LeadShotNum | |LeadShotNum | ||
|int | |int | ||
| | |Number of arrows to fire for a lead shot. | ||
|0 | |0 | ||
|- | |- | ||
|LeadShotAng | |LeadShotAng | ||
|float | |float | ||
| | |Angle in degrees of the lead shot spread to each side of the aimed point. The total spread angle will be 2*LeadShotAng. | ||
|45.0 | |45.0 | ||
|- | |- | ||
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|IsRapidFire | |IsRapidFire | ||
|bool | |bool | ||
| | |If true, RapidFireNum arrows will be fired exactly at the point Link aims at. Unlike lead shots, rapidfire shots leave one arrow pickup when impacting terrain. | ||
|False | |False | ||
|- | |- | ||
|RapidFireNum | |RapidFireNum | ||
|int | |int | ||
| | |Number of arrows to fire for a rapidfire shot. | ||
|0 | |0 | ||
|- | |- | ||
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|IsLongRange | |IsLongRange | ||
|bool | |bool | ||
|If true, the camera will zoom in further while the aiming crosshair is | |If true, the camera will zoom in further than usual while the aiming crosshair is visible. | ||
|False | |False | ||
|- | |- | ||
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|ArrowGravity | |ArrowGravity | ||
|float | |float | ||
|The acceleration arrows experience after their initial straight-line flight | |The acceleration arrows experience after their initial straight-line flight ends. Positive values make arrows accelerate upward. Unknown if arrows will actually despawn after traveling high enough. {{Check}} | ||
| -9.8 | | -9.8 | ||
|- | |- |