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imported>BravelyPeculiar
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'''GeneralParamList''' (''bgparamlist'') configures essential actor parameters such as the life and attack values, and many other miscellaneous settings.
'''GeneralParamList''' (''bgparamlist'') configures essential actor parameters such as the life and attack values, and many other miscellaneous settings.
</onlyinclude>
</onlyinclude>
= Parameter objects =
= Parameter objects =
{{AampNameWarning}}
{{AampNameWarning}}
== System ==
== System ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| SameGroupActorName || str64 || Actor group name (at least used by one subsystem: the actor code relies on this to determine the name of the [[Difficulty scaling|Defeated_%s_Num]] counter flag) ||  
|SameGroupActorName
|str64
|Actor group name (at least used by one subsystem: the actor code relies on this to determine the name of the [[Difficulty scaling|Defeated_%s_Num]] counter flag)
|
|-
|-
| IsGetItemSelf || bool || - || False
|IsGetItemSelf
|bool
| -
|False
|-
|-
|}
|}


== General ==
== General ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| Speed || float || - || 1.0
|Speed
|float
| -
|1.0
|-
|-
| Life || int || Initial and maximum HP || 100
|Life
|int
|Initial and maximum HP
|100
|-
|-
| IsLifeInfinite || bool || Prevent HP from changing || False
|IsLifeInfinite
|bool
|Prevent HP from changing
|False
|-
|-
| ElectricalDischarge || float || - || 1.0
|ElectricalDischarge
|float
| -
|1.0
|-
|-
| IsBurnOutBorn || bool || - || False
|IsBurnOutBorn
|bool
| -
|False
|-
|-
| BurnOutBornName || str64 || - ||  
|BurnOutBornName
|str64
| -
|
|-
|-
| IsBurnOutBornIdent || bool || - || False
|IsBurnOutBornIdent
|bool
| -
|False
|-
|-
| ChangeDropTableName || str || - ||  
|ChangeDropTableName
|str
| -
|
|-
|-
|}
|}


== Enemy ==
== Enemy ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| Rank || int || - || 0
|Rank
|int
| -
|0
|-
|-
| Power || int || - || 0
|Power
|int
| -
|0
|-
|-
| DropLife || int || - || 100
|DropLife
|int
| -
|100
|-
|-
| DyingLife || int || - || 20
|DyingLife
|int
| -
|20
|-
|-
| LostDist || float || - || 100.0
|LostDist
|float
| -
|100.0
|-
|-
| LostHeightMax || float || - || 30.0
|LostHeightMax
|float
| -
|30.0
|-
|-
| LostHeightMin || float || - || -30.0
|LostHeightMin
|float
| -
| -30.0
|-
|-
| LostRayLength || float || - || -1.0
|LostRayLength
|float
| -
| -1.0
|-
|-
| LODLostDist || float || - || 40.0
|LODLostDist
|float
| -
|40.0
|-
|-
| LODLostHeightMax || float || - || 30.0
|LODLostHeightMax
|float
| -
|30.0
|-
|-
| LODLostHeightMin || float || - || -30.0
|LODLostHeightMin
|float
| -
| -30.0
|-
|-
| IntelligenceLevel || float || - || 0.0
|IntelligenceLevel
|float
| -
|0.0
|-
|-
| EmotionalLevel || float || - || 0.0
|EmotionalLevel
|float
| -
|0.0
|-
|-
| HeroismLevel || float || - || 0.0
|HeroismLevel
|float
| -
|0.0
|-
|-
| PartActorName || str || - ||  
|PartActorName
|str
| -
|
|-
|-
| IsMindFriend || bool || - || True
|IsMindFriend
|bool
| -
|True
|-
|-
| StatusChangeFlag || str || Name of the flag to check for ChangeLife ||  
|StatusChangeFlag
|str
|Name of the flag to check for ChangeLife
|
|-
|-
| ChangeLife || float || HP/Life value to use if StatusChangeFlag is non empty and if the flag is set || -1.0
|ChangeLife
|float
|HP/Life value to use if StatusChangeFlag is non empty and if the flag is set
| -1.0
|-
|-
|}
|}


== EnemyLevel ==
== EnemyLevel ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| IsAvoidDanger || bool || - || False
|IsAvoidDanger
|bool
| -
|False
|-
|-
| IsGuardArrow || bool || - || False
|IsGuardArrow
|bool
| -
|False
|-
|-
| IsHideArrowAttack || bool || - || False
|IsHideArrowAttack
|bool
| -
|False
|-
|-
| IsSwiftAttack || bool || - || False
|IsSwiftAttack
|bool
| -
|False
|-
|-
| IsBackSwiftAttack || bool || - || False
|IsBackSwiftAttack
|bool
| -
|False
|-
|-
| IsCounterAttack || bool || - || False
|IsCounterAttack
|bool
| -
|False
|-
|-
| IsEscapeBomb || bool || - || False
|IsEscapeBomb
|bool
| -
|False
|-
|-
| IsKickBomb || bool || - || False
|IsKickBomb
|bool
| -
|False
|-
|-
| IsShootBomb || bool || - || False
|IsShootBomb
|bool
| -
|False
|-
|-
| IsThrowWeapon || bool || - || False
|IsThrowWeapon
|bool
| -
|False
|-
|-
| GuardPer || int || - || 0
|GuardPer
|int
| -
|0
|-
|-
| IsJustGuard || bool || - || False
|IsJustGuard
|bool
| -
|False
|-
|-
|}
|}


== EnemyRace ==
== EnemyRace ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| EquipableWeapon || str || - ||  
|EquipableWeapon
|str
| -
|
|-
|-
| IsFitGroundByAnimalUnit || bool || - || True
|IsFitGroundByAnimalUnit
|bool
| -
|True
|-
|-
| IsUpdateSupportNormalInAir || bool || - || False
|IsUpdateSupportNormalInAir
|bool
| -
|False
|-
|-
| BowAttackRangeRatio || float || - || 1.0
|BowAttackRangeRatio
|float
| -
|1.0
|-
|-
| WeaponScaleSmallSword || float || - || 1.0
|WeaponScaleSmallSword
|float
| -
|1.0
|-
|-
| WeaponTransOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponTransOffsetSmallSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponRotOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponRotOffsetSmallSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponHoldTransOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponHoldTransOffsetSmallSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponHoldRotOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponHoldRotOffsetSmallSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponScaleLargeSword || float || - || 1.0
|WeaponScaleLargeSword
|float
| -
|1.0
|-
|-
| WeaponTransOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponTransOffsetLargeSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponRotOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponRotOffsetLargeSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponHoldTransOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponHoldTransOffsetLargeSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponHoldRotOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponHoldRotOffsetLargeSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponScaleSpear || float || - || 1.0
|WeaponScaleSpear
|float
| -
|1.0
|-
|-
| WeaponTransOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponTransOffsetSpear
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponRotOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponRotOffsetSpear
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponHoldTransOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponHoldTransOffsetSpear
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponHoldRotOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponHoldRotOffsetSpear
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponScaleBow || float || - || 1.0
|WeaponScaleBow
|float
| -
|1.0
|-
|-
| WeaponTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponTransOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponRotOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponHoldTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponHoldTransOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponHoldRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponHoldRotOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponScaleShield || float || - || 1.0
|WeaponScaleShield
|float
| -
|1.0
|-
|-
| WeaponTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponTransOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponRotOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponHoldTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponHoldTransOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponHoldRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponHoldRotOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| IsUseTargetTag || bool || - || False
|IsUseTargetTag
|bool
| -
|False
|-
|-
| TargetActorType || str || Actor types that the actor will target and attack || Player
|TargetActorType
|str
|Actor types that the actor will target and attack
|Player
|-
|-
| EscapeAttackedActorType || str || - ||  
|EscapeAttackedActorType
|str
| -
|
|-
|-
| ReactionBalloon || bool || - || False
|ReactionBalloon
|bool
| -
|False
|-
|-
| SmallRagdollTime || int || - || 8
|SmallRagdollTime
|int
| -
|8
|-
|-
| SmallRagdollRecoverTime || int || - || 15
|SmallRagdollRecoverTime
|int
| -
|15
|-
|-
| SmallLargeRagdollTime || int || - || 60
|SmallLargeRagdollTime
|int
| -
|60
|-
|-
| SmallLargeRagdollRecoverTime || int || - || 20
|SmallLargeRagdollRecoverTime
|int
| -
|20
|-
|-
|}
|}


== AttackInterval ==
== AttackInterval ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| ShortAttackTimeMin || int || - || 10
|ShortAttackTimeMin
|int
| -
|10
|-
|-
| ShortAttackTimeMax || int || - || 30
|ShortAttackTimeMax
|int
| -
|30
|-
|-
| MiddleAttackTimeMin || int || - || 40
|MiddleAttackTimeMin
|int
| -
|40
|-
|-
| MiddleAttackTimeMax || int || - || 60
|MiddleAttackTimeMax
|int
| -
|60
|-
|-
| LongAttackTimeMin || int || - || 80
|LongAttackTimeMin
|int
| -
|80
|-
|-
| LongAttackTimeMax || int || - || 110
|LongAttackTimeMax
|int
| -
|110
|-
|-
|}
|}


== EnemyShown ==
== EnemyShown ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| IsHappy || bool || - || False
|IsHappy
|bool
| -
|False
|-
|-
| IsCasebyCase || bool || - || False
|IsCasebyCase
|bool
| -
|False
|-
|-
| IsSit || bool || - || False
|IsSit
|bool
| -
|False
|-
|-
| IsNoise || bool || - || False
|IsNoise
|bool
| -
|False
|-
|-
|}
|}


== BindBone ==
== BindBone ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| BoneName || str32 || - ||  
|BoneName
|str32
| -
|
|-
|-
| BoneOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|BoneOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| BoneRotate || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|BoneRotate
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|}
|}


== Attack ==
== Attack ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| Power || int || - || 0
|Power
|int
| -
|0
|-
|-
| Impulse || int || - || 0
|Impulse
|int
| -
|0
|-
|-
| ImpulseLarge || int || - || 0
|ImpulseLarge
|int
| -
|0
|-
|-
| Range || float || - || 0.0
|Range
|float
| -
|0.0
|-
|-
| GuardBreakPower || int || - || 0
|GuardBreakPower
|int
| -
|0
|-
|-
| SpHitActor || str || - ||  
|SpHitActor
|str
| -
|
|-
|-
| SpHitTag || str || - ||  
|SpHitTag
|str
| -
|
|-
|-
| SpHitRatio || float || - || 2.0
|SpHitRatio
|float
| -
|2.0
|-
|-
| SpWeakHitActor || str || - ||  
|SpWeakHitActor
|str
| -
|
|-
|-
| PowerForPlayer || int || - || -1
|PowerForPlayer
|int
| -
| -1
|-
|-
|}
|}


== WeaponCommon ==
== WeaponCommon ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| PlayerEqScale || float || - || 1.0
|PlayerEqScale
|float
| -
|1.0
|-
|-
| EnemyEqScale || float || - || 1.0
|EnemyEqScale
|float
| -
|1.0
|-
|-
| GuardPower || int || - || 0
|GuardPower
|int
| -
|0
|-
|-
| Rank || int || - || 0
|Rank
|int
| -
|0
|-
|-
| IsHammer || bool || - || False
|IsHammer
|bool
| -
|False
|-
|-
| IsWeakBreaker || bool || - || False
|IsWeakBreaker
|bool
| -
|False
|-
|-
| IsBoomerang || bool || - || False
|IsBoomerang
|bool
| -
|False
|-
|-
| IsBlunt || bool || - || False
|IsBlunt
|bool
| -
|False
|-
|-
| IsLuckyWeapon || bool || - || False
|IsLuckyWeapon
|bool
| -
|False
|-
|-
| IsPikohan || bool || - || False
|IsPikohan
|bool
| -
|False
|-
|-
| IsThrowingWeapon || bool || - || True
|IsThrowingWeapon
|bool
| -
|True
|-
|-
| IsThrowingBreakWeapon || bool || - || True
|IsThrowingBreakWeapon
|bool
| -
|True
|-
|-
| ThrowRange || float || - || 20.0
|ThrowRange
|float
| -
|20.0
|-
|-
| DreadActor || str || - ||  
|DreadActor
|str
| -
|
|-
|-
| ThroughActor || str || - ||  
|ThroughActor
|str
| -
|
|-
|-
| NPCWeaponType || str || - ||  
|NPCWeaponType
|str
| -
|
|-
|-
| IsNotOnTerrorHold || bool || - || False
|IsNotOnTerrorHold
|bool
| -
|False
|-
|-
| IsAsOffUnEquiped || bool || - || False
|IsAsOffUnEquiped
|bool
| -
|False
|-
|-
| ChemicalEnergyMax || int || - || 0
|ChemicalEnergyMax
|int
| -
|0
|-
|-
| ChemicalEnergyAmountUsed || int || - || 0
|ChemicalEnergyAmountUsed
|int
| -
|0
|-
|-
| ChemicalEnergyRecoverRate || float || - || 0.0
|ChemicalEnergyRecoverRate
|float
| -
|0.0
|-
|-
| ChemicalEnergyRecoverInterval || int || - || 60
|ChemicalEnergyRecoverInterval
|int
| -
|60
|-
|-
| StickDamage || int || - || 0
|StickDamage
|int
| -
|0
|-
|-
| ShootBeam || str || - ||  
|ShootBeam
|str
| -
|
|-
|-
| DropFromPorchRot || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|DropFromPorchRot
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| SharpWeaponPer || float || Probability for a blue modifier to appear (if applicable; see [[Difficulty scaling]] for more details) || 10.0
|SharpWeaponPer
|float
|Probability for a blue modifier to appear (if applicable; see [[Difficulty scaling]] for more details)
|10.0
|-
|-
| SharpWeaponAddAtkMin || int || [Blue modifier] Min attack bonus || 0
|SharpWeaponAddAtkMin
|int
|[Blue modifier] Min attack bonus
|0
|-
|-
| SharpWeaponAddAtkMax || int || [Blue modifier] Max attack bonus || 0
|SharpWeaponAddAtkMax
|int
|[Blue modifier] Max attack bonus
|0
|-
|-
| SharpWeaponAddLifeMin || int || [Blue modifier] Min durability bonus || 0
|SharpWeaponAddLifeMin
|int
|[Blue modifier] Min durability bonus
|0
|-
|-
| SharpWeaponAddLifeMax || int || [Blue modifier] Max durability bonus || 0
|SharpWeaponAddLifeMax
|int
|[Blue modifier] Max durability bonus
|0
|-
|-
| SharpWeaponAddCrit || bool || [Blue modifier] Enable critical hit bonus || False
|SharpWeaponAddCrit
|bool
|[Blue modifier] Enable critical hit bonus
|False
|-
|-
| SharpWeaponAddGuardMin || int || [Blue modifier] Min guard bonus (for shields) || 0
|SharpWeaponAddGuardMin
|int
|[Blue modifier] Min guard bonus (for shields)
|0
|-
|-
| SharpWeaponAddGuardMax || int || [Blue modifier] Max guard bonus (for shields) || 0
|SharpWeaponAddGuardMax
|int
|[Blue modifier] Max guard bonus (for shields)
|0
|-
|-
| PoweredSharpAddAtkMin || int || [Yellow modifier] Min attack bonus || 0
|PoweredSharpAddAtkMin
|int
|[Yellow modifier] Min attack bonus
|0
|-
|-
| PoweredSharpAddAtkMax || int || [Yellow modifier] Max attack bonus || 0
|PoweredSharpAddAtkMax
|int
|[Yellow modifier] Max attack bonus
|0
|-
|-
| PoweredSharpAddLifeMin || int || [Yellow modifier] Min durability bonus || 0
|PoweredSharpAddLifeMin
|int
|[Yellow modifier] Min durability bonus
|0
|-
|-
| PoweredSharpAddLifeMax || int || [Yellow modifier] Max durability bonus || 0
|PoweredSharpAddLifeMax
|int
|[Yellow modifier] Max durability bonus
|0
|-
|-
| PoweredSharpWeaponAddGuardMin || int || [Yellow modifier] Min guard bonus (for shields) || 0
|PoweredSharpWeaponAddGuardMin
|int
|[Yellow modifier] Min guard bonus (for shields)
|0
|-
|-
| PoweredSharpWeaponAddGuardMax || int || [Yellow modifier] Max guard bonus (for shields) || 0
|PoweredSharpWeaponAddGuardMax
|int
|[Yellow modifier] Max guard bonus (for shields)
|0
|-
|-
| PoweredSharpAddThrowMin || float || [Yellow modifier] Min throw distance multiplier bonus || 1.0
|PoweredSharpAddThrowMin
|float
|[Yellow modifier] Min throw distance multiplier bonus
|1.0
|-
|-
| PoweredSharpAddThrowMax || float || [Yellow modifier] Max throw distance multiplier bonus || 1.0
|PoweredSharpAddThrowMax
|float
|[Yellow modifier] Max throw distance multiplier bonus
|1.0
|-
|-
| PoweredSharpAddSpreadFire || bool || [Yellow modifier] Enable five-shot burst (for bows) || False
|PoweredSharpAddSpreadFire
|bool
|[Yellow modifier] Enable five-shot burst (for bows)
|False
|-
|-
| PoweredSharpAddZoomRapid || bool || [Yellow modifier] Enable quick zoom (for bows) || False
|PoweredSharpAddZoomRapid
|bool
|[Yellow modifier] Enable quick zoom (for bows)
|False
|-
|-
| PoweredSharpAddRapidFireMin || float || [Yellow modifier] Min quick shot time multiplier (for bows) || 1.0
|PoweredSharpAddRapidFireMin
|float
|[Yellow modifier] Min quick shot time multiplier (for bows)
|1.0
|-
|-
| PoweredSharpAddRapidFireMax || float || [Yellow modifier] Max quick shot time multiplier (for bows) || 1.0
|PoweredSharpAddRapidFireMax
|float
|[Yellow modifier] Max quick shot time multiplier (for bows)
|1.0
|-
|-
| PoweredSharpAddSurfMaster || bool || [Yellow modifier] Enable Shield Surf Up || False
|PoweredSharpAddSurfMaster
|bool
|[Yellow modifier] Enable Shield Surf Up
|False
|-
|-
|}
|}


== WeaponThrow ==
== WeaponThrow ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| ThrowSpeed || float || - || 1.0
|ThrowSpeed
|float
| -
|1.0
|-
|-
| ThrowRotSpeed || float || - || 50.0
|ThrowRotSpeed
|float
| -
|50.0
|-
|-
| ThrowDist || float || - || 5.0
|ThrowDist
|float
| -
|5.0
|-
|-
| ThrowRigidBodyBaseAxis || vec3 || - || Vec3(x=0.0, y=0.0, z=1.0)
|ThrowRigidBodyBaseAxis
|vec3
| -
|Vec3(x=0.0, y=0.0, z=1.0)
|-
|-
|}
|}


== Sandworm ==
== Sandworm ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| SandWidth || float || - || 0.0
|SandWidth
|float
| -
|0.0
|-
|-
| SandLength || float || - || 0.0
|SandLength
|float
| -
|0.0
|-
|-
| SandHeight || float || - || 0.0
|SandHeight
|float
| -
|0.0
|-
|-
| SandCombSpan || float || - || 0.0
|SandCombSpan
|float
| -
|0.0
|-
|-
| SandCombHeight || float || - || 0.0
|SandCombHeight
|float
| -
|0.0
|-
|-
| SnakeModelOffsetZ || float || - || 0.0
|SnakeModelOffsetZ
|float
| -
|0.0
|-
|-
| SnakeBaseNode || str || - ||  
|SnakeBaseNode
|str
| -
|
|-
|-
| SnakeNode1 || str || - ||  
|SnakeNode1
|str
| -
|
|-
|-
| SnakeNode2 || str || - ||  
|SnakeNode2
|str
| -
|
|-
|-
| SnakeNode3 || str || - ||  
|SnakeNode3
|str
| -
|
|-
|-
| SnakeNode4 || str || - ||  
|SnakeNode4
|str
| -
|
|-
|-
| SnakeNode5 || str || - ||  
|SnakeNode5
|str
| -
|
|-
|-
| SnakeNode6 || str || - ||  
|SnakeNode6
|str
| -
|
|-
|-
| SnakeNode7 || str || - ||  
|SnakeNode7
|str
| -
|
|-
|-
| SnakeNode8 || str || - ||  
|SnakeNode8
|str
| -
|
|-
|-
| SnakeNode9 || str || - ||  
|SnakeNode9
|str
| -
|
|-
|-
| SnakeNode10 || str || - ||  
|SnakeNode10
|str
| -
|
|-
|-
| SnakeNode11 || str || - ||  
|SnakeNode11
|str
| -
|
|-
|-
| SnakeNode12 || str || - ||  
|SnakeNode12
|str
| -
|
|-
|-
| SnakeNodeRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|SnakeNodeRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| SnakeNodeChaseInterval || float || - || 0.0
|SnakeNodeChaseInterval
|float
| -
|0.0
|-
|-
| ShowLifeGageDist || float || - || 150.0
|ShowLifeGageDist
|float
| -
|150.0
|-
|-
| ShowLifeGageOffset || float || - || 10.0
|ShowLifeGageOffset
|float
| -
|10.0
|-
|-
|}
|}


== SmallSword ==
== SmallSword ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| PodName || str32 || - ||  
|PodName
|str32
|The name of the sheath actor
|
|-
|-
| PlayerHoldTransOffset || vec3 || - || Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224)
|PlayerHoldTransOffset
|vec3
| -
|Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224)
|-
|-
| PlayerHoldRotOffset || vec3 || - || Vec3(x=16.0, y=-60.0, z=-18.0)
|PlayerHoldRotOffset
|vec3
| -
|Vec3(x=16.0, y=-60.0, z=-18.0)
|-
|-
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|PlayerEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|PlayerEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| RideHorsePlayerHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|RideHorsePlayerHoldTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| RideHorsePlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|RideHorsePlayerHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|AffectTransOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|AffectRotOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| AffectTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|AffectTransOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| AffectRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|AffectRotOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|SquatPlayerHoldTransAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|SquatPlayerHoldRotAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCHoldTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EnemyEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EnemyEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|StandEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|StandEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponSubType || str32 || - ||  
|WeaponSubType
|str32
| -
|
|-
|-
|}
|}


== Rod ==
== Rod ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| MagicName || str32 || - ||  
|MagicName
|str32
| -
|
|-
|-
| ChargeMagicNum || int || - || 4
|ChargeMagicNum
|int
| -
|4
|-
|-
| ChargeMagicInterval || int || - || 5
|ChargeMagicInterval
|int
| -
|5
|-
|-
| MagicPower || int || - || 0
|MagicPower
|int
| -
|0
|-
|-
| MagicSpeed || float || - || 0.0
|MagicSpeed
|float
| -
|0.0
|-
|-
| MagicSpeedByThrow || float || - || 0.0
|MagicSpeedByThrow
|float
| -
|0.0
|-
|-
| MagicGravity || float || - || 0.5
|MagicGravity
|float
| -
|0.5
|-
|-
| MagicRadius || float || - || 1.0
|MagicRadius
|float
| -
|1.0
|-
|-
| ScaleTime || int || - || 1
|ScaleTime
|int
| -
|1
|-
|-
| MagicRange || float || - || 1.0
|MagicRange
|float
| -
|1.0
|-
|-
| MagicSpeedByEnemy || float || - || 0.0
|MagicSpeedByEnemy
|float
| -
|0.0
|-
|-
| MagicGravityByEnemy || float || - || 0.5
|MagicGravityByEnemy
|float
| -
|0.5
|-
|-
| MagicRadiusByEnemy || float || - || 1.0
|MagicRadiusByEnemy
|float
| -
|1.0
|-
|-
| ScaleTimeByEnemy || int || - || 1
|ScaleTimeByEnemy
|int
| -
|1
|-
|-
| MagicRangeByEnemy || float || - || 1.0
|MagicRangeByEnemy
|float
| -
|1.0
|-
|-
|}
|}


== LargeSword ==
== LargeSword ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| PodName || str32 || - ||  
|PodName
|str32
|The name of the sheath actor
|
|-
|-
| PlayerHoldTransOffset || vec3 || - || Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612)
|PlayerHoldTransOffset
|vec3
| -
|Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612)
|-
|-
| PlayerHoldRotOffset || vec3 || - || Vec3(x=16.0, y=-60.0, z=-18.0)
|PlayerHoldRotOffset
|vec3
| -
|Vec3(x=16.0, y=-60.0, z=-18.0)
|-
|-
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|PlayerEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|PlayerEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| RideHorsePlayerHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|RideHorsePlayerHoldTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| RideHorsePlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|RideHorsePlayerHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|AffectTransOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|AffectRotOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| AffectTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|AffectTransOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| AffectRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|AffectRotOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|SquatPlayerHoldTransAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|SquatPlayerHoldRotAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCHoldTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EnemyEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EnemyEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|StandEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|StandEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponSubType || str32 || - ||  
|WeaponSubType
|str32
| -
|
|-
|-
|}
|}


== Spear ==
== Spear ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| PodName || str32 || - ||  
|PodName
|str32
|The name of the sheath actor
|
|-
|-
| PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137)
|PlayerHoldTransOffset
|vec3
| -
|Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137)
|-
|-
| PlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=-120.0, z=-180.0)
|PlayerHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=-120.0, z=-180.0)
|-
|-
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|PlayerEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|PlayerEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| RideHorsePlayerHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|RideHorsePlayerHoldTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| RideHorsePlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|RideHorsePlayerHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|AffectTransOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|AffectRotOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| AffectTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|AffectTransOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| AffectRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|AffectRotOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| GrabPlayerHoldTransOffset || vec3 || - || Vec3(x=-0.8700000047683716, y=-0.17000000178813934, z=-0.3400000035762787)
|GrabPlayerHoldTransOffset
|vec3
| -
|Vec3(x=-0.8700000047683716, y=-0.17000000178813934, z=-0.3400000035762787)
|-
|-
| GrabPlayerHoldRotOffset || vec3 || - || Vec3(x=-60.0, y=-20.0, z=-90.0)
|GrabPlayerHoldRotOffset
|vec3
| -
|Vec3(x=-60.0, y=-20.0, z=-90.0)
|-
|-
| GrabAffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=-0.029999999329447746, z=0.0)
|GrabAffectTransOffsetShield
|vec3
| -
|Vec3(x=0.0, y=-0.029999999329447746, z=0.0)
|-
|-
| GrabAffectRotOffsetShield || vec3 || - || Vec3(x=-5.0, y=0.0, z=0.0)
|GrabAffectRotOffsetShield
|vec3
| -
|Vec3(x=-5.0, y=0.0, z=0.0)
|-
|-
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|SquatPlayerHoldTransAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|SquatPlayerHoldRotAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCHoldTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EnemyEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EnemyEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|StandEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|StandEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponSubType || str32 || - ||  
|WeaponSubType
|str32
| -
|
|-
|-
|}
|}


== Shield ==
== Shield ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224)
|PlayerHoldTransOffset
|vec3
| -
|Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224)
|-
|-
| PlayerHoldRotOffset || vec3 || - || Vec3(x=8.0, y=120.0, z=5.0)
|PlayerHoldRotOffset
|vec3
| -
|Vec3(x=8.0, y=120.0, z=5.0)
|-
|-
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|PlayerEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|PlayerEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|SquatPlayerHoldTransAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|SquatPlayerHoldRotAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCHoldTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EnemyEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EnemyEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|StandEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|StandEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| RideBreakRatio || float || - || 1.0
|RideBreakRatio
|float
| -
|1.0
|-
|-
| MirrorLevel || int || - || 0
|MirrorLevel
|int
| -
|0
|-
|-
| WeaponSubType || str32 || - ||  
|WeaponSubType
|str32
| -
|
|-
|-
| SurfingFriction || float || - || 1.0
|SurfingFriction
|float
| -
|1.0
|-
|-
|}
|}


== Bow ==
== Bow ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| QuiverName || str32 || - ||  
|QuiverName
|str32
| -
|
|-
|-
| ArrowName || str32 || - ||  
|ArrowName
|str32
| -
|
|-
|-
| IsGuardPierce || bool || - || False
|IsGuardPierce
|bool
| -
|False
|-
|-
| ExtraDamageRatio || float || - || 1.0
|ExtraDamageRatio
|float
| -
|1.0
|-
|-
| BaseAttackPowerRatio || float || - || 1.0
|BaseAttackPowerRatio
|float
| -
|1.0
|-
|-
| IsLeadShot || bool || - || False
|IsLeadShot
|bool
| -
|False
|-
|-
| LeadShotNum || int || - || 0
|LeadShotNum
|int
| -
|0
|-
|-
| LeadShotAng || float || - || 45.0
|LeadShotAng
|float
| -
|45.0
|-
|-
| LeadShotInterval || int || - || 0
|LeadShotInterval
|int
| -
|0
|-
|-
| IsRapidFire || bool || - || False
|IsRapidFire
|bool
| -
|False
|-
|-
| RapidFireNum || int || - || 0
|RapidFireNum
|int
| -
|0
|-
|-
| RapidFireInterval || int || - || 0
|RapidFireInterval
|int
| -
|0
|-
|-
| IsLongRange || bool || - || False
|IsLongRange
|bool
| -
|False
|-
|-
| ArrowFirstSpeed || float || - || 4.5
|ArrowFirstSpeed
|float
| -
|4.5
|-
|-
| ArrowAcceleration || float || - || -0.1
|ArrowAcceleration
|float
| -
| -0.1
|-
|-
| ArrowStabilitySpeed || float || - || 3.0
|ArrowStabilitySpeed
|float
| -
|3.0
|-
|-
| ArrowFallAcceleration || float || - || -0.2
|ArrowFallAcceleration
|float
| -
| -0.2
|-
|-
| ArrowFallStabilitySpeed || float || - || 1.0
|ArrowFallStabilitySpeed
|float
| -
|1.0
|-
|-
| ArrowGravity || float || - || -9.8
|ArrowGravity
|float
| -
| -9.8
|-
|-
| PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0)
|PlayerHoldTransOffset
|vec3
| -
|Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0)
|-
|-
| PlayerHoldRotOffset || vec3 || - || Vec3(x=12.0, y=-60.0, z=-22.0)
|PlayerHoldRotOffset
|vec3
| -
|Vec3(x=12.0, y=-60.0, z=-22.0)
|-
|-
| PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|PlayerEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|PlayerEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|SquatPlayerHoldTransAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|SquatPlayerHoldRotAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCHoldTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EnemyEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EnemyEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|StandEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|StandEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| ArrowChargeRate || float || - || 1.0
|ArrowChargeRate
|float
| -
|1.0
|-
|-
| ArrowReloadRate || float || - || 1.0
|ArrowReloadRate
|float
| -
|1.0
|-
|-
| WeaponSubType || str32 || - ||  
|WeaponSubType
|str32
| -
|
|-
|-
|}
|}


== WeaponOption ==
== WeaponOption ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.019999999552965164, y=-0.009999999776482582, z=0.11999999731779099)
|PlayerHoldTransOffset
|vec3
| -
|Vec3(x=-0.019999999552965164, y=-0.009999999776482582, z=0.11999999731779099)
|-
|-
| PlayerHoldRotOffset || vec3 || - || Vec3(x=-8.0, y=-5.0, z=75.0)
|PlayerHoldRotOffset
|vec3
| -
|Vec3(x=-8.0, y=-5.0, z=75.0)
|-
|-
| NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCHoldTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|NPCEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|}
|}


== MasterSword ==
== MasterSword ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| IsMasterSword || bool || - || False
|IsMasterSword
|bool
| -
|False
|-
|-
| TrueFormAttackPower || int || - || -1
|TrueFormAttackPower
|int
| -
| -1
|-
|-
| TrueFormMagicPower || int || - || -1
|TrueFormMagicPower
|int
| -
| -1
|-
|-
| TrueFormBreakRatio || float || - || 0.5
|TrueFormBreakRatio
|float
| -
|0.5
|-
|-
| SearchEvilDist || float || - || -1.0
|SearchEvilDist
|float
| -
| -1.0
|-
|-
| RecoverTime || int || - || 30
|RecoverTime
|int
| -
|30
|-
|-
| SleepActorName || str64 || - ||  
|SleepActorName
|str64
| -
|
|-
|-
| TrueFormActorName || str64 || - ||  
|TrueFormActorName
|str64
| -
|
|-
|-
|}
|}


== GuardianMiniWeapon ==
== GuardianMiniWeapon ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| BindMyNodeName || str32 || - ||  
|BindMyNodeName
|str32
| -
|
|-
|-
| VisibleMatNameR || str || - ||  
|VisibleMatNameR
|str
| -
|
|-
|-
| VisibleMatNameL || str || - ||  
|VisibleMatNameL
|str
| -
|
|-
|-
| VisibleMatNameB || str || - ||  
|VisibleMatNameB
|str
| -
|
|-
|-
| VisibleOffMatName || str || - || Mt_Arm
|VisibleOffMatName
|str
| -
|Mt_Arm
|-
|-
|}
|}


== Player ==
== Player ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| BombReloadTime1 || float || - || 0.0
|BombReloadTime1
|float
| -
|0.0
|-
|-
| BombReloadTime2 || float || - || 0.0
|BombReloadTime2
|float
| -
|0.0
|-
|-
| StopTimerReloadTime || float || - || 0.0
|StopTimerReloadTime
|float
| -
|0.0
|-
|-
| StopTimerBlowAngle || float || - || 0.0
|StopTimerBlowAngle
|float
| -
|0.0
|-
|-
| StopTimerBlowSpeedLimit || float || - || 0.0
|StopTimerBlowSpeedLimit
|float
| -
|0.0
|-
|-
| StopTimerImpluseMaxCountSmallSword || int || - || 16
|StopTimerImpluseMaxCountSmallSword
|int
| -
|16
|-
|-
| StopTimerImpluseMaxCountLargeSword || int || - || 8
|StopTimerImpluseMaxCountLargeSword
|int
| -
|8
|-
|-
| StopTimerImpluseMaxCountSpear || int || - || 20
|StopTimerImpluseMaxCountSpear
|int
| -
|20
|-
|-
| StopTimerCancelDeleteWaitTime || float || - || 0.0
|StopTimerCancelDeleteWaitTime
|float
| -
|0.0
|-
|-
| StopTimerLongTime || float || - || 0.0
|StopTimerLongTime
|float
| -
|0.0
|-
|-
| StopTimerMiddleTime || float || - || 0.0
|StopTimerMiddleTime
|float
| -
|0.0
|-
|-
| StopTimerShortTime || float || - || 0.0
|StopTimerShortTime
|float
| -
|0.0
|-
|-
| EnergyTiredValue || float || - || 0.0
|EnergyTiredValue
|float
| -
|0.0
|-
|-
| EnergyBowSlow || float || - || 0.0
|EnergyBowSlow
|float
| -
|0.0
|-
|-
| EnergyPush || float || - || 0.0
|EnergyPush
|float
| -
|0.0
|-
|-
| EnergyCharge || float || - || 0.0
|EnergyCharge
|float
| -
|0.0
|-
|-
| EnergyAutoRecover || float || - || 0.0
|EnergyAutoRecover
|float
| -
|0.0
|-
|-
| EnergyAutoRecoverInAir || float || - || 0.0
|EnergyAutoRecoverInAir
|float
| -
|0.0
|-
|-
| EnergyAutoRecoverInvalidTime1 || float || - || 0.0
|EnergyAutoRecoverInvalidTime1
|float
| -
|0.0
|-
|-
| EnergyAutoRecoverInvalidTime2 || float || - || 0.0
|EnergyAutoRecoverInvalidTime2
|float
| -
|0.0
|-
|-
| ColdTempDamageAdd || float || - || 0.0
|ColdTempDamageAdd
|float
| -
|0.0
|-
|-
| HotTempDamageAdd || float || - || 0.0
|HotTempDamageAdd
|float
| -
|0.0
|-
|-
| TempDamage || float || - || 0.0
|TempDamage
|float
| -
|0.0
|-
|-
| TempEnergyDecDiamAdd || float || - || 0.0
|TempEnergyDecDiamAdd
|float
| -
|0.0
|-
|-
| TempEnergyDecDegAdd || float || - || 0.0
|TempEnergyDecDegAdd
|float
| -
|0.0
|-
|-
| VelDiamSand || float || - || 0.0
|VelDiamSand
|float
| -
|0.0
|-
|-
| VelDiamTired || float || - || 0.0
|VelDiamTired
|float
| -
|0.0
|-
|-
| StickDiamTired || float || - || 0.0
|StickDiamTired
|float
| -
|0.0
|-
|-
| AutoRecoverNum || float || - || 0.0
|AutoRecoverNum
|float
| -
|0.0
|-
|-
| AutoRecoverIntervalMin || float || - || 0.0
|AutoRecoverIntervalMin
|float
| -
|0.0
|-
|-
| AutoRecoverIntervalMax || float || - || 0.0
|AutoRecoverIntervalMax
|float
| -
|0.0
|-
|-
| AutoRecoverInvalidTime || float || - || 0.0
|AutoRecoverInvalidTime
|float
| -
|0.0
|-
|-
| BowSubjectContTime || float || - || 0.0
|BowSubjectContTime
|float
| -
|0.0
|-
|-
| LNGStickScale || float || - || 0.0
|LNGStickScale
|float
| -
|0.0
|-
|-
| LATStickScale || float || - || 0.0
|LATStickScale
|float
| -
|0.0
|-
|-
| LNGGyroScale || float || - || 0.0
|LNGGyroScale
|float
| -
|0.0
|-
|-
| LATGyroScale || float || - || 0.0
|LATGyroScale
|float
| -
|0.0
|-
|-
| BowSlowShootNum || int || - || 0
|BowSlowShootNum
|int
| -
|0
|-
|-
| BowSlowRateDiam || float || - || 1.0
|BowSlowRateDiam
|float
| -
|1.0
|-
|-
| BowSlowMaxTime || float || - || 0.0
|BowSlowMaxTime
|float
| -
|0.0
|-
|-
| DiveBowSlowMaxTime || float || - || 0.0
|DiveBowSlowMaxTime
|float
| -
|0.0
|-
|-
| BowSlowInvalidTime || float || - || 0.0
|BowSlowInvalidTime
|float
| -
|0.0
|-
|-
| BowSlowInvalidHeight || float || - || 0.0
|BowSlowInvalidHeight
|float
| -
|0.0
|-
|-
| BowSlowInvalidHeightOnShield || float || - || 0.0
|BowSlowInvalidHeightOnShield
|float
| -
|0.0
|-
|-
| BowSlowInvalidHeightWeaponChange || float || - || 0.0
|BowSlowInvalidHeightWeaponChange
|float
| -
|0.0
|-
|-
| GuardJustForceSlowTime || float || - || 0.0
|GuardJustForceSlowTime
|float
| -
|0.0
|-
|-
| MoveMaxDecRateByWater || float || - || 0.0
|MoveMaxDecRateByWater
|float
| -
|0.0
|-
|-
| MoveIgnoreWaterHeight || float || - || 0.0
|MoveIgnoreWaterHeight
|float
| -
|0.0
|-
|-
| MoveDecRateByBog || float || - || 0.0
|MoveDecRateByBog
|float
| -
|0.0
|-
|-
| MoveDecRateMaxHeight || float || - || 0.0
|MoveDecRateMaxHeight
|float
| -
|0.0
|-
|-
| MaxForce || float || - || 0.0
|MaxForce
|float
| -
|0.0
|-
|-
| MinForce || float || - || 0.0
|MinForce
|float
| -
|0.0
|-
|-
| AddForce || float || - || 0.0
|AddForce
|float
| -
|0.0
|-
|-
| SnowBallAddForce || float || - || 0.0
|SnowBallAddForce
|float
| -
|0.0
|-
|-
| LogPushF || float || - || 0.0
|LogPushF
|float
| -
|0.0
|-
|-
| RockPushF || float || - || 0.0
|RockPushF
|float
| -
|0.0
|-
|-
| RockPushSpeed || float || - || 0.0
|RockPushSpeed
|float
| -
|0.0
|-
|-
| WaistAngleUpperMax || float || - || 0.0
|WaistAngleUpperMax
|float
| -
|0.0
|-
|-
| WaistAngleLowerMax || float || - || 0.0
|WaistAngleLowerMax
|float
| -
|0.0
|-
|-
| WaistAngleSideMax || float || - || 0.0
|WaistAngleSideMax
|float
| -
|0.0
|-
|-
| NoSquatWaterHeight || float || - || 0.0
|NoSquatWaterHeight
|float
| -
|0.0
|-
|-
| InvalidReloadTime || float || - || 0.0
|InvalidReloadTime
|float
| -
|0.0
|-
|-
| WeaponThrowSpeedY || float || - || 0.0
|WeaponThrowSpeedY
|float
| -
|0.0
|-
|-
| WeaponThrowSpeedF || float || - || 0.0
|WeaponThrowSpeedF
|float
| -
|0.0
|-
|-
| WeaponThrowSpeedFSquat || float || - || 0.0
|WeaponThrowSpeedFSquat
|float
| -
|0.0
|-
|-
| DashUpEnableAngle || float || - || 0.0
|DashUpEnableAngle
|float
| -
|0.0
|-
|-
| ShockTime || float || - || 0.0
|ShockTime
|float
| -
|0.0
|-
|-
| IceInvalidTime || float || - || 0.0
|IceInvalidTime
|float
| -
|0.0
|-
|-
| MaxSpeedInAir || float || - || 0.0
|MaxSpeedInAir
|float
| -
|0.0
|-
|-
| TurnEnableSpeed || float || - || 0.0
|TurnEnableSpeed
|float
| -
|0.0
|-
|-
| TurnEnableStickSub || float || - || 0.0
|TurnEnableStickSub
|float
| -
|0.0
|-
|-
| TurnEnableDirSub || float || - || 0.0
|TurnEnableDirSub
|float
| -
|0.0
|-
|-
| ShortDashImpulse || int || - || 0
|ShortDashImpulse
|int
| -
|0
|-
|-
| ShortDashDamage || int || - || 0
|ShortDashDamage
|int
| -
|0
|-
|-
| SwordTerrorScope || float || - || 0.0
|SwordTerrorScope
|float
| -
|0.0
|-
|-
| ArrowTerrorScope || float || - || 0.0
|ArrowTerrorScope
|float
| -
|0.0
|-
|-
| TorchTerrorScope || float || - || 0.0
|TorchTerrorScope
|float
| -
|0.0
|-
|-
| TorchTerrorOffsetY || float || - || 0.0
|TorchTerrorOffsetY
|float
| -
|0.0
|-
|-
| TorchTerrorOffsetZ || float || - || 0.0
|TorchTerrorOffsetZ
|float
| -
|0.0
|-
|-
| DashNoise || float || - || 0.0
|DashNoise
|float
| -
|0.0
|-
|-
| WhistleNoise || float || - || 0.0
|WhistleNoise
|float
| -
|0.0
|-
|-
| ClimbEnableAngle || float || - || 0.0
|ClimbEnableAngle
|float
| -
|0.0
|-
|-
| ClimbEnableSpeedMinAngle || float || - || 0.0
|ClimbEnableSpeedMinAngle
|float
| -
|0.0
|-
|-
| ClimbEnableSpeedMaxAngle || float || - || 0.0
|ClimbEnableSpeedMaxAngle
|float
| -
|0.0
|-
|-
| SlipEnableSpeed || float || - || 0.0
|SlipEnableSpeed
|float
| -
|0.0
|-
|-
| SlipSpeedAddMin || float || - || 0.0
|SlipSpeedAddMin
|float
| -
|0.0
|-
|-
| SlipSpeedAddMax || float || - || 0.0
|SlipSpeedAddMax
|float
| -
|0.0
|-
|-
| SlipSpeedAddDiamByRain || float || - || 0.0
|SlipSpeedAddDiamByRain
|float
| -
|0.0
|-
|-
| MagnetAim2DPosOffsetY || float || - || 0.0
|MagnetAim2DPosOffsetY
|float
| -
|0.0
|-
|-
| LookPosOffsetXZ || float || - || 0.0
|LookPosOffsetXZ
|float
| -
|0.0
|-
|-
| LookPosOffsetY || float || - || 0.0
|LookPosOffsetY
|float
| -
|0.0
|-
|-
| LookPosOffsetYSquat || float || - || 0.0
|LookPosOffsetYSquat
|float
| -
|0.0
|-
|-
| LookPosOffsetYSwim || float || - || 0.0
|LookPosOffsetYSwim
|float
| -
|0.0
|-
|-
| LookPosOffsetYHorse || float || - || 0.0
|LookPosOffsetYHorse
|float
| -
|0.0
|-
|-
| LookEnableAngle || float || - || 0.0
|LookEnableAngle
|float
| -
|0.0
|-
|-
| HitSlowTimeS || float || - || 0.0
|HitSlowTimeS
|float
| -
|0.0
|-
|-
| HitSlowTimeM || float || - || 0.0
|HitSlowTimeM
|float
| -
|0.0
|-
|-
| HitSlowTimeL || float || - || 0.0
|HitSlowTimeL
|float
| -
|0.0
|-
|-
| HitSlowRate || float || - || 0.0
|HitSlowRate
|float
| -
|0.0
|-
|-
| HitStopTimeS || float || - || 0.0
|HitStopTimeS
|float
| -
|0.0
|-
|-
| HitStopTimeL || float || - || 0.0
|HitStopTimeL
|float
| -
|0.0
|-
|-
| HitStopRate || float || - || 0.0
|HitStopRate
|float
| -
|0.0
|-
|-
| AtnPosInterPolationRate || float || - || 0.0
|AtnPosInterPolationRate
|float
| -
|0.0
|-
|-
| AtnPosInterPolationMin || float || - || 0.0
|AtnPosInterPolationMin
|float
| -
|0.0
|-
|-
| AtnPosInterPolationMax || float || - || 0.0
|AtnPosInterPolationMax
|float
| -
|0.0
|-
|-
| PredictDiffAngleMax || float || - || 0.0
|PredictDiffAngleMax
|float
| -
|0.0
|-
|-
| DashToRunStickValueDec || float || - || 0.0
|DashToRunStickValueDec
|float
| -
|0.0
|-
|-
| WindSupportReuseTime || float || Revali's Gale cooldown timer (seconds) || 0.0
|WindSupportReuseTime
|float
|Revali's Gale cooldown timer (seconds)
|0.0
|-
|-
| FireSupportReuseTime || float || Daruk's Protection cooldown timer (seconds) || 0.0
|FireSupportReuseTime
|float
|Daruk's Protection cooldown timer (seconds)
|0.0
|-
|-
| ElectricSupportReuseTime || float || Urbosa's Fury cooldown timer (seconds) || 0.0
|ElectricSupportReuseTime
|float
|Urbosa's Fury cooldown timer (seconds)
|0.0
|-
|-
| WaterSupportReuseTime || float || Mipha's Grace cooldown timer (seconds) || 0.0
|WaterSupportReuseTime
|float
|Mipha's Grace cooldown timer (seconds)
|0.0
|-
|-
| WindSupportTimerRate || float || Revali's Gale cooldown timer tick multiplier in Hyrule Castle. ''Note: this is ignored for Revali's Gale+.'' Example: if set to 3.0, the timer will be decremented by 3 every second. || 0.0
|WindSupportTimerRate
|float
|Revali's Gale cooldown timer tick multiplier in Hyrule Castle. ''Note: this is ignored for Revali's Gale+.'' Example: if set to 3.0, the timer will be decremented by 3 every second.
|0.0
|-
|-
| FireSupportTimerRate || float || Daruk's Protection cooldown timer tick multiplier in Hyrule Castle || 0.0
|FireSupportTimerRate
|float
|Daruk's Protection cooldown timer tick multiplier in Hyrule Castle
|0.0
|-
|-
| ElectricSupportTimerRate || float || Urbosa's Fury cooldown timer tick multiplier in Hyrule Castle || 0.0
|ElectricSupportTimerRate
|float
|Urbosa's Fury cooldown timer tick multiplier in Hyrule Castle
|0.0
|-
|-
| WaterSupportTimerRate || float || Mipha's Grace cooldown timer tick multiplier in Hyrule Castle || 0.0
|WaterSupportTimerRate
|float
|Mipha's Grace cooldown timer tick multiplier in Hyrule Castle
|0.0
|-
|-
| ChemicalInvalidTime || float || - || 0.0
|ChemicalInvalidTime
|float
| -
|0.0
|-
|-
| AutoDashUpTime || float || - || 0.0
|AutoDashUpTime
|float
| -
|0.0
|-
|-
| AutoDashUpAngle || float || - || 0.0
|AutoDashUpAngle
|float
| -
|0.0
|-
|-
| ClimbRestartHeight || float || - || 0.0
|ClimbRestartHeight
|float
| -
|0.0
|-
|-
| ClimbRestartTime || float || - || 0.0
|ClimbRestartTime
|float
| -
|0.0
|-
|-
| PushNoticeLookTime || float || - || 0.0
|PushNoticeLookTime
|float
| -
|0.0
|-
|-
| EnergyUseSmall || float || - || 0.0
|EnergyUseSmall
|float
| -
|0.0
|-
|-
| EnergyUseLarge || float || - || 0.0
|EnergyUseLarge
|float
| -
|0.0
|-
|-
| NoEnergyDashInterval || float || - || 0.0
|NoEnergyDashInterval
|float
| -
|0.0
|-
|-
| GuardableAngle || float || - || 0.0
|GuardableAngle
|float
| -
|0.0
|-
|-
| StickMaxInStore || float || - || 0.0
|StickMaxInStore
|float
| -
|0.0
|-
|-
| LookContinueTime || float || - || 0.0
|LookContinueTime
|float
| -
|0.0
|-
|-
| PostureContinueTime || float || - || 0.0
|PostureContinueTime
|float
| -
|0.0
|-
|-
| ItemUseModelAlpha || float || - || 0.0
|ItemUseModelAlpha
|float
| -
|0.0
|-
|-
| LadderCheckSide || float || - || 0.0
|LadderCheckSide
|float
| -
|0.0
|-
|-
| LadderCheckDist || float || - || 0.0
|LadderCheckDist
|float
| -
|0.0
|-
|-
| NoDeathDamageBase || int || - || 0
|NoDeathDamageBase
|int
| -
|0
|-
|-
| NoDeathDamageAdd || int || - || 0
|NoDeathDamageAdd
|int
| -
|0
|-
|-
| ArmorCompSwimEnergyRate || float || - || 0.0
|ArmorCompSwimEnergyRate
|float
| -
|0.0
|-
|-
| ArmorCompRegistElecFrame || float || - || 0.0
|ArmorCompRegistElecFrame
|float
| -
|0.0
|-
|-
| ArmorCompNightSpeedRate || float || - || 0.0
|ArmorCompNightSpeedRate
|float
| -
|0.0
|-
|-
| ArmorCompClimbJumpEnergyRate || float || - || 0.0
|ArmorCompClimbJumpEnergyRate
|float
| -
|0.0
|-
|-
| ArmorCompPlusDropRate || float || - || 0.0
|ArmorCompPlusDropRate
|float
| -
|0.0
|-
|-
| ArmorCompWeaponBrakeRate || float || - || 0.0
|ArmorCompWeaponBrakeRate
|float
| -
|0.0
|-
|-
| ArmorCompSwordBeamAttackRate || float || - || 0.0
|ArmorCompSwordBeamAttackRate
|float
| -
|0.0
|-
|-
| ArmorCompAncientAttackRate || float || - || 1.0
|ArmorCompAncientAttackRate
|float
| -
|1.0
|-
|-
| ArmorCompBoneAttackRate || float || - || 1.0
|ArmorCompBoneAttackRate
|float
| -
|1.0
|-
|-
| ArmorCompTerrorLevel || float || - || 0.0
|ArmorCompTerrorLevel
|float
| -
|0.0
|-
|-
| ArmorCompTerrorRadius || float || - || 0.0
|ArmorCompTerrorRadius
|float
| -
|0.0
|-
|-
| ArmorCompNakedSwimSpeedRate || float || - || 0.0
|ArmorCompNakedSwimSpeedRate
|float
| -
|0.0
|-
|-
| ArmorCompNakedSwimAnimeRate || float || - || 0.0
|ArmorCompNakedSwimAnimeRate
|float
| -
|0.0
|-
|-
| ArmorCompNakedSwimEnergyRate || float || - || 0.0
|ArmorCompNakedSwimEnergyRate
|float
| -
|0.0
|-
|-
| ArmorAncientAttackRate || float || - || 1.0
|ArmorAncientAttackRate
|float
| -
|1.0
|-
|-
| SupportWindNum || int || - || 0
|SupportWindNum
|int
| -
|0
|-
|-
| SupportElectricNum || int || - || 0
|SupportElectricNum
|int
| -
|0
|-
|-
| SupportElectricEnergy || float || - || 0.0
|SupportElectricEnergy
|float
| -
|0.0
|-
|-
| SupportFireNum || int || - || 0
|SupportFireNum
|int
| -
|0
|-
|-
| SupportWaterLifeAdd || int || - || 0
|SupportWaterLifeAdd
|int
| -
|0
|-
|-
| SupportWaterEnergyAdd || float || - || 0.0
|SupportWaterEnergyAdd
|float
| -
|0.0
|-
|-
| StickRInputFrame || float || - || 0.0
|StickRInputFrame
|float
| -
|0.0
|-
|-
| DiffAngleFromLookVec || float || - || 0.0
|DiffAngleFromLookVec
|float
| -
|0.0
|-
|-
| LookPosOffset || float || - || 0.0
|LookPosOffset
|float
| -
|0.0
|-
|-
| LookFixAngle || float || - || 0.0
|LookFixAngle
|float
| -
|0.0
|-
|-
| LookContinueTimeToCamera || float || - || 0.0
|LookContinueTimeToCamera
|float
| -
|0.0
|-
|-
| CutKnockBackNoCrrDist || float || - || 0.0
|CutKnockBackNoCrrDist
|float
| -
|0.0
|-
|-
| WaitUnsteadyApplyVel || float || - || 0.0
|WaitUnsteadyApplyVel
|float
| -
|0.0
|-
|-
| CurseAddWeight || float || - || 0.0
|CurseAddWeight
|float
| -
|0.0
|-
|-
| RoofCrashVel || float || - || 0.0
|RoofCrashVel
|float
| -
|0.0
|-
|-
| CutJumpInvalidTime || float || - || 0.0
|CutJumpInvalidTime
|float
| -
|0.0
|-
|-
| WaterDepthInGrudge || float || - || 0.0
|WaterDepthInGrudge
|float
| -
|0.0
|-
|-
| LargeHorseLegBendAngY || float || - || 0.0
|LargeHorseLegBendAngY
|float
| -
|0.0
|-
|-
| LargeHorseLegBendAngX || float || - || 0.0
|LargeHorseLegBendAngX
|float
| -
|0.0
|-
|-
| LargeHorseLegBendFrame || float || - || 0.0
|LargeHorseLegBendFrame
|float
| -
|0.0
|-
|-
| NoMaskPauseWaterHeight || float || - || 0.0
|NoMaskPauseWaterHeight
|float
| -
|0.0
|-
|-
| LookAtThreshold || float || - || 0.0
|LookAtThreshold
|float
| -
|0.0
|-
|-
|}
|}


== Camera ==
== Camera ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| DefaultConnectScaleAfterEvent || float || - || 1.0
|DefaultConnectScaleAfterEvent
|float
| -
|1.0
|-
|-
| LatConnectRateAfterEvent || float || - || 1.5
|LatConnectRateAfterEvent
|float
| -
|1.5
|-
|-
| LngConnectRateAfterEvent || float || - || 0.75
|LngConnectRateAfterEvent
|float
| -
|0.75
|-
|-
| DistConnectRateAfterEvent || float || - || 3.0
|DistConnectRateAfterEvent
|float
| -
|3.0
|-
|-
| FovyConnectRateAfterEvent || float || - || 0.0
|FovyConnectRateAfterEvent
|float
| -
|0.0
|-
|-
| ConnectAfterEventMin || float || - || 30.0
|ConnectAfterEventMin
|float
| -
|30.0
|-
|-
| ConnectAfterEventMax || float || - || 1000.0
|ConnectAfterEventMax
|float
| -
|1000.0
|-
|-
| RoofGradientNearHighWeight || float || - || 0.0
|RoofGradientNearHighWeight
|float
| -
|0.0
|-
|-
| RoofGradientFarHighWeight || float || - || 0.0
|RoofGradientFarHighWeight
|float
| -
|0.0
|-
|-
| RoofGradientNearLowWeight || float || - || 0.0
|RoofGradientNearLowWeight
|float
| -
|0.0
|-
|-
| RoofGradientFarLowWeight || float || - || 0.0
|RoofGradientFarLowWeight
|float
| -
|0.0
|-
|-
|}
|}


== Grab ==
== Grab ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| Slot0Node || str32 || - ||  
|Slot0Node
|str32
| -
|
|-
|-
| Slot1Node || str32 || - ||  
|Slot1Node
|str32
| -
|
|-
|-
| Slot2Node || str32 || - ||  
|Slot2Node
|str32
| -
|
|-
|-
| Slot3Node || str32 || - ||  
|Slot3Node
|str32
| -
|
|-
|-
| Slot4Node || str32 || - ||  
|Slot4Node
|str32
| -
|
|-
|-
| Slot5Node || str32 || - ||  
|Slot5Node
|str32
| -
|
|-
|-
| Slot0PodNode || str32 || - ||  
|Slot0PodNode
|str32
| -
|
|-
|-
| Slot1PodNode || str32 || - ||  
|Slot1PodNode
|str32
| -
|
|-
|-
| Slot2PodNode || str32 || - ||  
|Slot2PodNode
|str32
| -
|
|-
|-
| Slot3PodNode || str32 || - ||  
|Slot3PodNode
|str32
| -
|
|-
|-
| Slot4PodNode || str32 || - ||  
|Slot4PodNode
|str32
| -
|
|-
|-
| Slot5PodNode || str32 || - ||  
|Slot5PodNode
|str32
| -
|
|-
|-
|}
|}


== Armor ==
== Armor ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| StarNum || int || - || 0
|StarNum
|int
| -
|0
|-
|-
| DefenceAddLevel || int || - || 0
|DefenceAddLevel
|int
| -
|0
|-
|-
| WindScaleMesh || str32 || - ||  
|WindScaleMesh
|str32
| -
|
|-
|-
| WindScale || float || - || 0.0
|WindScale
|float
| -
|0.0
|-
|-
| NextRankName || str64 || - ||  
|NextRankName
|str64
| -
|
|-
|-
| AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|AffectTransOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|AffectRotOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|}
|}


== ArmorEffect ==
== ArmorEffect ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| EffectType || str32 || - || None
|EffectType
|str32
| -
|None
|-
|-
| EffectLevel || int || - || 0
|EffectLevel
|int
| -
|0
|-
|-
| AncientPowUp || bool || - || False
|AncientPowUp
|bool
| -
|False
|-
|-
| EnableClimbWaterfall || bool || - || False
|EnableClimbWaterfall
|bool
| -
|False
|-
|-
| EnableSpinAttack || bool || - || False
|EnableSpinAttack
|bool
| -
|False
|-
|-
|}
|}


== ArmorHead ==
== ArmorHead ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| EarRotate || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EarRotate
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| MantleType || int || - || 0
|MantleType
|int
| -
|0
|-
|-
| MaskType || str32 || - ||  
|MaskType
|str32
| -
|
|-
|-
|}
|}


== ArmorUpper ==
== ArmorUpper ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| IsDispOffPorch || bool || - || False
|IsDispOffPorch
|bool
| -
|False
|-
|-
| ShiekerStoneTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|ShiekerStoneTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| ShiekerStoneRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|ShiekerStoneRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| DisableSelfMantle || bool || - || False
|DisableSelfMantle
|bool
| -
|False
|-
|-
| UseMantleType || int || - || 0
|UseMantleType
|int
| -
|0
|-
|-
|}
|}


== ShiekerStone ==
== ShiekerStone ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| NodeNameWithWaist || str32 || - || Pod_C
|NodeNameWithWaist
|str32
| -
|Pod_C
|-
|-
| TransOffsetWithWaist || vec3 || - || Vec3(x=0.125, y=0.0, z=-0.017000000923871994)
|TransOffsetWithWaist
|vec3
| -
|Vec3(x=0.125, y=0.0, z=-0.017000000923871994)
|-
|-
| RotOffsetWithWaist || vec3 || - || Vec3(x=2.0, y=184.0, z=-3.0)
|RotOffsetWithWaist
|vec3
| -
|Vec3(x=2.0, y=184.0, z=-3.0)
|-
|-
| NodeNameWithHand || str32 || - || Weapon_L
|NodeNameWithHand
|str32
| -
|Weapon_L
|-
|-
| TransOffsetWithHand || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|TransOffsetWithHand
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| RotOffsetWithHand || vec3 || - || Vec3(x=180.0, y=180.0, z=0.0)
|RotOffsetWithHand
|vec3
| -
|Vec3(x=180.0, y=180.0, z=0.0)
|-
|-
|}
|}


== SeriesArmor ==
== SeriesArmor ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| SeriesType || str32 || - ||  
|SeriesType
|str32
| -
|
|-
|-
| EnableCompBonus || bool || - || False
|EnableCompBonus
|bool
| -
|False
|-
|-
|}
|}


== Liftable ==
== Liftable ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| LiftType || str32 || - ||  
|LiftType
|str32
| -
|
|-
|-
| ThrownMass || int || - || 10
|ThrownMass
|int
| -
|10
|-
|-
| ThrownRotSpd || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|ThrownRotSpd
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| LiftPosOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|LiftPosOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| LiftRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|LiftRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| LiftRotFrame || int || - || 10
|LiftRotFrame
|int
| -
|10
|-
|-
| AddLiftRotOffsetList || str || - ||  
|AddLiftRotOffsetList
|str
| -
|
|-
|-
| ChaseLiftRotOffset || bool || - || False
|ChaseLiftRotOffset
|bool
| -
|False
|-
|-
| LiftCenterOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|LiftCenterOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| PutPosOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.5)
|PutPosOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.5)
|-
|-
| PutRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|PutRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| PutRotFrame || int || - || 10
|PutRotFrame
|int
| -
|10
|-
|-
| AddPutRotOffsetList || str || - ||  
|AddPutRotOffsetList
|str
| -
|
|-
|-
| IsUpdateOffsetEachFrame || bool || - || False
|IsUpdateOffsetEachFrame
|bool
| -
|False
|-
|-
| IsUse2MassConstraintMode || bool || - || True
|IsUse2MassConstraintMode
|bool
| -
|True
|-
|-
| IsSetChemicalParent || bool || - || True
|IsSetChemicalParent
|bool
| -
|True
|-
|-
| DisableFreezeLift || bool || - || False
|DisableFreezeLift
|bool
| -
|False
|-
|-
| DisableBurnLift || bool || - || False
|DisableBurnLift
|bool
| -
|False
|-
|-
| ThrowReactionLevel || int || - || -1
|ThrowReactionLevel
|int
| -
| -1
|-
|-
|}
|}


== Item ==
== Item ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| PlayerUseItem || bool || - || False
|PlayerUseItem
|bool
| -
|False
|-
|-
| SellingPrice || int || - || -1
|SellingPrice
|int
| -
| -1
|-
|-
| BuyingPrice || int || - || -1
|BuyingPrice
|int
| -
| -1
|-
|-
| CreatingPrice || int || - || -1
|CreatingPrice
|int
| -
| -1
|-
|-
| StainColor || int || - || -1
|StainColor
|int
| -
| -1
|-
|-
| SaleRevivalCount || int || - || -1
|SaleRevivalCount
|int
| -
| -1
|-
|-
| UseIconActorName || str64 || - ||  
|UseIconActorName
|str64
| -
|
|-
|-
|}
|}


== Rupee ==
== Rupee ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| RupeeValue || int || - || 1
|RupeeValue
|int
| -
|1
|-
|-
|}
|}


== Arrow ==
== Arrow ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| ArrowNum || int || - || 0
|ArrowNum
|int
| -
|0
|-
|-
| DeleteTime || int || - || 0
|DeleteTime
|int
| -
|0
|-
|-
| DeleteTimeWithChemical || int || - || 0
|DeleteTimeWithChemical
|int
| -
|0
|-
|-
| EnemyShootNumForDelete || int || - || 0
|EnemyShootNumForDelete
|int
| -
|0
|-
|-
| ArrowDeletePer || int || - || 0
|ArrowDeletePer
|int
| -
|0
|-
|-
| ExtraDamage || int || - || 0
|ExtraDamage
|int
| -
|0
|-
|-
|}
|}


== Bullet ==
== Bullet ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| NoHitParent || bool || - || True
|NoHitParent
|bool
| -
|True
|-
|-
| IsLimitCount || bool || - || False
|IsLimitCount
|bool
| -
|False
|-
|-
|}
|}


== CureItem ==
== CureItem ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| HitPointRecover || int || - || 0
|HitPointRecover
|int
| -
|0
|-
|-
| EffectType || str32 || - || None
|EffectType
|str32
| -
|None
|-
|-
| EffectLevel || int || - || 0
|EffectLevel
|int
| -
|0
|-
|-
| EffectiveTime || int || - || 0
|EffectiveTime
|int
| -
|0
|-
|-
|}
|}


== CookSpice ==
== CookSpice ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| BoostHitPointRecover || int || - || 0
|BoostHitPointRecover
|int
| -
|0
|-
|-
| BoostEffectiveTime || int || - || 0
|BoostEffectiveTime
|int
| -
|0
|-
|-
| BoostSuccessRate || int || - || 0
|BoostSuccessRate
|int
| -
|0
|-
|-
| BoostMaxHeartLevel || int || - || 0
|BoostMaxHeartLevel
|int
| -
|0
|-
|-
| BoostStaminaLevel || int || - || 0
|BoostStaminaLevel
|int
| -
|0
|-
|-
|}
|}


== LumberjackTree ==
== LumberjackTree ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| ImpulseThreshold || float || - || 100.0
|ImpulseThreshold
|float
| -
|100.0
|-
|-
| IsValid || bool || - || False
|IsValid
|bool
| -
|False
|-
|-
| StumpName || str64 || - ||  
|StumpName
|str64
| -
|
|-
|-
| TrunkName || str64 || - ||  
|TrunkName
|str64
| -
|
|-
|-
| WeaponWoodName || str64 || - ||  
|WeaponWoodName
|str64
| -
|
|-
|-
| BranchName || str64 || - ||  
|BranchName
|str64
| -
|
|-
|-
|}
|}


== Npc ==
== Npc ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| IsReactNakedPlayer || bool || - || False
|IsReactNakedPlayer
|bool
| -
|False
|-
|-
| UseAutoLabel || bool || - || True
|UseAutoLabel
|bool
| -
|True
|-
|-
| IsOffPodFromWeapon || bool || - || False
|IsOffPodFromWeapon
|bool
| -
|False
|-
|-
| IsRunRainWhenGoToSleep || bool || - || True
|IsRunRainWhenGoToSleep
|bool
| -
|True
|-
|-
| IsWalkUnderShelterFromRain || bool || - || True
|IsWalkUnderShelterFromRain
|bool
| -
|True
|-
|-
| IsSlowWalkOnSandAndSnow || bool || - || False
|IsSlowWalkOnSandAndSnow
|bool
| -
|False
|-
|-
| IsAlwaysCounterPlayerAttack || bool || - || False
|IsAlwaysCounterPlayerAttack
|bool
| -
|False
|-
|-
| IsNotTurnDetect || bool || - || False
|IsNotTurnDetect
|bool
| -
|False
|-
|-
| IsNotEscapeFromTerror || bool || - || False
|IsNotEscapeFromTerror
|bool
| -
|False
|-
|-
| TolerantTime || int || - || 20
|TolerantTime
|int
| -
|20
|-
|-
| TolerantCount || int || - || 10
|TolerantCount
|int
| -
|10
|-
|-
| CounterRate || int || - || 30
|CounterRate
|int
| -
|30
|-
|-
| ChangeSearchModeFlagName || str32 || - ||  
|ChangeSearchModeFlagName
|str32
| -
|
|-
|-
| OnFlagWhenDelete || str32 || - ||  
|OnFlagWhenDelete
|str32
| -
|
|-
|-
| OffFlagWhenDelete || str32 || - ||  
|OffFlagWhenDelete
|str32
| -
|
|-
|-
|}
|}


== NpcEquipment ==
== NpcEquipment ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| IsSetWeaponTypeWhenEquip || bool || - || False
|IsSetWeaponTypeWhenEquip
|bool
| -
|False
|-
|-
| EquipName1 || str64 || - ||  
|EquipName1
|str64
| -
|
|-
|-
| Scale1 || float || - || 1.0
|Scale1
|float
| -
|1.0
|-
|-
| HoldTransOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|HoldTransOffset1
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| HoldRotOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|HoldRotOffset1
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EquipTransOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EquipTransOffset1
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EquipRotOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EquipRotOffset1
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EquipName2 || str64 || - ||  
|EquipName2
|str64
| -
|
|-
|-
| Scale2 || float || - || 1.0
|Scale2
|float
| -
|1.0
|-
|-
| HoldTransOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|HoldTransOffset2
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| HoldRotOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|HoldRotOffset2
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EquipTransOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EquipTransOffset2
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EquipRotOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EquipRotOffset2
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EquipName3 || str64 || - ||  
|EquipName3
|str64
| -
|
|-
|-
| Scale3 || float || - || 1.0
|Scale3
|float
| -
|1.0
|-
|-
| HoldTransOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|HoldTransOffset3
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| HoldRotOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|HoldRotOffset3
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EquipTransOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EquipTransOffset3
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EquipRotOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EquipRotOffset3
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EquipName4 || str64 || - ||  
|EquipName4
|str64
| -
|
|-
|-
| Scale4 || float || - || 1.0
|Scale4
|float
| -
|1.0
|-
|-
| HoldTransOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|HoldTransOffset4
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| HoldRotOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|HoldRotOffset4
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EquipTransOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EquipTransOffset4
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EquipRotOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EquipRotOffset4
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|}
|}


== Zora ==
== Zora ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| InWaterDepth || float || - || 0.5
|InWaterDepth
|float
| -
|0.5
|-
|-
| FloatDepth || float || - || 1.35
|FloatDepth
|float
| -
|1.35
|-
|-
| FloatRadius || float || - || 0.02
|FloatRadius
|float
| -
|0.02
|-
|-
| FloatCycleTime || float || - || 60.0
|FloatCycleTime
|float
| -
|60.0
|-
|-
| ChangeDepthSpeed || float || - || 0.066
|ChangeDepthSpeed
|float
| -
|0.066
|-
|-
|}
|}


== Traveler ==
== Traveler ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| AppearGameDataName || str64 || - ||  
|AppearGameDataName
|str64
| -
|
|-
|-
| DeleteGameDataName || str64 || - ||  
|DeleteGameDataName
|str64
| -
|
|-
|-
| RouteType || str32 || - ||  
|RouteType
|str32
| -
|
|-
|-
| RideHorseName || str64 || - ||  
|RideHorseName
|str64
| -
|
|-
|-
| IsLeadHorse || bool || - || False
|IsLeadHorse
|bool
| -
|False
|-
|-
| HorseGearLevel || int || - || -1
|HorseGearLevel
|int
| -
| -1
|-
|-
| RoutePoint0Name || str32 || - ||  
|RoutePoint0Name
|str32
| -
|
|-
|-
| RoutePoint0to1EntryPoint || str256 || - ||  
|RoutePoint0to1EntryPoint
|str256
| -
|
|-
|-
| RoutePoint0to1WaitFrame || float || - || 0.0
|RoutePoint0to1WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint0to1Schedule || str32 || - ||  
|RoutePoint0to1Schedule
|str32
| -
|
|-
|-
| RoutePoint0to1MoveAS || str32 || - ||  
|RoutePoint0to1MoveAS
|str32
| -
|
|-
|-
| RoutePoint0to1WaitAS || str32 || - ||  
|RoutePoint0to1WaitAS
|str32
| -
|
|-
|-
| RoutePoint1to0EntryPoint || str256 || - ||  
|RoutePoint1to0EntryPoint
|str256
| -
|
|-
|-
| RoutePoint1to0WaitFrame || float || - || 0.0
|RoutePoint1to0WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint1to0Schedule || str32 || - ||  
|RoutePoint1to0Schedule
|str32
| -
|
|-
|-
| RoutePoint1to0MoveAS || str32 || - ||  
|RoutePoint1to0MoveAS
|str32
| -
|
|-
|-
| RoutePoint1to0WaitAS || str32 || - ||  
|RoutePoint1to0WaitAS
|str32
| -
|
|-
|-
| RoutePoint1Name || str32 || - ||  
|RoutePoint1Name
|str32
| -
|
|-
|-
| RoutePoint1to2EntryPoint || str256 || - ||  
|RoutePoint1to2EntryPoint
|str256
| -
|
|-
|-
| RoutePoint1to2WaitFrame || float || - || 0.0
|RoutePoint1to2WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint1to2Schedule || str32 || - ||  
|RoutePoint1to2Schedule
|str32
| -
|
|-
|-
| RoutePoint1to2MoveAS || str32 || - ||  
|RoutePoint1to2MoveAS
|str32
| -
|
|-
|-
| RoutePoint1to2WaitAS || str32 || - ||  
|RoutePoint1to2WaitAS
|str32
| -
|
|-
|-
| RoutePoint2to1EntryPoint || str256 || - ||  
|RoutePoint2to1EntryPoint
|str256
| -
|
|-
|-
| RoutePoint2to1WaitFrame || float || - || 0.0
|RoutePoint2to1WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint2to1Schedule || str32 || - ||  
|RoutePoint2to1Schedule
|str32
| -
|
|-
|-
| RoutePoint2to1MoveAS || str32 || - ||  
|RoutePoint2to1MoveAS
|str32
| -
|
|-
|-
| RoutePoint2to1WaitAS || str32 || - ||  
|RoutePoint2to1WaitAS
|str32
| -
|
|-
|-
| RoutePoint2Name || str32 || - ||  
|RoutePoint2Name
|str32
| -
|
|-
|-
| RoutePoint2to3EntryPoint || str256 || - ||  
|RoutePoint2to3EntryPoint
|str256
| -
|
|-
|-
| RoutePoint2to3WaitFrame || float || - || 0.0
|RoutePoint2to3WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint2to3Schedule || str32 || - ||  
|RoutePoint2to3Schedule
|str32
| -
|
|-
|-
| RoutePoint2to3MoveAS || str32 || - ||  
|RoutePoint2to3MoveAS
|str32
| -
|
|-
|-
| RoutePoint2to3WaitAS || str32 || - ||  
|RoutePoint2to3WaitAS
|str32
| -
|
|-
|-
| RoutePoint3to2EntryPoint || str256 || - ||  
|RoutePoint3to2EntryPoint
|str256
| -
|
|-
|-
| RoutePoint3to2WaitFrame || float || - || 0.0
|RoutePoint3to2WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint3to2Schedule || str32 || - ||  
|RoutePoint3to2Schedule
|str32
| -
|
|-
|-
| RoutePoint3to2MoveAS || str32 || - ||  
|RoutePoint3to2MoveAS
|str32
| -
|
|-
|-
| RoutePoint3to2WaitAS || str32 || - ||  
|RoutePoint3to2WaitAS
|str32
| -
|
|-
|-
| RoutePoint3Name || str32 || - ||  
|RoutePoint3Name
|str32
| -
|
|-
|-
| RoutePoint3to4EntryPoint || str256 || - ||  
|RoutePoint3to4EntryPoint
|str256
| -
|
|-
|-
| RoutePoint3to4WaitFrame || float || - || 0.0
|RoutePoint3to4WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint3to4Schedule || str32 || - ||  
|RoutePoint3to4Schedule
|str32
| -
|
|-
|-
| RoutePoint3to4MoveAS || str32 || - ||  
|RoutePoint3to4MoveAS
|str32
| -
|
|-
|-
| RoutePoint3to4WaitAS || str32 || - ||  
|RoutePoint3to4WaitAS
|str32
| -
|
|-
|-
| RoutePoint4to3EntryPoint || str256 || - ||  
|RoutePoint4to3EntryPoint
|str256
| -
|
|-
|-
| RoutePoint4to3WaitFrame || float || - || 0.0
|RoutePoint4to3WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint4to3Schedule || str32 || - ||  
|RoutePoint4to3Schedule
|str32
| -
|
|-
|-
| RoutePoint4to3MoveAS || str32 || - ||  
|RoutePoint4to3MoveAS
|str32
| -
|
|-
|-
| RoutePoint4to3WaitAS || str32 || - ||  
|RoutePoint4to3WaitAS
|str32
| -
|
|-
|-
| RoutePoint4Name || str32 || - ||  
|RoutePoint4Name
|str32
| -
|
|-
|-
| RoutePoint4to5EntryPoint || str256 || - ||  
|RoutePoint4to5EntryPoint
|str256
| -
|
|-
|-
| RoutePoint4to5WaitFrame || float || - || 0.0
|RoutePoint4to5WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint4to5Schedule || str32 || - ||  
|RoutePoint4to5Schedule
|str32
| -
|
|-
|-
| RoutePoint4to5MoveAS || str32 || - ||  
|RoutePoint4to5MoveAS
|str32
| -
|
|-
|-
| RoutePoint4to5WaitAS || str32 || - ||  
|RoutePoint4to5WaitAS
|str32
| -
|
|-
|-
| RoutePoint5to4EntryPoint || str256 || - ||  
|RoutePoint5to4EntryPoint
|str256
| -
|
|-
|-
| RoutePoint5to4WaitFrame || float || - || 0.0
|RoutePoint5to4WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint5to4Schedule || str32 || - ||  
|RoutePoint5to4Schedule
|str32
| -
|
|-
|-
| RoutePoint5to4MoveAS || str32 || - ||  
|RoutePoint5to4MoveAS
|str32
| -
|
|-
|-
| RoutePoint5to4WaitAS || str32 || - ||  
|RoutePoint5to4WaitAS
|str32
| -
|
|-
|-
| RoutePoint5Name || str32 || - ||  
|RoutePoint5Name
|str32
| -
|
|-
|-
| RoutePoint5to6EntryPoint || str256 || - ||  
|RoutePoint5to6EntryPoint
|str256
| -
|
|-
|-
| RoutePoint5to6WaitFrame || float || - || 0.0
|RoutePoint5to6WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint5to6Schedule || str32 || - ||  
|RoutePoint5to6Schedule
|str32
| -
|
|-
|-
| RoutePoint5to6MoveAS || str32 || - ||  
|RoutePoint5to6MoveAS
|str32
| -
|
|-
|-
| RoutePoint5to6WaitAS || str32 || - ||  
|RoutePoint5to6WaitAS
|str32
| -
|
|-
|-
| RoutePoint6to5EntryPoint || str256 || - ||  
|RoutePoint6to5EntryPoint
|str256
| -
|
|-
|-
| RoutePoint6to5WaitFrame || float || - || 0.0
|RoutePoint6to5WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint6to5Schedule || str32 || - ||  
|RoutePoint6to5Schedule
|str32
| -
|
|-
|-
| RoutePoint6to5MoveAS || str32 || - ||  
|RoutePoint6to5MoveAS
|str32
| -
|
|-
|-
| RoutePoint6to5WaitAS || str32 || - ||  
|RoutePoint6to5WaitAS
|str32
| -
|
|-
|-
| RoutePoint6Name || str32 || - ||  
|RoutePoint6Name
|str32
| -
|
|-
|-
| RoutePoint6to7EntryPoint || str256 || - ||  
|RoutePoint6to7EntryPoint
|str256
| -
|
|-
|-
| RoutePoint6to7WaitFrame || float || - || 0.0
|RoutePoint6to7WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint6to7Schedule || str32 || - ||  
|RoutePoint6to7Schedule
|str32
| -
|
|-
|-
| RoutePoint6to7MoveAS || str32 || - ||  
|RoutePoint6to7MoveAS
|str32
| -
|
|-
|-
| RoutePoint6to7WaitAS || str32 || - ||  
|RoutePoint6to7WaitAS
|str32
| -
|
|-
|-
| RoutePoint7to6EntryPoint || str256 || - ||  
|RoutePoint7to6EntryPoint
|str256
| -
|
|-
|-
| RoutePoint7to6WaitFrame || float || - || 0.0
|RoutePoint7to6WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint7to6Schedule || str32 || - ||  
|RoutePoint7to6Schedule
|str32
| -
|
|-
|-
| RoutePoint7to6MoveAS || str32 || - ||  
|RoutePoint7to6MoveAS
|str32
| -
|
|-
|-
| RoutePoint7to6WaitAS || str32 || - ||  
|RoutePoint7to6WaitAS
|str32
| -
|
|-
|-
| RoutePoint7Name || str32 || - ||  
|RoutePoint7Name
|str32
| -
|
|-
|-
| RoutePoint7to8EntryPoint || str256 || - ||  
|RoutePoint7to8EntryPoint
|str256
| -
|
|-
|-
| RoutePoint7to8WaitFrame || float || - || 0.0
|RoutePoint7to8WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint7to8Schedule || str32 || - ||  
|RoutePoint7to8Schedule
|str32
| -
|
|-
|-
| RoutePoint7to8MoveAS || str32 || - ||  
|RoutePoint7to8MoveAS
|str32
| -
|
|-
|-
| RoutePoint7to8WaitAS || str32 || - ||  
|RoutePoint7to8WaitAS
|str32
| -
|
|-
|-
| RoutePoint8to7EntryPoint || str256 || - ||  
|RoutePoint8to7EntryPoint
|str256
| -
|
|-
|-
| RoutePoint8to7WaitFrame || float || - || 0.0
|RoutePoint8to7WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint8to7Schedule || str32 || - ||  
|RoutePoint8to7Schedule
|str32
| -
|
|-
|-
| RoutePoint8to7MoveAS || str32 || - ||  
|RoutePoint8to7MoveAS
|str32
| -
|
|-
|-
| RoutePoint8to7WaitAS || str32 || - ||  
|RoutePoint8to7WaitAS
|str32
| -
|
|-
|-
| RoutePoint8Name || str32 || - ||  
|RoutePoint8Name
|str32
| -
|
|-
|-
| RoutePoint8to9EntryPoint || str256 || - ||  
|RoutePoint8to9EntryPoint
|str256
| -
|
|-
|-
| RoutePoint8to9WaitFrame || float || - || 0.0
|RoutePoint8to9WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint8to9Schedule || str32 || - ||  
|RoutePoint8to9Schedule
|str32
| -
|
|-
|-
| RoutePoint8to9MoveAS || str32 || - ||  
|RoutePoint8to9MoveAS
|str32
| -
|
|-
|-
| RoutePoint8to9WaitAS || str32 || - ||  
|RoutePoint8to9WaitAS
|str32
| -
|
|-
|-
| RoutePoint9to8EntryPoint || str256 || - ||  
|RoutePoint9to8EntryPoint
|str256
| -
|
|-
|-
| RoutePoint9to8WaitFrame || float || - || 0.0
|RoutePoint9to8WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint9to8Schedule || str32 || - ||  
|RoutePoint9to8Schedule
|str32
| -
|
|-
|-
| RoutePoint9to8MoveAS || str32 || - ||  
|RoutePoint9to8MoveAS
|str32
| -
|
|-
|-
| RoutePoint9to8WaitAS || str32 || - ||  
|RoutePoint9to8WaitAS
|str32
| -
|
|-
|-
| RoutePoint9Name || str32 || - ||  
|RoutePoint9Name
|str32
| -
|
|-
|-
| RoutePoint9to10EntryPoint || str256 || - ||  
|RoutePoint9to10EntryPoint
|str256
| -
|
|-
|-
| RoutePoint9to10WaitFrame || float || - || 0.0
|RoutePoint9to10WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint9to10Schedule || str32 || - ||  
|RoutePoint9to10Schedule
|str32
| -
|
|-
|-
| RoutePoint9to10MoveAS || str32 || - ||  
|RoutePoint9to10MoveAS
|str32
| -
|
|-
|-
| RoutePoint9to10WaitAS || str32 || - ||  
|RoutePoint9to10WaitAS
|str32
| -
|
|-
|-
| RoutePoint10to9EntryPoint || str256 || - ||  
|RoutePoint10to9EntryPoint
|str256
| -
|
|-
|-
| RoutePoint10to9WaitFrame || float || - || 0.0
|RoutePoint10to9WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint10to9Schedule || str32 || - ||  
|RoutePoint10to9Schedule
|str32
| -
|
|-
|-
| RoutePoint10to9MoveAS || str32 || - ||  
|RoutePoint10to9MoveAS
|str32
| -
|
|-
|-
| RoutePoint10to9WaitAS || str32 || - ||  
|RoutePoint10to9WaitAS
|str32
| -
|
|-
|-
| RoutePoint10Name || str32 || - ||  
|RoutePoint10Name
|str32
| -
|
|-
|-
| RoutePoint10to11EntryPoint || str256 || - ||  
|RoutePoint10to11EntryPoint
|str256
| -
|
|-
|-
| RoutePoint10to11WaitFrame || float || - || 0.0
|RoutePoint10to11WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint10to11Schedule || str32 || - ||  
|RoutePoint10to11Schedule
|str32
| -
|
|-
|-
| RoutePoint10to11MoveAS || str32 || - ||  
|RoutePoint10to11MoveAS
|str32
| -
|
|-
|-
| RoutePoint10to11WaitAS || str32 || - ||  
|RoutePoint10to11WaitAS
|str32
| -
|
|-
|-
| RoutePoint11to10EntryPoint || str256 || - ||  
|RoutePoint11to10EntryPoint
|str256
| -
|
|-
|-
| RoutePoint11to10WaitFrame || float || - || 0.0
|RoutePoint11to10WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint11to10Schedule || str32 || - ||  
|RoutePoint11to10Schedule
|str32
| -
|
|-
|-
| RoutePoint11to10MoveAS || str32 || - ||  
|RoutePoint11to10MoveAS
|str32
| -
|
|-
|-
| RoutePoint11to10WaitAS || str32 || - ||  
|RoutePoint11to10WaitAS
|str32
| -
|
|-
|-
| RoutePoint11Name || str32 || - ||  
|RoutePoint11Name
|str32
| -
|
|-
|-
| RoutePoint11to12EntryPoint || str256 || - ||  
|RoutePoint11to12EntryPoint
|str256
| -
|
|-
|-
| RoutePoint11to12WaitFrame || float || - || 0.0
|RoutePoint11to12WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint11to12Schedule || str32 || - ||  
|RoutePoint11to12Schedule
|str32
| -
|
|-
|-
| RoutePoint11to12MoveAS || str32 || - ||  
|RoutePoint11to12MoveAS
|str32
| -
|
|-
|-
| RoutePoint11to12WaitAS || str32 || - ||  
|RoutePoint11to12WaitAS
|str32
| -
|
|-
|-
| RoutePoint12to11EntryPoint || str256 || - ||  
|RoutePoint12to11EntryPoint
|str256
| -
|
|-
|-
| RoutePoint12to11WaitFrame || float || - || 0.0
|RoutePoint12to11WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint12to11Schedule || str32 || - ||  
|RoutePoint12to11Schedule
|str32
| -
|
|-
|-
| RoutePoint12to11MoveAS || str32 || - ||  
|RoutePoint12to11MoveAS
|str32
| -
|
|-
|-
| RoutePoint12to11WaitAS || str32 || - ||  
|RoutePoint12to11WaitAS
|str32
| -
|
|-
|-
| RoutePoint12Name || str32 || - ||  
|RoutePoint12Name
|str32
| -
|
|-
|-
| RoutePoint12to13EntryPoint || str256 || - ||  
|RoutePoint12to13EntryPoint
|str256
| -
|
|-
|-
| RoutePoint12to13WaitFrame || float || - || 0.0
|RoutePoint12to13WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint12to13Schedule || str32 || - ||  
|RoutePoint12to13Schedule
|str32
| -
|
|-
|-
| RoutePoint12to13MoveAS || str32 || - ||  
|RoutePoint12to13MoveAS
|str32
| -
|
|-
|-
| RoutePoint12to13WaitAS || str32 || - ||  
|RoutePoint12to13WaitAS
|str32
| -
|
|-
|-
| RoutePoint13to12EntryPoint || str256 || - ||  
|RoutePoint13to12EntryPoint
|str256
| -
|
|-
|-
| RoutePoint13to12WaitFrame || float || - || 0.0
|RoutePoint13to12WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint13to12Schedule || str32 || - ||  
|RoutePoint13to12Schedule
|str32
| -
|
|-
|-
| RoutePoint13to12MoveAS || str32 || - ||  
|RoutePoint13to12MoveAS
|str32
| -
|
|-
|-
| RoutePoint13to12WaitAS || str32 || - ||  
|RoutePoint13to12WaitAS
|str32
| -
|
|-
|-
| RoutePoint13Name || str32 || - ||  
|RoutePoint13Name
|str32
| -
|
|-
|-
| RoutePoint13to14EntryPoint || str256 || - ||  
|RoutePoint13to14EntryPoint
|str256
| -
|
|-
|-
| RoutePoint13to14WaitFrame || float || - || 0.0
|RoutePoint13to14WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint13to14Schedule || str32 || - ||  
|RoutePoint13to14Schedule
|str32
| -
|
|-
|-
| RoutePoint13to14MoveAS || str32 || - ||  
|RoutePoint13to14MoveAS
|str32
| -
|
|-
|-
| RoutePoint13to14WaitAS || str32 || - ||  
|RoutePoint13to14WaitAS
|str32
| -
|
|-
|-
| RoutePoint14to13EntryPoint || str256 || - ||  
|RoutePoint14to13EntryPoint
|str256
| -
|
|-
|-
| RoutePoint14to13WaitFrame || float || - || 0.0
|RoutePoint14to13WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint14to13Schedule || str32 || - ||  
|RoutePoint14to13Schedule
|str32
| -
|
|-
|-
| RoutePoint14to13MoveAS || str32 || - ||  
|RoutePoint14to13MoveAS
|str32
| -
|
|-
|-
| RoutePoint14to13WaitAS || str32 || - ||  
|RoutePoint14to13WaitAS
|str32
| -
|
|-
|-
| RoutePoint14Name || str32 || - ||  
|RoutePoint14Name
|str32
| -
|
|-
|-
| RoutePoint14to15EntryPoint || str256 || - ||  
|RoutePoint14to15EntryPoint
|str256
| -
|
|-
|-
| RoutePoint14to15WaitFrame || float || - || 0.0
|RoutePoint14to15WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint14to15Schedule || str32 || - ||  
|RoutePoint14to15Schedule
|str32
| -
|
|-
|-
| RoutePoint14to15MoveAS || str32 || - ||  
|RoutePoint14to15MoveAS
|str32
| -
|
|-
|-
| RoutePoint14to15WaitAS || str32 || - ||  
|RoutePoint14to15WaitAS
|str32
| -
|
|-
|-
| RoutePoint15to14EntryPoint || str256 || - ||  
|RoutePoint15to14EntryPoint
|str256
| -
|
|-
|-
| RoutePoint15to14WaitFrame || float || - || 0.0
|RoutePoint15to14WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint15to14Schedule || str32 || - ||  
|RoutePoint15to14Schedule
|str32
| -
|
|-
|-
| RoutePoint15to14MoveAS || str32 || - ||  
|RoutePoint15to14MoveAS
|str32
| -
|
|-
|-
| RoutePoint15to14WaitAS || str32 || - ||  
|RoutePoint15to14WaitAS
|str32
| -
|
|-
|-
| RoutePoint15Name || str32 || - ||  
|RoutePoint15Name
|str32
| -
|
|-
|-
| RoutePoint15to16EntryPoint || str256 || - ||  
|RoutePoint15to16EntryPoint
|str256
| -
|
|-
|-
| RoutePoint15to16WaitFrame || float || - || 0.0
|RoutePoint15to16WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint15to16Schedule || str32 || - ||  
|RoutePoint15to16Schedule
|str32
| -
|
|-
|-
| RoutePoint15to16MoveAS || str32 || - ||  
|RoutePoint15to16MoveAS
|str32
| -
|
|-
|-
| RoutePoint15to16WaitAS || str32 || - ||  
|RoutePoint15to16WaitAS
|str32
| -
|
|-
|-
| RoutePoint16to15EntryPoint || str256 || - ||  
|RoutePoint16to15EntryPoint
|str256
| -
|
|-
|-
| RoutePoint16to15WaitFrame || float || - || 0.0
|RoutePoint16to15WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint16to15Schedule || str32 || - ||  
|RoutePoint16to15Schedule
|str32
| -
|
|-
|-
| RoutePoint16to15MoveAS || str32 || - ||  
|RoutePoint16to15MoveAS
|str32
| -
|
|-
|-
| RoutePoint16to15WaitAS || str32 || - ||  
|RoutePoint16to15WaitAS
|str32
| -
|
|-
|-
| RoutePoint16Name || str32 || - ||  
|RoutePoint16Name
|str32
| -
|
|-
|-
| RoutePoint16to17EntryPoint || str256 || - ||  
|RoutePoint16to17EntryPoint
|str256
| -
|
|-
|-
| RoutePoint16to17WaitFrame || float || - || 0.0
|RoutePoint16to17WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint16to17Schedule || str32 || - ||  
|RoutePoint16to17Schedule
|str32
| -
|
|-
|-
| RoutePoint16to17MoveAS || str32 || - ||  
|RoutePoint16to17MoveAS
|str32
| -
|
|-
|-
| RoutePoint16to17WaitAS || str32 || - ||  
|RoutePoint16to17WaitAS
|str32
| -
|
|-
|-
| RoutePoint17to16EntryPoint || str256 || - ||  
|RoutePoint17to16EntryPoint
|str256
| -
|
|-
|-
| RoutePoint17to16WaitFrame || float || - || 0.0
|RoutePoint17to16WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint17to16Schedule || str32 || - ||  
|RoutePoint17to16Schedule
|str32
| -
|
|-
|-
| RoutePoint17to16MoveAS || str32 || - ||  
|RoutePoint17to16MoveAS
|str32
| -
|
|-
|-
| RoutePoint17to16WaitAS || str32 || - ||  
|RoutePoint17to16WaitAS
|str32
| -
|
|-
|-
| RoutePoint17Name || str32 || - ||  
|RoutePoint17Name
|str32
| -
|
|-
|-
| RoutePoint17to18EntryPoint || str256 || - ||  
|RoutePoint17to18EntryPoint
|str256
| -
|
|-
|-
| RoutePoint17to18WaitFrame || float || - || 0.0
|RoutePoint17to18WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint17to18Schedule || str32 || - ||  
|RoutePoint17to18Schedule
|str32
| -
|
|-
|-
| RoutePoint17to18MoveAS || str32 || - ||  
|RoutePoint17to18MoveAS
|str32
| -
|
|-
|-
| RoutePoint17to18WaitAS || str32 || - ||  
|RoutePoint17to18WaitAS
|str32
| -
|
|-
|-
| RoutePoint18to17EntryPoint || str256 || - ||  
|RoutePoint18to17EntryPoint
|str256
| -
|
|-
|-
| RoutePoint18to17WaitFrame || float || - || 0.0
|RoutePoint18to17WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint18to17Schedule || str32 || - ||  
|RoutePoint18to17Schedule
|str32
| -
|
|-
|-
| RoutePoint18to17MoveAS || str32 || - ||  
|RoutePoint18to17MoveAS
|str32
| -
|
|-
|-
| RoutePoint18to17WaitAS || str32 || - ||  
|RoutePoint18to17WaitAS
|str32
| -
|
|-
|-
| RoutePoint18Name || str32 || - ||  
|RoutePoint18Name
|str32
| -
|
|-
|-
| RoutePoint18to19EntryPoint || str256 || - ||  
|RoutePoint18to19EntryPoint
|str256
| -
|
|-
|-
| RoutePoint18to19WaitFrame || float || - || 0.0
|RoutePoint18to19WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint18to19Schedule || str32 || - ||  
|RoutePoint18to19Schedule
|str32
| -
|
|-
|-
| RoutePoint18to19MoveAS || str32 || - ||  
|RoutePoint18to19MoveAS
|str32
| -
|
|-
|-
| RoutePoint18to19WaitAS || str32 || - ||  
|RoutePoint18to19WaitAS
|str32
| -
|
|-
|-
| RoutePoint19to18EntryPoint || str256 || - ||  
|RoutePoint19to18EntryPoint
|str256
| -
|
|-
|-
| RoutePoint19to18WaitFrame || float || - || 0.0
|RoutePoint19to18WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint19to18Schedule || str32 || - ||  
|RoutePoint19to18Schedule
|str32
| -
|
|-
|-
| RoutePoint19to18MoveAS || str32 || - ||  
|RoutePoint19to18MoveAS
|str32
| -
|
|-
|-
| RoutePoint19to18WaitAS || str32 || - ||  
|RoutePoint19to18WaitAS
|str32
| -
|
|-
|-
| RoutePoint19Name || str32 || - ||  
|RoutePoint19Name
|str32
| -
|
|-
|-
| RoutePoint19to20EntryPoint || str256 || - ||  
|RoutePoint19to20EntryPoint
|str256
| -
|
|-
|-
| RoutePoint19to20WaitFrame || float || - || 0.0
|RoutePoint19to20WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint19to20Schedule || str32 || - ||  
|RoutePoint19to20Schedule
|str32
| -
|
|-
|-
| RoutePoint19to20MoveAS || str32 || - ||  
|RoutePoint19to20MoveAS
|str32
| -
|
|-
|-
| RoutePoint19to20WaitAS || str32 || - ||  
|RoutePoint19to20WaitAS
|str32
| -
|
|-
|-
| RoutePoint20to19EntryPoint || str256 || - ||  
|RoutePoint20to19EntryPoint
|str256
| -
|
|-
|-
| RoutePoint20to19WaitFrame || float || - || 0.0
|RoutePoint20to19WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint20to19Schedule || str32 || - ||  
|RoutePoint20to19Schedule
|str32
| -
|
|-
|-
| RoutePoint20to19MoveAS || str32 || - ||  
|RoutePoint20to19MoveAS
|str32
| -
|
|-
|-
| RoutePoint20to19WaitAS || str32 || - ||  
|RoutePoint20to19WaitAS
|str32
| -
|
|-
|-
| RoutePoint20Name || str32 || - ||  
|RoutePoint20Name
|str32
| -
|
|-
|-
| RoutePoint20to21EntryPoint || str256 || - ||  
|RoutePoint20to21EntryPoint
|str256
| -
|
|-
|-
| RoutePoint20to21WaitFrame || float || - || 0.0
|RoutePoint20to21WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint20to21Schedule || str32 || - ||  
|RoutePoint20to21Schedule
|str32
| -
|
|-
|-
| RoutePoint20to21MoveAS || str32 || - ||  
|RoutePoint20to21MoveAS
|str32
| -
|
|-
|-
| RoutePoint20to21WaitAS || str32 || - ||  
|RoutePoint20to21WaitAS
|str32
| -
|
|-
|-
| RoutePoint21to20EntryPoint || str256 || - ||  
|RoutePoint21to20EntryPoint
|str256
| -
|
|-
|-
| RoutePoint21to20WaitFrame || float || - || 0.0
|RoutePoint21to20WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint21to20Schedule || str32 || - ||  
|RoutePoint21to20Schedule
|str32
| -
|
|-
|-
| RoutePoint21to20MoveAS || str32 || - ||  
|RoutePoint21to20MoveAS
|str32
| -
|
|-
|-
| RoutePoint21to20WaitAS || str32 || - ||  
|RoutePoint21to20WaitAS
|str32
| -
|
|-
|-
| RoutePoint21Name || str32 || - ||  
|RoutePoint21Name
|str32
| -
|
|-
|-
| RoutePoint21to22EntryPoint || str256 || - ||  
|RoutePoint21to22EntryPoint
|str256
| -
|
|-
|-
| RoutePoint21to22WaitFrame || float || - || 0.0
|RoutePoint21to22WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint21to22Schedule || str32 || - ||  
|RoutePoint21to22Schedule
|str32
| -
|
|-
|-
| RoutePoint21to22MoveAS || str32 || - ||  
|RoutePoint21to22MoveAS
|str32
| -
|
|-
|-
| RoutePoint21to22WaitAS || str32 || - ||  
|RoutePoint21to22WaitAS
|str32
| -
|
|-
|-
| RoutePoint22to21EntryPoint || str256 || - ||  
|RoutePoint22to21EntryPoint
|str256
| -
|
|-
|-
| RoutePoint22to21WaitFrame || float || - || 0.0
|RoutePoint22to21WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint22to21Schedule || str32 || - ||  
|RoutePoint22to21Schedule
|str32
| -
|
|-
|-
| RoutePoint22to21MoveAS || str32 || - ||  
|RoutePoint22to21MoveAS
|str32
| -
|
|-
|-
| RoutePoint22to21WaitAS || str32 || - ||  
|RoutePoint22to21WaitAS
|str32
| -
|
|-
|-
| RoutePoint22Name || str32 || - ||  
|RoutePoint22Name
|str32
| -
|
|-
|-
| RoutePoint22to23EntryPoint || str256 || - ||  
|RoutePoint22to23EntryPoint
|str256
| -
|
|-
|-
| RoutePoint22to23WaitFrame || float || - || 0.0
|RoutePoint22to23WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint22to23Schedule || str32 || - ||  
|RoutePoint22to23Schedule
|str32
| -
|
|-
|-
| RoutePoint22to23MoveAS || str32 || - ||  
|RoutePoint22to23MoveAS
|str32
| -
|
|-
|-
| RoutePoint22to23WaitAS || str32 || - ||  
|RoutePoint22to23WaitAS
|str32
| -
|
|-
|-
| RoutePoint23to22EntryPoint || str256 || - ||  
|RoutePoint23to22EntryPoint
|str256
| -
|
|-
|-
| RoutePoint23to22WaitFrame || float || - || 0.0
|RoutePoint23to22WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint23to22Schedule || str32 || - ||  
|RoutePoint23to22Schedule
|str32
| -
|
|-
|-
| RoutePoint23to22MoveAS || str32 || - ||  
|RoutePoint23to22MoveAS
|str32
| -
|
|-
|-
| RoutePoint23to22WaitAS || str32 || - ||  
|RoutePoint23to22WaitAS
|str32
| -
|
|-
|-
| RoutePoint23Name || str32 || - ||  
|RoutePoint23Name
|str32
| -
|
|-
|-
| RoutePoint23to24EntryPoint || str256 || - ||  
|RoutePoint23to24EntryPoint
|str256
| -
|
|-
|-
| RoutePoint23to24WaitFrame || float || - || 0.0
|RoutePoint23to24WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint23to24Schedule || str32 || - ||  
|RoutePoint23to24Schedule
|str32
| -
|
|-
|-
| RoutePoint23to24MoveAS || str32 || - ||  
|RoutePoint23to24MoveAS
|str32
| -
|
|-
|-
| RoutePoint23to24WaitAS || str32 || - ||  
|RoutePoint23to24WaitAS
|str32
| -
|
|-
|-
| RoutePoint24to23EntryPoint || str256 || - ||  
|RoutePoint24to23EntryPoint
|str256
| -
|
|-
|-
| RoutePoint24to23WaitFrame || float || - || 0.0
|RoutePoint24to23WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint24to23Schedule || str32 || - ||  
|RoutePoint24to23Schedule
|str32
| -
|
|-
|-
| RoutePoint24to23MoveAS || str32 || - ||  
|RoutePoint24to23MoveAS
|str32
| -
|
|-
|-
| RoutePoint24to23WaitAS || str32 || - ||  
|RoutePoint24to23WaitAS
|str32
| -
|
|-
|-
| RoutePoint24Name || str32 || - ||  
|RoutePoint24Name
|str32
| -
|
|-
|-
| RoutePoint24to25EntryPoint || str256 || - ||  
|RoutePoint24to25EntryPoint
|str256
| -
|
|-
|-
| RoutePoint24to25WaitFrame || float || - || 0.0
|RoutePoint24to25WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint24to25Schedule || str32 || - ||  
|RoutePoint24to25Schedule
|str32
| -
|
|-
|-
| RoutePoint24to25MoveAS || str32 || - ||  
|RoutePoint24to25MoveAS
|str32
| -
|
|-
|-
| RoutePoint24to25WaitAS || str32 || - ||  
|RoutePoint24to25WaitAS
|str32
| -
|
|-
|-
| RoutePoint25to24EntryPoint || str256 || - ||  
|RoutePoint25to24EntryPoint
|str256
| -
|
|-
|-
| RoutePoint25to24WaitFrame || float || - || 0.0
|RoutePoint25to24WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint25to24Schedule || str32 || - ||  
|RoutePoint25to24Schedule
|str32
| -
|
|-
|-
| RoutePoint25to24MoveAS || str32 || - ||  
|RoutePoint25to24MoveAS
|str32
| -
|
|-
|-
| RoutePoint25to24WaitAS || str32 || - ||  
|RoutePoint25to24WaitAS
|str32
| -
|
|-
|-
| RoutePoint25Name || str32 || - ||  
|RoutePoint25Name
|str32
| -
|
|-
|-
| RoutePoint25to26EntryPoint || str256 || - ||  
|RoutePoint25to26EntryPoint
|str256
| -
|
|-
|-
| RoutePoint25to26WaitFrame || float || - || 0.0
|RoutePoint25to26WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint25to26Schedule || str32 || - ||  
|RoutePoint25to26Schedule
|str32
| -
|
|-
|-
| RoutePoint25to26MoveAS || str32 || - ||  
|RoutePoint25to26MoveAS
|str32
| -
|
|-
|-
| RoutePoint25to26WaitAS || str32 || - ||  
|RoutePoint25to26WaitAS
|str32
| -
|
|-
|-
| RoutePoint26to25EntryPoint || str256 || - ||  
|RoutePoint26to25EntryPoint
|str256
| -
|
|-
|-
| RoutePoint26to25WaitFrame || float || - || 0.0
|RoutePoint26to25WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint26to25Schedule || str32 || - ||  
|RoutePoint26to25Schedule
|str32
| -
|
|-
|-
| RoutePoint26to25MoveAS || str32 || - ||  
|RoutePoint26to25MoveAS
|str32
| -
|
|-
|-
| RoutePoint26to25WaitAS || str32 || - ||  
|RoutePoint26to25WaitAS
|str32
| -
|
|-
|-
| RoutePoint26Name || str32 || - ||  
|RoutePoint26Name
|str32
| -
|
|-
|-
| RoutePoint26to27EntryPoint || str256 || - ||  
|RoutePoint26to27EntryPoint
|str256
| -
|
|-
|-
| RoutePoint26to27WaitFrame || float || - || 0.0
|RoutePoint26to27WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint26to27Schedule || str32 || - ||  
|RoutePoint26to27Schedule
|str32
| -
|
|-
|-
| RoutePoint26to27MoveAS || str32 || - ||  
|RoutePoint26to27MoveAS
|str32
| -
|
|-
|-
| RoutePoint26to27WaitAS || str32 || - ||  
|RoutePoint26to27WaitAS
|str32
| -
|
|-
|-
| RoutePoint27to26EntryPoint || str256 || - ||  
|RoutePoint27to26EntryPoint
|str256
| -
|
|-
|-
| RoutePoint27to26WaitFrame || float || - || 0.0
|RoutePoint27to26WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint27to26Schedule || str32 || - ||  
|RoutePoint27to26Schedule
|str32
| -
|
|-
|-
| RoutePoint27to26MoveAS || str32 || - ||  
|RoutePoint27to26MoveAS
|str32
| -
|
|-
|-
| RoutePoint27to26WaitAS || str32 || - ||  
|RoutePoint27to26WaitAS
|str32
| -
|
|-
|-
| RoutePoint27Name || str32 || - ||  
|RoutePoint27Name
|str32
| -
|
|-
|-
| RoutePoint27to28EntryPoint || str256 || - ||  
|RoutePoint27to28EntryPoint
|str256
| -
|
|-
|-
| RoutePoint27to28WaitFrame || float || - || 0.0
|RoutePoint27to28WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint27to28Schedule || str32 || - ||  
|RoutePoint27to28Schedule
|str32
| -
|
|-
|-
| RoutePoint27to28MoveAS || str32 || - ||  
|RoutePoint27to28MoveAS
|str32
| -
|
|-
|-
| RoutePoint27to28WaitAS || str32 || - ||  
|RoutePoint27to28WaitAS
|str32
| -
|
|-
|-
| RoutePoint28to27EntryPoint || str256 || - ||  
|RoutePoint28to27EntryPoint
|str256
| -
|
|-
|-
| RoutePoint28to27WaitFrame || float || - || 0.0
|RoutePoint28to27WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint28to27Schedule || str32 || - ||  
|RoutePoint28to27Schedule
|str32
| -
|
|-
|-
| RoutePoint28to27MoveAS || str32 || - ||  
|RoutePoint28to27MoveAS
|str32
| -
|
|-
|-
| RoutePoint28to27WaitAS || str32 || - ||  
|RoutePoint28to27WaitAS
|str32
| -
|
|-
|-
| RoutePoint28Name || str32 || - ||  
|RoutePoint28Name
|str32
| -
|
|-
|-
| RoutePoint28to29EntryPoint || str256 || - ||  
|RoutePoint28to29EntryPoint
|str256
| -
|
|-
|-
| RoutePoint28to29WaitFrame || float || - || 0.0
|RoutePoint28to29WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint28to29Schedule || str32 || - ||  
|RoutePoint28to29Schedule
|str32
| -
|
|-
|-
| RoutePoint28to29MoveAS || str32 || - ||  
|RoutePoint28to29MoveAS
|str32
| -
|
|-
|-
| RoutePoint28to29WaitAS || str32 || - ||  
|RoutePoint28to29WaitAS
|str32
| -
|
|-
|-
| RoutePoint29to28EntryPoint || str256 || - ||  
|RoutePoint29to28EntryPoint
|str256
| -
|
|-
|-
| RoutePoint29to28WaitFrame || float || - || 0.0
|RoutePoint29to28WaitFrame
|float
| -
|0.0
|-
|-
| RoutePoint29to28Schedule || str32 || - ||  
|RoutePoint29to28Schedule
|str32
| -
|
|-
|-
| RoutePoint29to28MoveAS || str32 || - ||  
|RoutePoint29to28MoveAS
|str32
| -
|
|-
|-
| RoutePoint29to28WaitAS || str32 || - ||  
|RoutePoint29to28WaitAS
|str32
| -
|
|-
|-
| RoutePoint29Name || str32 || - ||  
|RoutePoint29Name
|str32
| -
|
|-
|-
|}
|}


== Prey ==
== Prey ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| EatActorFindRadius || float || - || -1.0
|EatActorFindRadius
|float
| -
| -1.0
|-
|-
| EatActorFindRotDegree || float || - || 135.0
|EatActorFindRotDegree
|float
| -
|135.0
|-
|-
| WaitTimeForStartEat || float || - || 150.0
|WaitTimeForStartEat
|float
| -
|150.0
|-
|-
| IsEnableGroupEscape || bool || - || True
|IsEnableGroupEscape
|bool
| -
|True
|-
|-
| AimEscapeOffsetRate || float || - || 1.0
|AimEscapeOffsetRate
|float
| -
|1.0
|-
|-
|}
|}


== AnimalFollowOffset ==
== AnimalFollowOffset ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| EatLocalOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EatLocalOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|}
|}


== ExtendedEntity ==
== ExtendedEntity ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| IsUsePivotAdjustRange || bool || - || False
|IsUsePivotAdjustRange
|bool
| -
|False
|-
|-
| PivotAdjustRange || float || - || 1.0
|PivotAdjustRange
|float
| -
|1.0
|-
|-
|}
|}


== BindActor ==
== BindActor ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| BindActorName || str || - ||  
|BindActorName
|str
| -
|
|-
|-
| IsKeepSleep || bool || - || False
|IsKeepSleep
|bool
| -
|False
|-
|-
|}
|}


== EatTarget ==
== EatTarget ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| FavoriteEatActorNames || str || - ||  
|FavoriteEatActorNames
|str
| -
|
|-
|-
| FavoriteEatActorTags || str || - ||  
|FavoriteEatActorTags
|str
| -
|
|-
|-
| EatActorNames || str || - ||  
|EatActorNames
|str
| -
|
|-
|-
| EatActorNames2 || str || - ||  
|EatActorNames2
|str
| -
|
|-
|-
| EatActorNames3 || str || - ||  
|EatActorNames3
|str
| -
|
|-
|-
| EatActorTags || str || - ||  
|EatActorTags
|str
| -
|
|-
|-
|}
|}


== AnimalUnit ==
== AnimalUnit ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| SpeedActorName || str32 || - ||  
|SpeedActorName
|str32
| -
|
|-
|-
| BasePlayRate || float || - || 1.0
|BasePlayRate
|float
| -
|1.0
|-
|-
| GearMaxNum || int || - || 4
|GearMaxNum
|int
| -
|4
|-
|-
| IsSetWaitASAtGear0 || bool || - || True
|IsSetWaitASAtGear0
|bool
| -
|True
|-
|-
| StressFramesMin || float || - || 0.0
|StressFramesMin
|float
| -
|0.0
|-
|-
| StressFramesMax || float || - || 0.0
|StressFramesMax
|float
| -
|0.0
|-
|-
| SteeringOutputKp || float || - || 0.6
|SteeringOutputKp
|float
| -
|0.6
|-
|-
| SteeringOutputKi || float || - || 0.15
|SteeringOutputKi
|float
| -
|0.15
|-
|-
| SteeringOutputKd || float || - || 0.002
|SteeringOutputKd
|float
| -
|0.002
|-
|-
| SteeringOutputIClamp || float || - || 1.0
|SteeringOutputIClamp
|float
| -
|1.0
|-
|-
| SteeringOutputIReduceRatio || float || - || 0.0
|SteeringOutputIReduceRatio
|float
| -
|0.0
|-
|-
| SteeringOutputDLerpRatio || float || - || 0.2
|SteeringOutputDLerpRatio
|float
| -
|0.2
|-
|-
| SteeringOutputAvoidanceLerpRatio || float || - || 0.08
|SteeringOutputAvoidanceLerpRatio
|float
| -
|0.08
|-
|-
| SteeringOutputIIRLerpRatio || float || - || 0.4
|SteeringOutputIIRLerpRatio
|float
| -
|0.4
|-
|-
| OverrideSteeringOutputKp || float || - || -1.0
|OverrideSteeringOutputKp
|float
| -
| -1.0
|-
|-
| OverrideSteeringOutputKi || float || - || -1.0
|OverrideSteeringOutputKi
|float
| -
| -1.0
|-
|-
| OverrideSteeringOutputKd || float || - || -1.0
|OverrideSteeringOutputKd
|float
| -
| -1.0
|-
|-
|}
|}


== Insect ==
== Insect ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| FireResistanceLevel || int || - || 0
|FireResistanceLevel
|int
| -
|0
|-
|-
|}
|}


== Fish ==
== Fish ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| RestoreSpeedRate || float || - || 0.3
|RestoreSpeedRate
|float
| -
|0.3
|-
|-
| RestoreSpeedRateAdd || float || - || -0.05
|RestoreSpeedRateAdd
|float
| -
| -0.05
|-
|-
| LimitAngle || float || - || 60.0
|LimitAngle
|float
| -
|60.0
|-
|-
| LimitAngleAdd || float || - || 10.0
|LimitAngleAdd
|float
| -
|10.0
|-
|-
| PrevSpeedRate || float || - || 0.3
|PrevSpeedRate
|float
| -
|0.3
|-
|-
|}
|}


== Rope ==
== Rope ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| IsAllowCutting || bool || - || True
|IsAllowCutting
|bool
| -
|True
|-
|-
| IsSetupKeyframed || bool || - || False
|IsSetupKeyframed
|bool
| -
|False
|-
|-
| BoneEffectiveLength || float || - || 0.1
|BoneEffectiveLength
|float
| -
|0.1
|-
|-
| IsInterpolateEdge || bool || - || True
|IsInterpolateEdge
|bool
| -
|True
|-
|-
| IsDeformable || bool || - || True
|IsDeformable
|bool
| -
|True
|-
|-
| IsOneBoneOneShape || bool || - || False
|IsOneBoneOneShape
|bool
| -
|False
|-
|-
| SplineOffsetRateA || float || - || 0.0
|SplineOffsetRateA
|float
| -
|0.0
|-
|-
| SplineOffsetRateB || float || - || 0.0
|SplineOffsetRateB
|float
| -
|0.0
|-
|-
| SplineOffsetRateC || float || - || 0.0
|SplineOffsetRateC
|float
| -
|0.0
|-
|-
| MtxEndPosOffsetLength || float || - || 0.0
|MtxEndPosOffsetLength
|float
| -
|0.0
|-
|-
|}
|}


== Horse ==
== Horse ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| IsDecoy || bool || - || False
|IsDecoy
|bool
| -
|False
|-
|-
| HasMane || bool || - || True
|HasMane
|bool
| -
|True
|-
|-
| ASVariation || str32 || - || Normal
|ASVariation
|str32
| -
|Normal
|-
|-
| Nature || int || - || 0
|Nature
|int
| -
|0
|-
|-
| AttackPowerMultiplierGear2 || float || - || 0.0
|AttackPowerMultiplierGear2
|float
| -
|0.0
|-
|-
| AttackPowerMultiplierGear3 || float || - || 0.0
|AttackPowerMultiplierGear3
|float
| -
|0.0
|-
|-
| AttackPowerMultiplierGearTop || float || - || 6.0
|AttackPowerMultiplierGearTop
|float
| -
|6.0
|-
|-
| RunnableFramesAtGearTop || float || - || 180.0
|RunnableFramesAtGearTop
|float
| -
|180.0
|-
|-
| GearTopInterval || float || - || 240.0
|GearTopInterval
|float
| -
|240.0
|-
|-
| GearTopChargeNum || int || - || 3
|GearTopChargeNum
|int
| -
|3
|-
|-
| EatActorNames || str || - ||  
|EatActorNames
|str
| -
|
|-
|-
| EatActorNamesForExtraCharge || str || - ||  
|EatActorNamesForExtraCharge
|str
| -
|
|-
|-
|}
|}


== HorseUnit ==
== HorseUnit ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| RiddenAnimalType || int || - || 0
|RiddenAnimalType
|int
| -
|0
|-
|-
| CalmDownNum || int || - || 10
|CalmDownNum
|int
| -
|10
|-
|-
| RideonAboveASHeight || float || - || 1.0
|RideonAboveASHeight
|float
| -
|1.0
|-
|-
| RideonAboveASRadius || float || - || 1.0
|RideonAboveASRadius
|float
| -
|1.0
|-
|-
|}
|}


== HorseObject ==
== HorseObject ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| HideHorseMane || bool || - || False
|HideHorseMane
|bool
| -
|False
|-
|-
| IsHorseClothDisable || bool || - || False
|IsHorseClothDisable
|bool
| -
|False
|-
|-
|}
|}


== HorseRider ==
== HorseRider ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| RootNode || str32 || - ||  
|RootNode
|str32
| -
|
|-
|-
| SpineNode || str32 || - ||  
|SpineNode
|str32
| -
|
|-
|-
| RotBaseNode || str32 || - ||  
|RotBaseNode
|str32
| -
|
|-
|-
| RotAxis || vec3 || - || Vec3(x=0.0, y=1.0, z=0.0)
|RotAxis
|vec3
| -
|Vec3(x=0.0, y=1.0, z=0.0)
|-
|-
| RotLimit || float || - || 0.0
|RotLimit
|float
| -
|0.0
|-
|-
| WeaponTransOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponTransOffsetSmallSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponTransOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponTransOffsetLargeSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponTransOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponTransOffsetSpear
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponTransOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WeaponTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|WeaponTransOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| LeftFootNode || str32 || - ||  
|LeftFootNode
|str32
| -
|
|-
|-
| LeftFootRotAxis || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|LeftFootRotAxis
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| RightFootNode || str32 || - ||  
|RightFootNode
|str32
| -
|
|-
|-
| RightFootRotAxis || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|RightFootRotAxis
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| FootRotRatio || float || - || 0.4
|FootRotRatio
|float
| -
|0.4
|-
|-
| FootRetRotRatio || float || - || 0.8
|FootRetRotRatio
|float
| -
|0.8
|-
|-
| FootRotAngleForKuma || float || - || 0.0
|FootRotAngleForKuma
|float
| -
|0.0
|-
|-
|}
|}


== HorseCreator ==
== HorseCreator ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| HorseNames || str || - ||  
|HorseNames
|str
| -
|
|-
|-
| LeaderHorseNames || str || - ||  
|LeaderHorseNames
|str
| -
|
|-
|-
|}
|}


== GiantArmorSlot ==
== GiantArmorSlot ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| Slot0Node || str32 || - ||  
|Slot0Node
|str32
| -
|
|-
|-
| Slot0RigidBody || str32 || - ||  
|Slot0RigidBody
|str32
| -
|
|-
|-
| Slot0DefaultActorName || str || - ||  
|Slot0DefaultActorName
|str
| -
|
|-
|-
| Slot1Node || str32 || - ||  
|Slot1Node
|str32
| -
|
|-
|-
| Slot1RigidBody || str32 || - ||  
|Slot1RigidBody
|str32
| -
|
|-
|-
| Slot1DefaultActorName || str || - ||  
|Slot1DefaultActorName
|str
| -
|
|-
|-
| Slot2Node || str32 || - ||  
|Slot2Node
|str32
| -
|
|-
|-
| Slot2RigidBody || str32 || - ||  
|Slot2RigidBody
|str32
| -
|
|-
|-
| Slot2DefaultActorName || str || - ||  
|Slot2DefaultActorName
|str
| -
|
|-
|-
| Slot3Node || str32 || - ||  
|Slot3Node
|str32
| -
|
|-
|-
| Slot3RigidBody || str32 || - ||  
|Slot3RigidBody
|str32
| -
|
|-
|-
| Slot3DefaultActorName || str || - ||  
|Slot3DefaultActorName
|str
| -
|
|-
|-
|}
|}


== GiantArmor ==
== GiantArmor ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| DamageScale || float || - || 0.0
|DamageScale
|float
| -
|0.0
|-
|-
| RotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|RotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|}
|}


== Guardian ==
== Guardian ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| GuardianModelType || int || - || 0
|GuardianModelType
|int
| -
|0
|-
|-
| GuardianControllerType || int || - || 0
|GuardianControllerType
|int
| -
|0
|-
|-
| HeadLimitMax || float || - || 90.0
|HeadLimitMax
|float
| -
|90.0
|-
|-
| HeadLimitMin || float || - || -90.0
|HeadLimitMin
|float
| -
| -90.0
|-
|-
| SightLimitMax || float || - || 90.0
|SightLimitMax
|float
| -
|90.0
|-
|-
| SightLimitMin || float || - || -90.0
|SightLimitMin
|float
| -
| -90.0
|-
|-
| MaxSpeed || float || - || 25.0
|MaxSpeed
|float
| -
|25.0
|-
|-
| CannonBoneName || str || - || Eye
|CannonBoneName
|str
| -
|Eye
|-
|-
| RapidFireDistance || float || - || 10.0
|RapidFireDistance
|float
| -
|10.0
|-
|-
|}
|}


== MonsterShop ==
== MonsterShop ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| BuyMamo || int || - || 0
|BuyMamo
|int
| -
|0
|-
|-
| SellMamo || int || - || 0
|SellMamo
|int
| -
|0
|-
|-
|}
|}


== Swarm ==
== Swarm ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| SwarmSubActorNum || int || - || 50
|SwarmSubActorNum
|int
| -
|50
|-
|-
| SwarmPattern || int || - || 0
|SwarmPattern
|int
| -
|0
|-
|-
| DeadActorName || str || - ||  
|DeadActorName
|str
| -
|
|-
|-
|}
|}


== GelEnemy ==
== GelEnemy ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| MoveBoneName || str32 || - || Body_Move
|MoveBoneName
|str32
| -
|Body_Move
|-
|-
| BodyRadius || float || - || 1.0
|BodyRadius
|float
| -
|1.0
|-
|-
| ClothBoneNumForEyeCalc || int || - || 12
|ClothBoneNumForEyeCalc
|int
| -
|12
|-
|-
| BodyRootBoneName || str32 || - || Skl_Root
|BodyRootBoneName
|str32
| -
|Skl_Root
|-
|-
| LeftEyeBoneName || str32 || - ||  
|LeftEyeBoneName
|str32
| -
|
|-
|-
| RightEyeBoneName || str32 || - ||  
|RightEyeBoneName
|str32
| -
|
|-
|-
| EyeSpaceHalf || float || - || 0.0
|EyeSpaceHalf
|float
| -
|0.0
|-
|-
| EyeDir || vec3 || - || Vec3(x=0.75, y=1.0, z=1.0)
|EyeDir
|vec3
| -
|Vec3(x=0.75, y=1.0, z=1.0)
|-
|-
| EyeOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|EyeOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| EyeUpMoveRate || float || - || 0.2
|EyeUpMoveRate
|float
| -
|0.2
|-
|-
| EyeDownMoveRate || float || - || 0.05
|EyeDownMoveRate
|float
| -
|0.05
|-
|-
| IsAverageEyePos || bool || - || True
|IsAverageEyePos
|bool
| -
|True
|-
|-
| EyeDelayAccRate || float || - || 0.6
|EyeDelayAccRate
|float
| -
|0.6
|-
|-
| EyeYMoveTheta || float || - || 1.0
|EyeYMoveTheta
|float
| -
|1.0
|-
|-
| EyeYMoveFrequency || float || - || 0.033
|EyeYMoveFrequency
|float
| -
|0.033
|-
|-
|}
|}


== Nest ==
== Nest ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| CreateActor || str || - ||  
|CreateActor
|str
| -
|
|-
|-
|}
|}


== Wizzrobe ==
== Wizzrobe ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| MagicWeatherType || int || - || 0
|MagicWeatherType
|int
| -
|0
|-
|-
| MagicFallActorName || str || - ||  
|MagicFallActorName
|str
| -
|
|-
|-
| MagicFallIgniteRotSpd || float || - || 0.0
|MagicFallIgniteRotSpd
|float
| -
|0.0
|-
|-
| MagicFallOffsetY || float || - || 6.0
|MagicFallOffsetY
|float
| -
|6.0
|-
|-
| MagicFallCenterOffsetXZ || float || - || 5.0
|MagicFallCenterOffsetXZ
|float
| -
|5.0
|-
|-
| MagicFallRandRadius || float || - || 12.0
|MagicFallRandRadius
|float
| -
|12.0
|-
|-
| MagicFallIntervalMax || float || - || 20.0
|MagicFallIntervalMax
|float
| -
|20.0
|-
|-
| MagicFallIntervalMin || float || - || 15.0
|MagicFallIntervalMin
|float
| -
|15.0
|-
|-
| SummonActorName || str || - ||  
|SummonActorName
|str
| -
|
|-
|-
|}
|}


== StalEnemy ==
== StalEnemy ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| HeadActorName || str || - ||  
|HeadActorName
|str
| -
|
|-
|-
| LeftArmActorName || str || - ||  
|LeftArmActorName
|str
| -
|
|-
|-
|}
|}


== GuardianMini ==
== GuardianMini ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| ColorType || int || - || 0
|ColorType
|int
| -
|0
|-
|-
| BodyMatName || str || - ||  
|BodyMatName
|str
| -
|
|-
|-
| GuardJustActor || str || - ||  
|GuardJustActor
|str
| -
|
|-
|-
| BeamName || str || - ||  
|BeamName
|str
| -
|
|-
|-
| LineBeamName || str || - ||  
|LineBeamName
|str
| -
|
|-
|-
| FinalBeamName || str || - ||  
|FinalBeamName
|str
| -
|
|-
|-
|}
|}


== ClothReaction ==
== ClothReaction ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| AtkCollidableName || str32 || - || Collidable_Attack
|AtkCollidableName
|str32
| -
|Collidable_Attack
|-
|-
| AtkCollidableBoneName || str32 || - || Attack
|AtkCollidableBoneName
|str32
| -
|Attack
|-
|-
| AtkCollidableSpeed || float || - || 6.0
|AtkCollidableSpeed
|float
| -
|6.0
|-
|-
| AtkCollidableActiveTime || float || - || 0.5
|AtkCollidableActiveTime
|float
| -
|0.5
|-
|-
| AtkCollidableResetPos || vec3 || - || Vec3(x=0.0, y=0.0, z=2.0)
|AtkCollidableResetPos
|vec3
| -
|Vec3(x=0.0, y=0.0, z=2.0)
|-
|-
| GroundCollidableName || str32 || - || Collidable_Ground_1
|GroundCollidableName
|str32
| -
|Collidable_Ground_1
|-
|-
| GroundCollidableBoneName || str32 || - || Ground_1
|GroundCollidableBoneName
|str32
| -
|Ground_1
|-
|-
| GroundCollidableOffset || float || - || 0.05
|GroundCollidableOffset
|float
| -
|0.05
|-
|-
| UseGroundCollidableResetPos || bool || - || False
|UseGroundCollidableResetPos
|bool
| -
|False
|-
|-
| GroundCollidableResetPos || vec3 || - || Vec3(x=0.0, y=-1.0, z=0.0)
|GroundCollidableResetPos
|vec3
| -
|Vec3(x=0.0, y=-1.0, z=0.0)
|-
|-
| GroundCollidableMoveSpeed || float || - || 300.0
|GroundCollidableMoveSpeed
|float
| -
|300.0
|-
|-
| WallCollidableName || str32 || - ||  
|WallCollidableName
|str32
| -
|
|-
|-
| WallCollidableBoneName || str32 || - ||  
|WallCollidableBoneName
|str32
| -
|
|-
|-
| WallCollidableOffset || float || - || 0.05
|WallCollidableOffset
|float
| -
|0.05
|-
|-
| PlayerCollidableName || str || - ||  
|PlayerCollidableName
|str
| -
|
|-
|-
| PlayerCollidableBoneName || str || - ||  
|PlayerCollidableBoneName
|str
| -
|
|-
|-
|}
|}


== Global ==
== Global ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| EnemyLifeGageDist || float || - || 60.0
|EnemyLifeGageDist
|float
| -
|60.0
|-
|-
| EnemyNoSkitDist || float || - || 0.0
|EnemyNoSkitDist
|float
| -
|0.0
|-
|-
| EnemyWeaponPickAllowDist || float || - || 5.0
|EnemyWeaponPickAllowDist
|float
| -
|5.0
|-
|-
| EnemyWeaponPickForbidTime || int || - || 30
|EnemyWeaponPickForbidTime
|int
| -
|30
|-
|-
| EnemyAnimalNoDamageDist || float || - || 70.0
|EnemyAnimalNoDamageDist
|float
| -
|70.0
|-
|-
| EnemyNearCraeteIDDelay || float || - || 30.0
|EnemyNearCraeteIDDelay
|float
| -
|30.0
|-
|-
| EnemyForceTiredLODCount || int || - || 60
|EnemyForceTiredLODCount
|int
| -
|60
|-
|-
| EnemyForceTiredNoSightLODCount || int || - || 240
|EnemyForceTiredNoSightLODCount
|int
| -
|240
|-
|-
| EnemyForceWarpReturnLODCount || int || - || 240
|EnemyForceWarpReturnLODCount
|int
| -
|240
|-
|-
| SilentAttackAng || float || - || 0.0
|SilentAttackAng
|float
| -
|0.0
|-
|-
| SilentAttackRatio || float || - || 2.0
|SilentAttackRatio
|float
| -
|2.0
|-
|-
| BlownOffPlayerAtkDelay || int || - || 30
|BlownOffPlayerAtkDelay
|int
| -
|30
|-
|-
| JustAvoidAcceptWpRangeSS || float || - || 1.6
|JustAvoidAcceptWpRangeSS
|float
| -
|1.6
|-
|-
| JustAvoidAcceptWpRangeLS || float || - || 1.8
|JustAvoidAcceptWpRangeLS
|float
| -
|1.8
|-
|-
| JustAvoidAcceptWpRangeSP || float || - || 5.0
|JustAvoidAcceptWpRangeSP
|float
| -
|5.0
|-
|-
| ForceNoticeEnemyCount || int || - || 3
|ForceNoticeEnemyCount
|int
| -
|3
|-
|-
| ForceNoticeEnemyDist || float || - || 50.0
|ForceNoticeEnemyDist
|float
| -
|50.0
|-
|-
| WeaponRickeyLife || int || - || 3
|WeaponRickeyLife
|int
| -
|3
|-
|-
| WeaponDropRotSpd || float || - || 30.0
|WeaponDropRotSpd
|float
| -
|30.0
|-
|-
| ShieldRideBaseFrame || int || - || 60
|ShieldRideBaseFrame
|int
| -
|60
|-
|-
| ShieldRideHitBaseDamage || int || - || 1
|ShieldRideHitBaseDamage
|int
| -
|1
|-
|-
| ShieldDamageratio || float || - || 0.2
|ShieldDamageratio
|float
| -
|0.2
|-
|-
| ShieldSurfMasterFrictionRatio || float || - || 0.2
|ShieldSurfMasterFrictionRatio
|float
| -
|0.2
|-
|-
| LoudNoiseRadius || float || - || 80.0
|LoudNoiseRadius
|float
| -
|80.0
|-
|-
| Impulse2DamageRatio || float || - || 0.004
|Impulse2DamageRatio
|float
| -
|0.004
|-
|-
| IceMeltSpeedOnContactFire || float || - || 2.0
|IceMeltSpeedOnContactFire
|float
| -
|2.0
|-
|-
| CriticalAttackRatio || float || - || 4.0
|CriticalAttackRatio
|float
| -
|4.0
|-
|-
| BooerangAttackRatio || float || - || 1.5
|BooerangAttackRatio
|float
| -
|1.5
|-
|-
| HitImpulseClampMax || float || - || 20.0
|HitImpulseClampMax
|float
| -
|20.0
|-
|-
| DropItemVelXZFromBomb || float || - || 0.4
|DropItemVelXZFromBomb
|float
| -
|0.4
|-
|-
| DropItemVelYFromBomb || float || - || 0.05
|DropItemVelYFromBomb
|float
| -
|0.05
|-
|-
| DropItemVelRandomFromBomb || float || - || 0.1
|DropItemVelRandomFromBomb
|float
| -
|0.1
|-
|-
| DropItemAngVelFromBomb || float || - || 5.0
|DropItemAngVelFromBomb
|float
| -
|5.0
|-
|-
| DropItemAngVelRandomFromBomb || float || - || 0.5
|DropItemAngVelRandomFromBomb
|float
| -
|0.5
|-
|-
| DropItemVelXZSmall || float || - || 0.075
|DropItemVelXZSmall
|float
| -
|0.075
|-
|-
| DropItemVelYSmall || float || - || 0.05
|DropItemVelYSmall
|float
| -
|0.05
|-
|-
| DropItemVelRandomSmall || float || - || 0.1
|DropItemVelRandomSmall
|float
| -
|0.1
|-
|-
| DropItemAngVelSmall || float || - || 5.0
|DropItemAngVelSmall
|float
| -
|5.0
|-
|-
| DropItemAngVelRandomSmall || float || - || 0.5
|DropItemAngVelRandomSmall
|float
| -
|0.5
|-
|-
| DropItemVelXZLarge || float || - || 0.2
|DropItemVelXZLarge
|float
| -
|0.2
|-
|-
| DropItemVelYLarge || float || - || 0.05
|DropItemVelYLarge
|float
| -
|0.05
|-
|-
| DropItemVelRandomLarge || float || - || 0.1
|DropItemVelRandomLarge
|float
| -
|0.1
|-
|-
| DropItemAngVelLarge || float || - || 5.0
|DropItemAngVelLarge
|float
| -
|5.0
|-
|-
| DropItemAngVelRandomLarge || float || - || 0.5
|DropItemAngVelRandomLarge
|float
| -
|0.5
|-
|-
| DropItemVelXZRupeeRabbit || float || - || 0.25
|DropItemVelXZRupeeRabbit
|float
| -
|0.25
|-
|-
| DropItemVelYRupeeRabbit || float || - || 0.1
|DropItemVelYRupeeRabbit
|float
| -
|0.1
|-
|-
| DropItemVelRandomRupeeRabbit || float || - || 0.05
|DropItemVelRandomRupeeRabbit
|float
| -
|0.05
|-
|-
| DropItemVelXZItemRupeeOnly || float || - || 0.1
|DropItemVelXZItemRupeeOnly
|float
| -
|0.1
|-
|-
| DropItemVelYItemRupeeOnly || float || - || 0.1
|DropItemVelYItemRupeeOnly
|float
| -
|0.1
|-
|-
| DropItemVelRandomItemRupeeOnly || float || - || 0.05
|DropItemVelRandomItemRupeeOnly
|float
| -
|0.05
|-
|-
| DropItemInvincibleTime || float || - || 30.0
|DropItemInvincibleTime
|float
| -
|30.0
|-
|-
| TreeWeaponEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|TreeWeaponEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| TreeWeaponEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|TreeWeaponEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| WetRatioToDie || float || - || 0.5
|WetRatioToDie
|float
| -
|0.5
|-
|-
| EnvWetRatioToDie || float || - || 0.95
|EnvWetRatioToDie
|float
| -
|0.95
|-
|-
| NPCTurnAngleDiff || float || - || 30.0
|NPCTurnAngleDiff
|float
| -
|30.0
|-
|-
| NPCWaitFrameAfterEvent || int || - || 60
|NPCWaitFrameAfterEvent
|int
| -
|60
|-
|-
| NPCIgnorePlayerTime || float || - || 10.0
|NPCIgnorePlayerTime
|float
| -
|10.0
|-
|-
| NPCCancelIgnorePlayerTime || float || - || 1800.0
|NPCCancelIgnorePlayerTime
|float
| -
|1800.0
|-
|-
| NPCOpenDoorDistance || float || - || 5.0
|NPCOpenDoorDistance
|float
| -
|5.0
|-
|-
| NPCWalkRateOnSandAndSnow || float || - || 0.8
|NPCWalkRateOnSandAndSnow
|float
| -
|0.8
|-
|-
| NPCDownVerticallyAngle || float || - || 20.0
|NPCDownVerticallyAngle
|float
| -
|20.0
|-
|-
| GerudoQueenSafetyAreaRadius || float || - || 12.0
|GerudoQueenSafetyAreaRadius
|float
| -
|12.0
|-
|-
| CreateFairyLimitCount || int || - || 10
|CreateFairyLimitCount
|int
| -
|10
|-
|-
| TerrorRegistSpeed || float || - || 190.0
|TerrorRegistSpeed
|float
| -
|190.0
|-
|-
| TerrorUnregistSpeed || float || - || 60.0
|TerrorUnregistSpeed
|float
| -
|60.0
|-
|-
| TerrorRegistTimer || int || - || 30
|TerrorRegistTimer
|int
| -
|30
|-
|-
| TerrorRadiusOffset || float || - || 1.5
|TerrorRadiusOffset
|float
| -
|1.5
|-
|-
| SpeedTerrorLevel || int || - || 2
|SpeedTerrorLevel
|int
| -
|2
|-
|-
| SpeedTerrorLevelHuge || int || - || 4
|SpeedTerrorLevelHuge
|int
| -
|4
|-
|-
| SpeedTerrorLevelCheckRadius || float || - || 3.0
|SpeedTerrorLevelCheckRadius
|float
| -
|3.0
|-
|-
| AtDirTypeAffectRatio || float || - || 1.0
|AtDirTypeAffectRatio
|float
| -
|1.0
|-
|-
| RainyAwnHearingLevel || float || - || 0.7
|RainyAwnHearingLevel
|float
| -
|0.7
|-
|-
| HorseBindOffsetYOfMaleUMii || float || - || 0.0
|HorseBindOffsetYOfMaleUMii
|float
| -
|0.0
|-
|-
| HorseBindOffsetYOfFemaleUMii || float || - || 0.0
|HorseBindOffsetYOfFemaleUMii
|float
| -
|0.0
|-
|-
| HorseFamiliarityIncreasePerFrame || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|HorseFamiliarityIncreasePerFrame
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| HorseFamiliarityIncreaseSootheAtFirstRun || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|HorseFamiliarityIncreaseSootheAtFirstRun
|vec3
| -
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
|-
| HorseFamiliarityIncreaseSootheAfterRun || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|HorseFamiliarityIncreaseSootheAfterRun
|vec3
| -
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
|-
| HorseFamiliarityIncreaseSootheAfterGearTop || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|HorseFamiliarityIncreaseSootheAfterGearTop
|vec3
| -
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
|-
| HorseFamiliarityIncreaseSootheAfterJump || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|HorseFamiliarityIncreaseSootheAfterJump
|vec3
| -
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
|-
| HorseFamiliarityIncreaseSootheWhileResisting || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|HorseFamiliarityIncreaseSootheWhileResisting
|vec3
| -
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
|-
| HorseFamiliarityIncreaseEat || vec3 || - || Vec3(x=0.699999988079071, y=0.20000000298023224, z=0.10000000149011612)
|HorseFamiliarityIncreaseEat
|vec3
| -
|Vec3(x=0.699999988079071, y=0.20000000298023224, z=0.10000000149011612)
|-
|-
| HorseAlertProbability || vec3 || - || Vec3(x=0.0010000000474974513, y=0.003000000026077032, z=0.0010000000474974513)
|HorseAlertProbability
|vec3
| -
|Vec3(x=0.0010000000474974513, y=0.003000000026077032, z=0.0010000000474974513)
|-
|-
| HorseAlertFramesMin || vec3 || - || Vec3(x=120.0, y=120.0, z=120.0)
|HorseAlertFramesMin
|vec3
| -
|Vec3(x=120.0, y=120.0, z=120.0)
|-
|-
| HorseAlertFramesMax || vec3 || - || Vec3(x=240.0, y=240.0, z=240.0)
|HorseAlertFramesMax
|vec3
| -
|Vec3(x=240.0, y=240.0, z=240.0)
|-
|-
| HorseExtraChargeNum || int || - || 3
|HorseExtraChargeNum
|int
| -
|3
|-
|-
| PlayerGrabThrowDiffRate || float || - || 0.2
|PlayerGrabThrowDiffRate
|float
| -
|0.2
|-
|-
|}
|}


== Beam ==
== Beam ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| BeamLevel || int || - || 511
|BeamLevel
|int
| -
|511
|-
|-
|}
|}


== AutoGen ==
== AutoGen ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| SetName || str || - ||  
|SetName
|str
| -
|
|-
|-
| KeyActorName || str || - ||  
|KeyActorName
|str
| -
|
|-
|-
| SetRadius || float || - || 0.0
|SetRadius
|float
| -
|0.0
|-
|-
|}
|}


== ChemicalType ==
== ChemicalType ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| ChemicalType || str32 || - || Normal
|ChemicalType
|str32
| -
|Normal
|-
|-
| EmitChemicalActor || str || - ||  
|EmitChemicalActor
|str
| -
|
|-
|-
|}
|}


== Golem ==
== Golem ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| UpperArmRActor || str || - ||  
|UpperArmRActor
|str
| -
|
|-
|-
| LowerArmRActor || str || - ||  
|LowerArmRActor
|str
| -
|
|-
|-
| UpperArmLActor || str || - ||  
|UpperArmLActor
|str
| -
|
|-
|-
| LowerArmLActor || str || - ||  
|LowerArmLActor
|str
| -
|
|-
|-
| DefaultWeakPointActor || str || - ||  
|DefaultWeakPointActor
|str
| -
|
|-
|-
| IsDefaultChemicalOn || bool || - || False
|IsDefaultChemicalOn
|bool
| -
|False
|-
|-
|}
|}


== HorseTargetedInfo ==
== HorseTargetedInfo ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| HorseMoveRadius || float || - || -1.0
|HorseMoveRadius
|float
| -
| -1.0
|-
|-
| HorseAvoidOffset || float || - || -1.0
|HorseAvoidOffset
|float
| -
| -1.0
|-
|-
| IsCircularMoveAlways || bool || - || False
|IsCircularMoveAlways
|bool
| -
|False
|-
|-
|}
|}


== WolfLink ==
== WolfLink ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| NeckSpeedWait || float || - || 0.025
|NeckSpeedWait
|float
| -
|0.025
|-
|-
| NeckRateWait || float || - || 0.7
|NeckRateWait
|float
| -
|0.7
|-
|-
| NeckSpeedShiekSensor || float || - || 0.1
|NeckSpeedShiekSensor
|float
| -
|0.1
|-
|-
| NeckRateShiekSensor || float || - || 0.45
|NeckRateShiekSensor
|float
| -
|0.45
|-
|-
| NeckSpeedFollow || float || - || 0.4
|NeckSpeedFollow
|float
| -
|0.4
|-
|-
| NeckRateFollow || float || - || 0.45
|NeckRateFollow
|float
| -
|0.45
|-
|-
| NeckSpeedBattle || float || - || 0.3
|NeckSpeedBattle
|float
| -
|0.3
|-
|-
| NeckRateBattle || float || - || 0.45
|NeckRateBattle
|float
| -
|0.45
|-
|-
| NeckSpeedHeal || float || - || 0.0
|NeckSpeedHeal
|float
| -
|0.0
|-
|-
| NeckRateHeal || float || - || 0.1
|NeckRateHeal
|float
| -
|0.1
|-
|-
| BattleRange || float || - || 30.0
|BattleRange
|float
| -
|30.0
|-
|-
| HealRange || float || - || 30.0
|HealRange
|float
| -
|30.0
|-
|-
| HuntRange || float || - || 30.0
|HuntRange
|float
| -
|30.0
|-
|-
| HowlRange || float || - || 60.0
|HowlRange
|float
| -
|60.0
|-
|-
| MaxHeightAttackable || float || - || 1.6
|MaxHeightAttackable
|float
| -
|1.6
|-
|-
| MaxHeightHealable || float || - || 1.5
|MaxHeightHealable
|float
| -
|1.5
|-
|-
| NavMeshSearchRadius || float || - || 6.0
|NavMeshSearchRadius
|float
| -
|6.0
|-
|-
| CanReachPlayerNavMeshSearchRadius || float || - || 2.0
|CanReachPlayerNavMeshSearchRadius
|float
| -
|2.0
|-
|-
| SubmergedDepth || float || - || 1.0
|SubmergedDepth
|float
| -
|1.0
|-
|-
| UtilityLifeToHunt || float || - || 0.3
|UtilityLifeToHunt
|float
| -
|0.3
|-
|-
| UtilityDangerDistMin || float || - || 5.0
|UtilityDangerDistMin
|float
| -
|5.0
|-
|-
| UtilityDangerDistMax || float || - || 20.0
|UtilityDangerDistMax
|float
| -
|20.0
|-
|-
| UtilityConstant || float || - || 0.1
|UtilityConstant
|float
| -
|0.1
|-
|-
| ChainAttackChargeMin || float || - || 7.0
|ChainAttackChargeMin
|float
| -
|7.0
|-
|-
| ChainAttackChargeMax || float || - || 10.0
|ChainAttackChargeMax
|float
| -
|10.0
|-
|-
| LookAtCooldownWait || float || - || 150.0
|LookAtCooldownWait
|float
| -
|150.0
|-
|-
| LookAtCooldownWaitRand || float || - || 60.0
|LookAtCooldownWaitRand
|float
| -
|60.0
|-
|-
| LookAtCounterWait || float || - || 10.0
|LookAtCounterWait
|float
| -
|10.0
|-
|-
| LookAtCounterWaitRand || float || - || 40.0
|LookAtCounterWaitRand
|float
| -
|40.0
|-
|-
| LookAtCooldownRun || float || - || 150.0
|LookAtCooldownRun
|float
| -
|150.0
|-
|-
| LookAtCooldownRunRand || float || - || 60.0
|LookAtCooldownRunRand
|float
| -
|60.0
|-
|-
| LookAtCounterRun || float || - || 10.0
|LookAtCounterRun
|float
| -
|10.0
|-
|-
| LookAtCounterRunRand || float || - || 40.0
|LookAtCounterRunRand
|float
| -
|40.0
|-
|-
| AttackCounterLength || float || - || 30.0
|AttackCounterLength
|float
| -
|30.0
|-
|-
| AttackCounterRand || float || - || 30.0
|AttackCounterRand
|float
| -
|30.0
|-
|-
| HowlCooldownCounterLength || float || - || 1600.0
|HowlCooldownCounterLength
|float
| -
|1600.0
|-
|-
| HowlCooldownCounterRand || float || - || 600.0
|HowlCooldownCounterRand
|float
| -
|600.0
|-
|-
| HealCooldownCounterLength || float || - || 0.0
|HealCooldownCounterLength
|float
| -
|0.0
|-
|-
| HealCooldownCounterRand || float || - || 0.0
|HealCooldownCounterRand
|float
| -
|0.0
|-
|-
| FailPathCooldownCounterLength || float || - || 120.0
|FailPathCooldownCounterLength
|float
| -
|120.0
|-
|-
| FailPathCooldownCounterRand || float || - || 0.0
|FailPathCooldownCounterRand
|float
| -
|0.0
|-
|-
| RetargetCooldownCounterLength || float || - || 30.0
|RetargetCooldownCounterLength
|float
| -
|30.0
|-
|-
| RetargetCooldownCounterRand || float || - || 0.0
|RetargetCooldownCounterRand
|float
| -
|0.0
|-
|-
| AfterTargetDeathCounterLength || float || - || 30.0
|AfterTargetDeathCounterLength
|float
| -
|30.0
|-
|-
| AfterTargetDeathCounterRand || float || - || 30.0
|AfterTargetDeathCounterRand
|float
| -
|30.0
|-
|-
| LostTargetCounterLength || float || - || 25.0
|LostTargetCounterLength
|float
| -
|25.0
|-
|-
| LostTargetCounterRand || float || - || 0.0
|LostTargetCounterRand
|float
| -
|0.0
|-
|-
| InvinceableCounterLength || float || - || 90.0
|InvinceableCounterLength
|float
| -
|90.0
|-
|-
| InvinceableCounterRand || float || - || 30.0
|InvinceableCounterRand
|float
| -
|30.0
|-
|-
| CallDelayMinLength || float || - || 10.0
|CallDelayMinLength
|float
| -
|10.0
|-
|-
| CallOverrideCounterLength || float || - || 900.0
|CallOverrideCounterLength
|float
| -
|900.0
|-
|-
| GiveUpShiekSensorLength || float || - || 300.0
|GiveUpShiekSensorLength
|float
| -
|300.0
|-
|-
| RetryShiekSensorLength || float || - || 900.0
|RetryShiekSensorLength
|float
| -
|900.0
|-
|-
| BattleWallHitLength || float || - || 10.0
|BattleWallHitLength
|float
| -
|10.0
|-
|-
| FollowRetryLength || float || - || 30.0
|FollowRetryLength
|float
| -
|30.0
|-
|-
| PowerUpFoodLength || float || - || 3600.0
|PowerUpFoodLength
|float
| -
|3600.0
|-
|-
| SafePosFailCounter || float || - || 3600.0
|SafePosFailCounter
|float
| -
|3600.0
|-
|-
| RestrictedTargetTimeNormal || float || - || 300.0
|RestrictedTargetTimeNormal
|float
| -
|300.0
|-
|-
| RestrictedTargetTimeSpecial || float || - || 500.0
|RestrictedTargetTimeSpecial
|float
| -
|500.0
|-
|-
| PowerUpFoodAttackMod || int || - || 5
|PowerUpFoodAttackMod
|int
| -
|5
|-
|-
| PowerUpFoodChainAttackCharge || float || - || 25.0
|PowerUpFoodChainAttackCharge
|float
| -
|25.0
|-
|-
| VSStalfosCritChance || int || - || 10
|VSStalfosCritChance
|int
| -
|10
|-
|-
| AttackBase || float || - || 10.0
|AttackBase
|float
| -
|10.0
|-
|-
| AttackHeartMod || float || - || 0.5
|AttackHeartMod
|float
| -
|0.5
|-
|-
| DefenseBase || float || - || 3.0
|DefenseBase
|float
| -
|3.0
|-
|-
| DefenseHeartMod || float || - || 0.5
|DefenseHeartMod
|float
| -
|0.5
|-
|-
|}
|}


== Event ==
== Event ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| VisibleOffActor1 || str || - ||  
|VisibleOffActor1
|str
| -
|
|-
|-
| VisibleOffActor2 || str || - ||  
|VisibleOffActor2
|str
| -
|
|-
|-
| VisibleOffActor3 || str || - ||  
|VisibleOffActor3
|str
| -
|
|-
|-
| VisibleOffActor4 || str || - ||  
|VisibleOffActor4
|str
| -
|
|-
|-
| VisibleOffActor5 || str || - ||  
|VisibleOffActor5
|str
| -
|
|-
|-
| VisibleOffActor6 || str || - ||  
|VisibleOffActor6
|str
| -
|
|-
|-
| VisibleOffActor7 || str || - ||  
|VisibleOffActor7
|str
| -
|
|-
|-
| VisibleOffActor8 || str || - ||  
|VisibleOffActor8
|str
| -
|
|-
|-
|}
|}


== GolemIK ==
== GolemIK ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| FootRayCheckDist || float || - || 3.0
|FootRayCheckDist
|float
| -
|3.0
|-
|-
| FootDownRatio || float || - || 0.2
|FootDownRatio
|float
| -
|0.2
|-
|-
| FootUpRatio || float || - || 0.1
|FootUpRatio
|float
| -
|0.1
|-
|-
| KneeExtendL || float || - || 0.5
|KneeExtendL
|float
| -
|0.5
|-
|-
| KneeShrinkL || float || - || 0.5
|KneeShrinkL
|float
| -
|0.5
|-
|-
| FootExtendL || float || - || 0.5
|FootExtendL
|float
| -
|0.5
|-
|-
| FootShrinkL || float || - || 0.5
|FootShrinkL
|float
| -
|0.5
|-
|-
| KneeExtendR || float || - || 0.5
|KneeExtendR
|float
| -
|0.5
|-
|-
| KneeShrinkR || float || - || 0.5
|KneeShrinkR
|float
| -
|0.5
|-
|-
| FootExtendR || float || - || 0.5
|FootExtendR
|float
| -
|0.5
|-
|-
| FootShrinkR || float || - || 0.5
|FootShrinkR
|float
| -
|0.5
|-
|-
| ArmRayCheckDist || float || - || 3.0
|ArmRayCheckDist
|float
| -
|3.0
|-
|-
| ArmDownRatio || float || - || 0.05
|ArmDownRatio
|float
| -
|0.05
|-
|-
| ArmUpRatio || float || - || 0.05
|ArmUpRatio
|float
| -
|0.05
|-
|-
| ElbowExtendL || float || - || 0.5
|ElbowExtendL
|float
| -
|0.5
|-
|-
| ElbowShrinkL || float || - || 0.5
|ElbowShrinkL
|float
| -
|0.5
|-
|-
| WristExtendL || float || - || 0.5
|WristExtendL
|float
| -
|0.5
|-
|-
| WristShrinkL || float || - || 0.5
|WristShrinkL
|float
| -
|0.5
|-
|-
| ElbowExtendR || float || - || 0.5
|ElbowExtendR
|float
| -
|0.5
|-
|-
| ElbowShrinkR || float || - || 0.5
|ElbowShrinkR
|float
| -
|0.5
|-
|-
| WristExtendR || float || - || 0.5
|WristExtendR
|float
| -
|0.5
|-
|-
| WristShrinkR || float || - || 0.5
|WristShrinkR
|float
| -
|0.5
|-
|-
| WaistRotateRatio || float || - || 0.5
|WaistRotateRatio
|float
| -
|0.5
|-
|-
| WaistMorphRatio || float || - || 0.2
|WaistMorphRatio
|float
| -
|0.2
|-
|-
| WaistResetMorphRatio || float || - || 0.1
|WaistResetMorphRatio
|float
| -
|0.1
|-
|-
|}
|}


== PictureBook ==
== PictureBook ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| LiveSpot1 || int || - || -1
|LiveSpot1
|int
| -
| -1
|-
|-
| LiveSpot2 || int || - || -1
|LiveSpot2
|int
| -
| -1
|-
|-
| SpecialDrop || int || - || -1
|SpecialDrop
|int
| -
| -1
|-
|-
|}
|}


== AirWall ==
== AirWall ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| Layer || str32 || - || AirWall
|Layer
|str32
| -
|AirWall
|-
|-
|}
|}


== Motorcycle ==
== Motorcycle ==
{|class="wikitable"
{| class="wikitable"
! Key !! Type !! Description !! Default value
!Key
!Type
!Description
!Default value
|-
|-
| PitchDampingCoefficient || float || - || 0.2
|PitchDampingCoefficient
|float
| -
|0.2
|-
|-
| DriftAllowSpeedKPH || float || - || 45.0
|DriftAllowSpeedKPH
|float
| -
|45.0
|-
|-
| DriftAbortSpeedKPH || float || - || 30.0
|DriftAbortSpeedKPH
|float
| -
|30.0
|-
|-
| DriftAllowSteerRate || float || - || 0.6
|DriftAllowSteerRate
|float
| -
|0.6
|-
|-
| DriftAbortSteerRate || float || - || 0.1
|DriftAbortSteerRate
|float
| -
|0.1
|-
|-
| DriftRearAngleRate || float || - || -2.5
|DriftRearAngleRate
|float
| -
| -2.5
|-
|-
| DriftSpeedRate || float || - || 0.75
|DriftSpeedRate
|float
| -
|0.75
|-
|-
| ManualWheelieAllowAngleFront || float || - || 15.0
|ManualWheelieAllowAngleFront
|float
| -
|15.0
|-
|-
| ManualWheelieAllowAngleRear || float || - || 30.0
|ManualWheelieAllowAngleRear
|float
| -
|30.0
|-
|-
| ManualWheelieLastSec || float || - || 2.5
|ManualWheelieLastSec
|float
| -
|2.5
|-
|-
| WheelieLastSecInMidAir || float || - || 0.5
|WheelieLastSecInMidAir
|float
| -
|0.5
|-
|-
| ManualControlProhibitSecAfterWheelie || float || - || 1.0
|ManualControlProhibitSecAfterWheelie
|float
| -
|1.0
|-
|-
| WheelieRevertPower || float || - || 4.0
|WheelieRevertPower
|float
| -
|4.0
|-
|-
| WheelieRevertPowerSec || float || - || 0.5
|WheelieRevertPowerSec
|float
| -
|0.5
|-
|-
| ManualWheelieRiseDegDelta || float || - || 3.0
|ManualWheelieRiseDegDelta
|float
| -
|3.0
|-
|-
| WheelieLaunchRiseDegDelta || float || - || 1.0
|WheelieLaunchRiseDegDelta
|float
| -
|1.0
|-
|-
| EngineBrakeMaxPower || float || - || 100.0
|EngineBrakeMaxPower
|float
| -
|100.0
|-
|-
| BackwardEngineBrakePower || float || - || 400.0
|BackwardEngineBrakePower
|float
| -
|400.0
|-
|-
| SlipStartAngle || float || - || 50.0
|SlipStartAngle
|float
| -
|50.0
|-
|-
| SlipThresholdPower || float || - || 2500.0
|SlipThresholdPower
|float
| -
|2500.0
|-
|-
| SlipPowerMax || float || - || 1800.0
|SlipPowerMax
|float
| -
|1800.0
|-
|-
| WristBindRotation || vec3 || - || Vec3(x=-1.7200000286102295, y=-1.8399999141693115, z=-2.9000000953674316)
|WristBindRotation
|vec3
| -
|Vec3(x=-1.7200000286102295, y=-1.8399999141693115, z=-2.9000000953674316)
|-
|-
| WristBindTranslation || vec3 || - || Vec3(x=0.35499998927116394, y=0.07999999821186066, z=-0.14499999582767487)
|WristBindTranslation
|vec3
| -
|Vec3(x=0.35499998927116394, y=0.07999999821186066, z=-0.14499999582767487)
|-
|-
| PostureLimitAngle || float || - || 90.0
|PostureLimitAngle
|float
| -
|90.0
|-
|-
| InvalidPostureLimitSec || float || - || 0.6
|InvalidPostureLimitSec
|float
| -
|0.6
|-
|-
| FallOverThresholdAngle || float || - || 75.0
|FallOverThresholdAngle
|float
| -
|75.0
|-
|-
| JumpIntervalSec || float || - || 1.0
|JumpIntervalSec
|float
| -
|1.0
|-
|-
| FullEnergyLastSec || float || - || 240.0
|FullEnergyLastSec
|float
| -
|240.0
|-
|-
| WheelieLaunchJumpProhibitSec || float || - || 0.1
|WheelieLaunchJumpProhibitSec
|float
| -
|0.1
|-
|-
| SlowModeTargetSpeedKPH2 || float || - || 400.0
|SlowModeTargetSpeedKPH2
|float
| -
|400.0
|-
|-
| SlowDriftTargetSpeedKPH2 || float || - || 3200.0
|SlowDriftTargetSpeedKPH2
|float
| -
|3200.0
|-
|-
| SlowModeTransitionSec || float || - || 2.0
|SlowModeTransitionSec
|float
| -
|2.0
|-
|-
| SlowSlipThresholdKPH || float || - || 5.0
|SlowSlipThresholdKPH
|float
| -
|5.0
|-
|-
| SlowSlipThresholdPower || float || - || 1200.0
|SlowSlipThresholdPower
|float
| -
|1200.0
|-
|-
| SlowSlipThresholdSec || float || - || 0.2
|SlowSlipThresholdSec
|float
| -
|0.2
|-
|-
| JumpRearWheelRotateRadPerSec || float || - || 1.0
|JumpRearWheelRotateRadPerSec
|float
| -
|1.0
|-
|-
| WeaponThrowModeSpeedKPH2 || float || - || 800.0
|WeaponThrowModeSpeedKPH2
|float
| -
|800.0
|-
|-
|}
|}
Line 3,241: Line 7,614:


== References ==
== References ==
<references/>
<references />
 
[[Category:File extensions]]
[[Category:File extensions]]
[[Category:File extensions (AAMP)]]
[[Category:File extensions (AAMP)]]
[[Category:Actor parameter files]]
[[Category:Actor parameter files]]

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