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imported>BravelyPeculiar (Added PodName description) |
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'''GeneralParamList''' (''bgparamlist'') configures essential actor parameters such as the life and attack values, and many other miscellaneous settings. | '''GeneralParamList''' (''bgparamlist'') configures essential actor parameters such as the life and attack values, and many other miscellaneous settings. | ||
</onlyinclude> | </onlyinclude> | ||
= Parameter objects = | = Parameter objects = | ||
{{AampNameWarning}} | {{AampNameWarning}} | ||
== System == | == System == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| SameGroupActorName | |SameGroupActorName | ||
|str64 | |||
|Actor group name (at least used by one subsystem: the actor code relies on this to determine the name of the [[Difficulty scaling|Defeated_%s_Num]] counter flag) | |||
| | |||
|- | |- | ||
| IsGetItemSelf | |IsGetItemSelf | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== General == | == General == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| Speed | |Speed | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| Life | |Life | ||
|int | |||
|Initial and maximum HP | |||
|100 | |||
|- | |- | ||
| IsLifeInfinite | |IsLifeInfinite | ||
|bool | |||
|Prevent HP from changing | |||
|False | |||
|- | |- | ||
| ElectricalDischarge | |ElectricalDischarge | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| IsBurnOutBorn | |IsBurnOutBorn | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| BurnOutBornName | |BurnOutBornName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| IsBurnOutBornIdent | |IsBurnOutBornIdent | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| ChangeDropTableName | |ChangeDropTableName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Enemy == | == Enemy == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| Rank | |Rank | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| Power | |Power | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| DropLife | |DropLife | ||
|int | |||
| - | |||
|100 | |||
|- | |- | ||
| DyingLife | |DyingLife | ||
|int | |||
| - | |||
|20 | |||
|- | |- | ||
| LostDist | |LostDist | ||
|float | |||
| - | |||
|100.0 | |||
|- | |- | ||
| LostHeightMax | |LostHeightMax | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| LostHeightMin | |LostHeightMin | ||
|float | |||
| - | |||
| -30.0 | |||
|- | |- | ||
| LostRayLength | |LostRayLength | ||
|float | |||
| - | |||
| -1.0 | |||
|- | |- | ||
| LODLostDist | |LODLostDist | ||
|float | |||
| - | |||
|40.0 | |||
|- | |- | ||
| LODLostHeightMax | |LODLostHeightMax | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| LODLostHeightMin | |LODLostHeightMin | ||
|float | |||
| - | |||
| -30.0 | |||
|- | |- | ||
| IntelligenceLevel | |IntelligenceLevel | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EmotionalLevel | |EmotionalLevel | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HeroismLevel | |HeroismLevel | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| PartActorName | |PartActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| IsMindFriend | |IsMindFriend | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| StatusChangeFlag | |StatusChangeFlag | ||
|str | |||
|Name of the flag to check for ChangeLife | |||
| | |||
|- | |- | ||
| ChangeLife | |ChangeLife | ||
|float | |||
|HP/Life value to use if StatusChangeFlag is non empty and if the flag is set | |||
| -1.0 | |||
|- | |- | ||
|} | |} | ||
== EnemyLevel == | == EnemyLevel == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| IsAvoidDanger | |IsAvoidDanger | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsGuardArrow | |IsGuardArrow | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsHideArrowAttack | |IsHideArrowAttack | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsSwiftAttack | |IsSwiftAttack | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsBackSwiftAttack | |IsBackSwiftAttack | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsCounterAttack | |IsCounterAttack | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsEscapeBomb | |IsEscapeBomb | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsKickBomb | |IsKickBomb | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsShootBomb | |IsShootBomb | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsThrowWeapon | |IsThrowWeapon | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| GuardPer | |GuardPer | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| IsJustGuard | |IsJustGuard | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== EnemyRace == | == EnemyRace == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| EquipableWeapon | |EquipableWeapon | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| IsFitGroundByAnimalUnit | |IsFitGroundByAnimalUnit | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsUpdateSupportNormalInAir | |IsUpdateSupportNormalInAir | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| BowAttackRangeRatio | |BowAttackRangeRatio | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| WeaponScaleSmallSword | |WeaponScaleSmallSword | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| WeaponTransOffsetSmallSword | |WeaponTransOffsetSmallSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponRotOffsetSmallSword | |WeaponRotOffsetSmallSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldTransOffsetSmallSword | |WeaponHoldTransOffsetSmallSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldRotOffsetSmallSword | |WeaponHoldRotOffsetSmallSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponScaleLargeSword | |WeaponScaleLargeSword | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| WeaponTransOffsetLargeSword | |WeaponTransOffsetLargeSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponRotOffsetLargeSword | |WeaponRotOffsetLargeSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldTransOffsetLargeSword | |WeaponHoldTransOffsetLargeSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldRotOffsetLargeSword | |WeaponHoldRotOffsetLargeSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponScaleSpear | |WeaponScaleSpear | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| WeaponTransOffsetSpear | |WeaponTransOffsetSpear | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponRotOffsetSpear | |WeaponRotOffsetSpear | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldTransOffsetSpear | |WeaponHoldTransOffsetSpear | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldRotOffsetSpear | |WeaponHoldRotOffsetSpear | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponScaleBow | |WeaponScaleBow | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| WeaponTransOffsetBow | |WeaponTransOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponRotOffsetBow | |WeaponRotOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldTransOffsetBow | |WeaponHoldTransOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldRotOffsetBow | |WeaponHoldRotOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponScaleShield | |WeaponScaleShield | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| WeaponTransOffsetShield | |WeaponTransOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponRotOffsetShield | |WeaponRotOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldTransOffsetShield | |WeaponHoldTransOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponHoldRotOffsetShield | |WeaponHoldRotOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| IsUseTargetTag | |IsUseTargetTag | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| TargetActorType | |TargetActorType | ||
|str | |||
|Actor types that the actor will target and attack | |||
|Player | |||
|- | |- | ||
| EscapeAttackedActorType | |EscapeAttackedActorType | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| ReactionBalloon | |ReactionBalloon | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| SmallRagdollTime | |SmallRagdollTime | ||
|int | |||
| - | |||
|8 | |||
|- | |- | ||
| SmallRagdollRecoverTime | |SmallRagdollRecoverTime | ||
|int | |||
| - | |||
|15 | |||
|- | |- | ||
| SmallLargeRagdollTime | |SmallLargeRagdollTime | ||
|int | |||
| - | |||
|60 | |||
|- | |- | ||
| SmallLargeRagdollRecoverTime | |SmallLargeRagdollRecoverTime | ||
|int | |||
| - | |||
|20 | |||
|- | |- | ||
|} | |} | ||
== AttackInterval == | == AttackInterval == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| ShortAttackTimeMin | |ShortAttackTimeMin | ||
|int | |||
| - | |||
|10 | |||
|- | |- | ||
| ShortAttackTimeMax | |ShortAttackTimeMax | ||
|int | |||
| - | |||
|30 | |||
|- | |- | ||
| MiddleAttackTimeMin | |MiddleAttackTimeMin | ||
|int | |||
| - | |||
|40 | |||
|- | |- | ||
| MiddleAttackTimeMax | |MiddleAttackTimeMax | ||
|int | |||
| - | |||
|60 | |||
|- | |- | ||
| LongAttackTimeMin | |LongAttackTimeMin | ||
|int | |||
| - | |||
|80 | |||
|- | |- | ||
| LongAttackTimeMax | |LongAttackTimeMax | ||
|int | |||
| - | |||
|110 | |||
|- | |- | ||
|} | |} | ||
== EnemyShown == | == EnemyShown == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| IsHappy | |IsHappy | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsCasebyCase | |IsCasebyCase | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsSit | |IsSit | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsNoise | |IsNoise | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== BindBone == | == BindBone == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| BoneName | |BoneName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| BoneOffset | |BoneOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| BoneRotate | |BoneRotate | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
|} | |} | ||
== Attack == | == Attack == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| Power | |Power | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| Impulse | |Impulse | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| ImpulseLarge | |ImpulseLarge | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| Range | |Range | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| GuardBreakPower | |GuardBreakPower | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| SpHitActor | |SpHitActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SpHitTag | |SpHitTag | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SpHitRatio | |SpHitRatio | ||
|float | |||
| - | |||
|2.0 | |||
|- | |- | ||
| SpWeakHitActor | |SpWeakHitActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| PowerForPlayer | |PowerForPlayer | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
|} | |} | ||
== WeaponCommon == | == WeaponCommon == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| PlayerEqScale | |PlayerEqScale | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| EnemyEqScale | |EnemyEqScale | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| GuardPower | |GuardPower | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| Rank | |Rank | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| IsHammer | |IsHammer | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsWeakBreaker | |IsWeakBreaker | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsBoomerang | |IsBoomerang | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsBlunt | |IsBlunt | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsLuckyWeapon | |IsLuckyWeapon | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsPikohan | |IsPikohan | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsThrowingWeapon | |IsThrowingWeapon | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsThrowingBreakWeapon | |IsThrowingBreakWeapon | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| ThrowRange | |ThrowRange | ||
|float | |||
| - | |||
|20.0 | |||
|- | |- | ||
| DreadActor | |DreadActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| ThroughActor | |ThroughActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| NPCWeaponType | |NPCWeaponType | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| IsNotOnTerrorHold | |IsNotOnTerrorHold | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsAsOffUnEquiped | |IsAsOffUnEquiped | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| ChemicalEnergyMax | |ChemicalEnergyMax | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| ChemicalEnergyAmountUsed | |ChemicalEnergyAmountUsed | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| ChemicalEnergyRecoverRate | |ChemicalEnergyRecoverRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ChemicalEnergyRecoverInterval | |ChemicalEnergyRecoverInterval | ||
|int | |||
| - | |||
|60 | |||
|- | |- | ||
| StickDamage | |StickDamage | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| ShootBeam | |ShootBeam | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| DropFromPorchRot | |DropFromPorchRot | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SharpWeaponPer | |SharpWeaponPer | ||
|float | |||
|Probability for a blue modifier to appear (if applicable; see [[Difficulty scaling]] for more details) | |||
|10.0 | |||
|- | |- | ||
| SharpWeaponAddAtkMin | |SharpWeaponAddAtkMin | ||
|int | |||
|[Blue modifier] Min attack bonus | |||
|0 | |||
|- | |- | ||
| SharpWeaponAddAtkMax | |SharpWeaponAddAtkMax | ||
|int | |||
|[Blue modifier] Max attack bonus | |||
|0 | |||
|- | |- | ||
| SharpWeaponAddLifeMin | |SharpWeaponAddLifeMin | ||
|int | |||
|[Blue modifier] Min durability bonus | |||
|0 | |||
|- | |- | ||
| SharpWeaponAddLifeMax | |SharpWeaponAddLifeMax | ||
|int | |||
|[Blue modifier] Max durability bonus | |||
|0 | |||
|- | |- | ||
| SharpWeaponAddCrit | |SharpWeaponAddCrit | ||
|bool | |||
|[Blue modifier] Enable critical hit bonus | |||
|False | |||
|- | |- | ||
| SharpWeaponAddGuardMin | |SharpWeaponAddGuardMin | ||
|int | |||
|[Blue modifier] Min guard bonus (for shields) | |||
|0 | |||
|- | |- | ||
| SharpWeaponAddGuardMax | |SharpWeaponAddGuardMax | ||
|int | |||
|[Blue modifier] Max guard bonus (for shields) | |||
|0 | |||
|- | |- | ||
| PoweredSharpAddAtkMin | |PoweredSharpAddAtkMin | ||
|int | |||
|[Yellow modifier] Min attack bonus | |||
|0 | |||
|- | |- | ||
| PoweredSharpAddAtkMax | |PoweredSharpAddAtkMax | ||
|int | |||
|[Yellow modifier] Max attack bonus | |||
|0 | |||
|- | |- | ||
| PoweredSharpAddLifeMin | |PoweredSharpAddLifeMin | ||
|int | |||
|[Yellow modifier] Min durability bonus | |||
|0 | |||
|- | |- | ||
| PoweredSharpAddLifeMax | |PoweredSharpAddLifeMax | ||
|int | |||
|[Yellow modifier] Max durability bonus | |||
|0 | |||
|- | |- | ||
| PoweredSharpWeaponAddGuardMin | |PoweredSharpWeaponAddGuardMin | ||
|int | |||
|[Yellow modifier] Min guard bonus (for shields) | |||
|0 | |||
|- | |- | ||
| PoweredSharpWeaponAddGuardMax | |PoweredSharpWeaponAddGuardMax | ||
|int | |||
|[Yellow modifier] Max guard bonus (for shields) | |||
|0 | |||
|- | |- | ||
| PoweredSharpAddThrowMin | |PoweredSharpAddThrowMin | ||
|float | |||
|[Yellow modifier] Min throw distance multiplier bonus | |||
|1.0 | |||
|- | |- | ||
| PoweredSharpAddThrowMax | |PoweredSharpAddThrowMax | ||
|float | |||
|[Yellow modifier] Max throw distance multiplier bonus | |||
|1.0 | |||
|- | |- | ||
| PoweredSharpAddSpreadFire | |PoweredSharpAddSpreadFire | ||
|bool | |||
|[Yellow modifier] Enable five-shot burst (for bows) | |||
|False | |||
|- | |- | ||
| PoweredSharpAddZoomRapid | |PoweredSharpAddZoomRapid | ||
|bool | |||
|[Yellow modifier] Enable quick zoom (for bows) | |||
|False | |||
|- | |- | ||
| PoweredSharpAddRapidFireMin | |PoweredSharpAddRapidFireMin | ||
|float | |||
|[Yellow modifier] Min quick shot time multiplier (for bows) | |||
|1.0 | |||
|- | |- | ||
| PoweredSharpAddRapidFireMax | |PoweredSharpAddRapidFireMax | ||
|float | |||
|[Yellow modifier] Max quick shot time multiplier (for bows) | |||
|1.0 | |||
|- | |- | ||
| PoweredSharpAddSurfMaster | |PoweredSharpAddSurfMaster | ||
|bool | |||
|[Yellow modifier] Enable Shield Surf Up | |||
|False | |||
|- | |- | ||
|} | |} | ||
== WeaponThrow == | == WeaponThrow == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| ThrowSpeed | |ThrowSpeed | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| ThrowRotSpeed | |ThrowRotSpeed | ||
|float | |||
| - | |||
|50.0 | |||
|- | |- | ||
| ThrowDist | |ThrowDist | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| ThrowRigidBodyBaseAxis | |ThrowRigidBodyBaseAxis | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=1.0) | |||
|- | |- | ||
|} | |} | ||
== Sandworm == | == Sandworm == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| SandWidth | |SandWidth | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SandLength | |SandLength | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SandHeight | |SandHeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SandCombSpan | |SandCombSpan | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SandCombHeight | |SandCombHeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SnakeModelOffsetZ | |SnakeModelOffsetZ | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SnakeBaseNode | |SnakeBaseNode | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode1 | |SnakeNode1 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode2 | |SnakeNode2 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode3 | |SnakeNode3 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode4 | |SnakeNode4 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode5 | |SnakeNode5 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode6 | |SnakeNode6 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode7 | |SnakeNode7 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode8 | |SnakeNode8 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode9 | |SnakeNode9 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode10 | |SnakeNode10 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode11 | |SnakeNode11 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNode12 | |SnakeNode12 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SnakeNodeRotOffset | |SnakeNodeRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SnakeNodeChaseInterval | |SnakeNodeChaseInterval | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ShowLifeGageDist | |ShowLifeGageDist | ||
|float | |||
| - | |||
|150.0 | |||
|- | |- | ||
| ShowLifeGageOffset | |ShowLifeGageOffset | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
|} | |} | ||
== SmallSword == | == SmallSword == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| PodName | |PodName | ||
|str32 | |||
|The name of the sheath actor | |||
| | |||
|- | |- | ||
| PlayerHoldTransOffset | |PlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224) | |||
|- | |- | ||
| PlayerHoldRotOffset | |PlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=16.0, y=-60.0, z=-18.0) | |||
|- | |- | ||
| PlayerEquipTransOffset | |PlayerEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| PlayerEquipRotOffset | |PlayerEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| RideHorsePlayerHoldTransOffset | |RideHorsePlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| RideHorsePlayerHoldRotOffset | |RideHorsePlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectTransOffsetShield | |AffectTransOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectRotOffsetShield | |AffectRotOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectTransOffsetBow | |AffectTransOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectRotOffsetBow | |AffectRotOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldTransAddOffset | |SquatPlayerHoldTransAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldRotAddOffset | |SquatPlayerHoldRotAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldTransOffset | |NPCHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldRotOffset | |NPCHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipTransOffset | |NPCEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipRotOffset | |NPCEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipTransOffset | |EnemyEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipRotOffset | |EnemyEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipTransOffset | |StandEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipRotOffset | |StandEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponSubType | |WeaponSubType | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Rod == | == Rod == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| MagicName | |MagicName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| ChargeMagicNum | |ChargeMagicNum | ||
|int | |||
| - | |||
|4 | |||
|- | |- | ||
| ChargeMagicInterval | |ChargeMagicInterval | ||
|int | |||
| - | |||
|5 | |||
|- | |- | ||
| MagicPower | |MagicPower | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| MagicSpeed | |MagicSpeed | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MagicSpeedByThrow | |MagicSpeedByThrow | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MagicGravity | |MagicGravity | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| MagicRadius | |MagicRadius | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| ScaleTime | |ScaleTime | ||
|int | |||
| - | |||
|1 | |||
|- | |- | ||
| MagicRange | |MagicRange | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| MagicSpeedByEnemy | |MagicSpeedByEnemy | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MagicGravityByEnemy | |MagicGravityByEnemy | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| MagicRadiusByEnemy | |MagicRadiusByEnemy | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| ScaleTimeByEnemy | |ScaleTimeByEnemy | ||
|int | |||
| - | |||
|1 | |||
|- | |- | ||
| MagicRangeByEnemy | |MagicRangeByEnemy | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
|} | |} | ||
== LargeSword == | == LargeSword == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| PodName | |PodName | ||
|str32 | |||
|The name of the sheath actor | |||
| | |||
|- | |- | ||
| PlayerHoldTransOffset | |PlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612) | |||
|- | |- | ||
| PlayerHoldRotOffset | |PlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=16.0, y=-60.0, z=-18.0) | |||
|- | |- | ||
| PlayerEquipTransOffset | |PlayerEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| PlayerEquipRotOffset | |PlayerEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| RideHorsePlayerHoldTransOffset | |RideHorsePlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| RideHorsePlayerHoldRotOffset | |RideHorsePlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectTransOffsetShield | |AffectTransOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectRotOffsetShield | |AffectRotOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectTransOffsetBow | |AffectTransOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectRotOffsetBow | |AffectRotOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldTransAddOffset | |SquatPlayerHoldTransAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldRotAddOffset | |SquatPlayerHoldRotAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldTransOffset | |NPCHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldRotOffset | |NPCHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipTransOffset | |NPCEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipRotOffset | |NPCEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipTransOffset | |EnemyEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipRotOffset | |EnemyEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipTransOffset | |StandEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipRotOffset | |StandEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponSubType | |WeaponSubType | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Spear == | == Spear == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| PodName | |PodName | ||
|str32 | |||
|The name of the sheath actor | |||
| | |||
|- | |- | ||
| PlayerHoldTransOffset | |PlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137) | |||
|- | |- | ||
| PlayerHoldRotOffset | |PlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=-120.0, z=-180.0) | |||
|- | |- | ||
| PlayerEquipTransOffset | |PlayerEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| PlayerEquipRotOffset | |PlayerEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| RideHorsePlayerHoldTransOffset | |RideHorsePlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| RideHorsePlayerHoldRotOffset | |RideHorsePlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectTransOffsetShield | |AffectTransOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectRotOffsetShield | |AffectRotOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectTransOffsetBow | |AffectTransOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectRotOffsetBow | |AffectRotOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| GrabPlayerHoldTransOffset | |GrabPlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=-0.8700000047683716, y=-0.17000000178813934, z=-0.3400000035762787) | |||
|- | |- | ||
| GrabPlayerHoldRotOffset | |GrabPlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=-60.0, y=-20.0, z=-90.0) | |||
|- | |- | ||
| GrabAffectTransOffsetShield | |GrabAffectTransOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=-0.029999999329447746, z=0.0) | |||
|- | |- | ||
| GrabAffectRotOffsetShield | |GrabAffectRotOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=-5.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldTransAddOffset | |SquatPlayerHoldTransAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldRotAddOffset | |SquatPlayerHoldRotAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldTransOffset | |NPCHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldRotOffset | |NPCHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipTransOffset | |NPCEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipRotOffset | |NPCEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipTransOffset | |EnemyEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipRotOffset | |EnemyEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipTransOffset | |StandEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipRotOffset | |StandEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponSubType | |WeaponSubType | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Shield == | == Shield == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| PlayerHoldTransOffset | |PlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224) | |||
|- | |- | ||
| PlayerHoldRotOffset | |PlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=8.0, y=120.0, z=5.0) | |||
|- | |- | ||
| PlayerEquipTransOffset | |PlayerEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| PlayerEquipRotOffset | |PlayerEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldTransAddOffset | |SquatPlayerHoldTransAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldRotAddOffset | |SquatPlayerHoldRotAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldTransOffset | |NPCHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldRotOffset | |NPCHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipTransOffset | |NPCEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipRotOffset | |NPCEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipTransOffset | |EnemyEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipRotOffset | |EnemyEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipTransOffset | |StandEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipRotOffset | |StandEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| RideBreakRatio | |RideBreakRatio | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| MirrorLevel | |MirrorLevel | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| WeaponSubType | |WeaponSubType | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| SurfingFriction | |SurfingFriction | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
|} | |} | ||
== Bow == | == Bow == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| QuiverName | |QuiverName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| ArrowName | |ArrowName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| IsGuardPierce | |IsGuardPierce | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| ExtraDamageRatio | |ExtraDamageRatio | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| BaseAttackPowerRatio | |BaseAttackPowerRatio | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| IsLeadShot | |IsLeadShot | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| LeadShotNum | |LeadShotNum | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| LeadShotAng | |LeadShotAng | ||
|float | |||
| - | |||
|45.0 | |||
|- | |- | ||
| LeadShotInterval | |LeadShotInterval | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| IsRapidFire | |IsRapidFire | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| RapidFireNum | |RapidFireNum | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| RapidFireInterval | |RapidFireInterval | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| IsLongRange | |IsLongRange | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| ArrowFirstSpeed | |ArrowFirstSpeed | ||
|float | |||
| - | |||
|4.5 | |||
|- | |- | ||
| ArrowAcceleration | |ArrowAcceleration | ||
|float | |||
| - | |||
| -0.1 | |||
|- | |- | ||
| ArrowStabilitySpeed | |ArrowStabilitySpeed | ||
|float | |||
| - | |||
|3.0 | |||
|- | |- | ||
| ArrowFallAcceleration | |ArrowFallAcceleration | ||
|float | |||
| - | |||
| -0.2 | |||
|- | |- | ||
| ArrowFallStabilitySpeed | |ArrowFallStabilitySpeed | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| ArrowGravity | |ArrowGravity | ||
|float | |||
| - | |||
| -9.8 | |||
|- | |- | ||
| PlayerHoldTransOffset | |PlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0) | |||
|- | |- | ||
| PlayerHoldRotOffset | |PlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=12.0, y=-60.0, z=-22.0) | |||
|- | |- | ||
| PlayerEquipTransOffset | |PlayerEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| PlayerEquipRotOffset | |PlayerEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldTransAddOffset | |SquatPlayerHoldTransAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| SquatPlayerHoldRotAddOffset | |SquatPlayerHoldRotAddOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldTransOffset | |NPCHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldRotOffset | |NPCHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipTransOffset | |NPCEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipRotOffset | |NPCEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipTransOffset | |EnemyEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EnemyEquipRotOffset | |EnemyEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipTransOffset | |StandEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| StandEquipRotOffset | |StandEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| ArrowChargeRate | |ArrowChargeRate | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| ArrowReloadRate | |ArrowReloadRate | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| WeaponSubType | |WeaponSubType | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== WeaponOption == | == WeaponOption == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| PlayerHoldTransOffset | |PlayerHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=-0.019999999552965164, y=-0.009999999776482582, z=0.11999999731779099) | |||
|- | |- | ||
| PlayerHoldRotOffset | |PlayerHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=-8.0, y=-5.0, z=75.0) | |||
|- | |- | ||
| NPCHoldTransOffset | |NPCHoldTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCHoldRotOffset | |NPCHoldRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipTransOffset | |NPCEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| NPCEquipRotOffset | |NPCEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
|} | |} | ||
== MasterSword == | == MasterSword == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| IsMasterSword | |IsMasterSword | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| TrueFormAttackPower | |TrueFormAttackPower | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| TrueFormMagicPower | |TrueFormMagicPower | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| TrueFormBreakRatio | |TrueFormBreakRatio | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| SearchEvilDist | |SearchEvilDist | ||
|float | |||
| - | |||
| -1.0 | |||
|- | |- | ||
| RecoverTime | |RecoverTime | ||
|int | |||
| - | |||
|30 | |||
|- | |- | ||
| SleepActorName | |SleepActorName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| TrueFormActorName | |TrueFormActorName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== GuardianMiniWeapon == | == GuardianMiniWeapon == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| BindMyNodeName | |BindMyNodeName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| VisibleMatNameR | |VisibleMatNameR | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleMatNameL | |VisibleMatNameL | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleMatNameB | |VisibleMatNameB | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleOffMatName | |VisibleOffMatName | ||
|str | |||
| - | |||
|Mt_Arm | |||
|- | |- | ||
|} | |} | ||
== Player == | == Player == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| BombReloadTime1 | |BombReloadTime1 | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| BombReloadTime2 | |BombReloadTime2 | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StopTimerReloadTime | |StopTimerReloadTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StopTimerBlowAngle | |StopTimerBlowAngle | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StopTimerBlowSpeedLimit | |StopTimerBlowSpeedLimit | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StopTimerImpluseMaxCountSmallSword | |StopTimerImpluseMaxCountSmallSword | ||
|int | |||
| - | |||
|16 | |||
|- | |- | ||
| StopTimerImpluseMaxCountLargeSword | |StopTimerImpluseMaxCountLargeSword | ||
|int | |||
| - | |||
|8 | |||
|- | |- | ||
| StopTimerImpluseMaxCountSpear | |StopTimerImpluseMaxCountSpear | ||
|int | |||
| - | |||
|20 | |||
|- | |- | ||
| StopTimerCancelDeleteWaitTime | |StopTimerCancelDeleteWaitTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StopTimerLongTime | |StopTimerLongTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StopTimerMiddleTime | |StopTimerMiddleTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StopTimerShortTime | |StopTimerShortTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyTiredValue | |EnergyTiredValue | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyBowSlow | |EnergyBowSlow | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyPush | |EnergyPush | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyCharge | |EnergyCharge | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyAutoRecover | |EnergyAutoRecover | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyAutoRecoverInAir | |EnergyAutoRecoverInAir | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyAutoRecoverInvalidTime1 | |EnergyAutoRecoverInvalidTime1 | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyAutoRecoverInvalidTime2 | |EnergyAutoRecoverInvalidTime2 | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ColdTempDamageAdd | |ColdTempDamageAdd | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HotTempDamageAdd | |HotTempDamageAdd | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| TempDamage | |TempDamage | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| TempEnergyDecDiamAdd | |TempEnergyDecDiamAdd | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| TempEnergyDecDegAdd | |TempEnergyDecDegAdd | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| VelDiamSand | |VelDiamSand | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| VelDiamTired | |VelDiamTired | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StickDiamTired | |StickDiamTired | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AutoRecoverNum | |AutoRecoverNum | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AutoRecoverIntervalMin | |AutoRecoverIntervalMin | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AutoRecoverIntervalMax | |AutoRecoverIntervalMax | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AutoRecoverInvalidTime | |AutoRecoverInvalidTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| BowSubjectContTime | |BowSubjectContTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LNGStickScale | |LNGStickScale | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LATStickScale | |LATStickScale | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LNGGyroScale | |LNGGyroScale | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LATGyroScale | |LATGyroScale | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| BowSlowShootNum | |BowSlowShootNum | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| BowSlowRateDiam | |BowSlowRateDiam | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| BowSlowMaxTime | |BowSlowMaxTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| DiveBowSlowMaxTime | |DiveBowSlowMaxTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| BowSlowInvalidTime | |BowSlowInvalidTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| BowSlowInvalidHeight | |BowSlowInvalidHeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| BowSlowInvalidHeightOnShield | |BowSlowInvalidHeightOnShield | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| BowSlowInvalidHeightWeaponChange | |BowSlowInvalidHeightWeaponChange | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| GuardJustForceSlowTime | |GuardJustForceSlowTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MoveMaxDecRateByWater | |MoveMaxDecRateByWater | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MoveIgnoreWaterHeight | |MoveIgnoreWaterHeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MoveDecRateByBog | |MoveDecRateByBog | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MoveDecRateMaxHeight | |MoveDecRateMaxHeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MaxForce | |MaxForce | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MinForce | |MinForce | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AddForce | |AddForce | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SnowBallAddForce | |SnowBallAddForce | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LogPushF | |LogPushF | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RockPushF | |RockPushF | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RockPushSpeed | |RockPushSpeed | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WaistAngleUpperMax | |WaistAngleUpperMax | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WaistAngleLowerMax | |WaistAngleLowerMax | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WaistAngleSideMax | |WaistAngleSideMax | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| NoSquatWaterHeight | |NoSquatWaterHeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| InvalidReloadTime | |InvalidReloadTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WeaponThrowSpeedY | |WeaponThrowSpeedY | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WeaponThrowSpeedF | |WeaponThrowSpeedF | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WeaponThrowSpeedFSquat | |WeaponThrowSpeedFSquat | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| DashUpEnableAngle | |DashUpEnableAngle | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ShockTime | |ShockTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| IceInvalidTime | |IceInvalidTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MaxSpeedInAir | |MaxSpeedInAir | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| TurnEnableSpeed | |TurnEnableSpeed | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| TurnEnableStickSub | |TurnEnableStickSub | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| TurnEnableDirSub | |TurnEnableDirSub | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ShortDashImpulse | |ShortDashImpulse | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| ShortDashDamage | |ShortDashDamage | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| SwordTerrorScope | |SwordTerrorScope | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArrowTerrorScope | |ArrowTerrorScope | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| TorchTerrorScope | |TorchTerrorScope | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| TorchTerrorOffsetY | |TorchTerrorOffsetY | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| TorchTerrorOffsetZ | |TorchTerrorOffsetZ | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| DashNoise | |DashNoise | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WhistleNoise | |WhistleNoise | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ClimbEnableAngle | |ClimbEnableAngle | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ClimbEnableSpeedMinAngle | |ClimbEnableSpeedMinAngle | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ClimbEnableSpeedMaxAngle | |ClimbEnableSpeedMaxAngle | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SlipEnableSpeed | |SlipEnableSpeed | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SlipSpeedAddMin | |SlipSpeedAddMin | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SlipSpeedAddMax | |SlipSpeedAddMax | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SlipSpeedAddDiamByRain | |SlipSpeedAddDiamByRain | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MagnetAim2DPosOffsetY | |MagnetAim2DPosOffsetY | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookPosOffsetXZ | |LookPosOffsetXZ | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookPosOffsetY | |LookPosOffsetY | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookPosOffsetYSquat | |LookPosOffsetYSquat | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookPosOffsetYSwim | |LookPosOffsetYSwim | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookPosOffsetYHorse | |LookPosOffsetYHorse | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookEnableAngle | |LookEnableAngle | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HitSlowTimeS | |HitSlowTimeS | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HitSlowTimeM | |HitSlowTimeM | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HitSlowTimeL | |HitSlowTimeL | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HitSlowRate | |HitSlowRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HitStopTimeS | |HitStopTimeS | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HitStopTimeL | |HitStopTimeL | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HitStopRate | |HitStopRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AtnPosInterPolationRate | |AtnPosInterPolationRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AtnPosInterPolationMin | |AtnPosInterPolationMin | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AtnPosInterPolationMax | |AtnPosInterPolationMax | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| PredictDiffAngleMax | |PredictDiffAngleMax | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| DashToRunStickValueDec | |DashToRunStickValueDec | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WindSupportReuseTime | |WindSupportReuseTime | ||
|float | |||
|Revali's Gale cooldown timer (seconds) | |||
|0.0 | |||
|- | |- | ||
| FireSupportReuseTime | |FireSupportReuseTime | ||
|float | |||
|Daruk's Protection cooldown timer (seconds) | |||
|0.0 | |||
|- | |- | ||
| ElectricSupportReuseTime | |ElectricSupportReuseTime | ||
|float | |||
|Urbosa's Fury cooldown timer (seconds) | |||
|0.0 | |||
|- | |- | ||
| WaterSupportReuseTime | |WaterSupportReuseTime | ||
|float | |||
|Mipha's Grace cooldown timer (seconds) | |||
|0.0 | |||
|- | |- | ||
| WindSupportTimerRate | |WindSupportTimerRate | ||
|float | |||
|Revali's Gale cooldown timer tick multiplier in Hyrule Castle. ''Note: this is ignored for Revali's Gale+.'' Example: if set to 3.0, the timer will be decremented by 3 every second. | |||
|0.0 | |||
|- | |- | ||
| FireSupportTimerRate | |FireSupportTimerRate | ||
|float | |||
|Daruk's Protection cooldown timer tick multiplier in Hyrule Castle | |||
|0.0 | |||
|- | |- | ||
| ElectricSupportTimerRate | |ElectricSupportTimerRate | ||
|float | |||
|Urbosa's Fury cooldown timer tick multiplier in Hyrule Castle | |||
|0.0 | |||
|- | |- | ||
| WaterSupportTimerRate | |WaterSupportTimerRate | ||
|float | |||
|Mipha's Grace cooldown timer tick multiplier in Hyrule Castle | |||
|0.0 | |||
|- | |- | ||
| ChemicalInvalidTime | |ChemicalInvalidTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AutoDashUpTime | |AutoDashUpTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AutoDashUpAngle | |AutoDashUpAngle | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ClimbRestartHeight | |ClimbRestartHeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ClimbRestartTime | |ClimbRestartTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| PushNoticeLookTime | |PushNoticeLookTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyUseSmall | |EnergyUseSmall | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnergyUseLarge | |EnergyUseLarge | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| NoEnergyDashInterval | |NoEnergyDashInterval | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| GuardableAngle | |GuardableAngle | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StickMaxInStore | |StickMaxInStore | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookContinueTime | |LookContinueTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| PostureContinueTime | |PostureContinueTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ItemUseModelAlpha | |ItemUseModelAlpha | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LadderCheckSide | |LadderCheckSide | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LadderCheckDist | |LadderCheckDist | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| NoDeathDamageBase | |NoDeathDamageBase | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| NoDeathDamageAdd | |NoDeathDamageAdd | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| ArmorCompSwimEnergyRate | |ArmorCompSwimEnergyRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompRegistElecFrame | |ArmorCompRegistElecFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompNightSpeedRate | |ArmorCompNightSpeedRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompClimbJumpEnergyRate | |ArmorCompClimbJumpEnergyRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompPlusDropRate | |ArmorCompPlusDropRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompWeaponBrakeRate | |ArmorCompWeaponBrakeRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompSwordBeamAttackRate | |ArmorCompSwordBeamAttackRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompAncientAttackRate | |ArmorCompAncientAttackRate | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| ArmorCompBoneAttackRate | |ArmorCompBoneAttackRate | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| ArmorCompTerrorLevel | |ArmorCompTerrorLevel | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompTerrorRadius | |ArmorCompTerrorRadius | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompNakedSwimSpeedRate | |ArmorCompNakedSwimSpeedRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompNakedSwimAnimeRate | |ArmorCompNakedSwimAnimeRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorCompNakedSwimEnergyRate | |ArmorCompNakedSwimEnergyRate | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ArmorAncientAttackRate | |ArmorAncientAttackRate | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| SupportWindNum | |SupportWindNum | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| SupportElectricNum | |SupportElectricNum | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| SupportElectricEnergy | |SupportElectricEnergy | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SupportFireNum | |SupportFireNum | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| SupportWaterLifeAdd | |SupportWaterLifeAdd | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| SupportWaterEnergyAdd | |SupportWaterEnergyAdd | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StickRInputFrame | |StickRInputFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| DiffAngleFromLookVec | |DiffAngleFromLookVec | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookPosOffset | |LookPosOffset | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookFixAngle | |LookFixAngle | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookContinueTimeToCamera | |LookContinueTimeToCamera | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| CutKnockBackNoCrrDist | |CutKnockBackNoCrrDist | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WaitUnsteadyApplyVel | |WaitUnsteadyApplyVel | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| CurseAddWeight | |CurseAddWeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoofCrashVel | |RoofCrashVel | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| CutJumpInvalidTime | |CutJumpInvalidTime | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WaterDepthInGrudge | |WaterDepthInGrudge | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LargeHorseLegBendAngY | |LargeHorseLegBendAngY | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LargeHorseLegBendAngX | |LargeHorseLegBendAngX | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LargeHorseLegBendFrame | |LargeHorseLegBendFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| NoMaskPauseWaterHeight | |NoMaskPauseWaterHeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| LookAtThreshold | |LookAtThreshold | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
|} | |} | ||
== Camera == | == Camera == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| DefaultConnectScaleAfterEvent | |DefaultConnectScaleAfterEvent | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| LatConnectRateAfterEvent | |LatConnectRateAfterEvent | ||
|float | |||
| - | |||
|1.5 | |||
|- | |- | ||
| LngConnectRateAfterEvent | |LngConnectRateAfterEvent | ||
|float | |||
| - | |||
|0.75 | |||
|- | |- | ||
| DistConnectRateAfterEvent | |DistConnectRateAfterEvent | ||
|float | |||
| - | |||
|3.0 | |||
|- | |- | ||
| FovyConnectRateAfterEvent | |FovyConnectRateAfterEvent | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| ConnectAfterEventMin | |ConnectAfterEventMin | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| ConnectAfterEventMax | |ConnectAfterEventMax | ||
|float | |||
| - | |||
|1000.0 | |||
|- | |- | ||
| RoofGradientNearHighWeight | |RoofGradientNearHighWeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoofGradientFarHighWeight | |RoofGradientFarHighWeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoofGradientNearLowWeight | |RoofGradientNearLowWeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoofGradientFarLowWeight | |RoofGradientFarLowWeight | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
|} | |} | ||
== Grab == | == Grab == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| Slot0Node | |Slot0Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot1Node | |Slot1Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot2Node | |Slot2Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot3Node | |Slot3Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot4Node | |Slot4Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot5Node | |Slot5Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot0PodNode | |Slot0PodNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot1PodNode | |Slot1PodNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot2PodNode | |Slot2PodNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot3PodNode | |Slot3PodNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot4PodNode | |Slot4PodNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot5PodNode | |Slot5PodNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Armor == | == Armor == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| StarNum | |StarNum | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| DefenceAddLevel | |DefenceAddLevel | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| WindScaleMesh | |WindScaleMesh | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| WindScale | |WindScale | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| NextRankName | |NextRankName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| AffectTransOffsetShield | |AffectTransOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| AffectRotOffsetShield | |AffectRotOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
|} | |} | ||
== ArmorEffect == | == ArmorEffect == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| EffectType | |EffectType | ||
|str32 | |||
| - | |||
|None | |||
|- | |- | ||
| EffectLevel | |EffectLevel | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| AncientPowUp | |AncientPowUp | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| EnableClimbWaterfall | |EnableClimbWaterfall | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| EnableSpinAttack | |EnableSpinAttack | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== ArmorHead == | == ArmorHead == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| EarRotate | |EarRotate | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| MantleType | |MantleType | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| MaskType | |MaskType | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== ArmorUpper == | == ArmorUpper == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| IsDispOffPorch | |IsDispOffPorch | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| ShiekerStoneTransOffset | |ShiekerStoneTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| ShiekerStoneRotOffset | |ShiekerStoneRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| DisableSelfMantle | |DisableSelfMantle | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| UseMantleType | |UseMantleType | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
|} | |} | ||
== ShiekerStone == | == ShiekerStone == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| NodeNameWithWaist | |NodeNameWithWaist | ||
|str32 | |||
| - | |||
|Pod_C | |||
|- | |- | ||
| TransOffsetWithWaist | |TransOffsetWithWaist | ||
|vec3 | |||
| - | |||
|Vec3(x=0.125, y=0.0, z=-0.017000000923871994) | |||
|- | |- | ||
| RotOffsetWithWaist | |RotOffsetWithWaist | ||
|vec3 | |||
| - | |||
|Vec3(x=2.0, y=184.0, z=-3.0) | |||
|- | |- | ||
| NodeNameWithHand | |NodeNameWithHand | ||
|str32 | |||
| - | |||
|Weapon_L | |||
|- | |- | ||
| TransOffsetWithHand | |TransOffsetWithHand | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| RotOffsetWithHand | |RotOffsetWithHand | ||
|vec3 | |||
| - | |||
|Vec3(x=180.0, y=180.0, z=0.0) | |||
|- | |- | ||
|} | |} | ||
== SeriesArmor == | == SeriesArmor == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| SeriesType | |SeriesType | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| EnableCompBonus | |EnableCompBonus | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== Liftable == | == Liftable == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| LiftType | |LiftType | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| ThrownMass | |ThrownMass | ||
|int | |||
| - | |||
|10 | |||
|- | |- | ||
| ThrownRotSpd | |ThrownRotSpd | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| LiftPosOffset | |LiftPosOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| LiftRotOffset | |LiftRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| LiftRotFrame | |LiftRotFrame | ||
|int | |||
| - | |||
|10 | |||
|- | |- | ||
| AddLiftRotOffsetList | |AddLiftRotOffsetList | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| ChaseLiftRotOffset | |ChaseLiftRotOffset | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| LiftCenterOffset | |LiftCenterOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| PutPosOffset | |PutPosOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.5) | |||
|- | |- | ||
| PutRotOffset | |PutRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| PutRotFrame | |PutRotFrame | ||
|int | |||
| - | |||
|10 | |||
|- | |- | ||
| AddPutRotOffsetList | |AddPutRotOffsetList | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| IsUpdateOffsetEachFrame | |IsUpdateOffsetEachFrame | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsUse2MassConstraintMode | |IsUse2MassConstraintMode | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsSetChemicalParent | |IsSetChemicalParent | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| DisableFreezeLift | |DisableFreezeLift | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| DisableBurnLift | |DisableBurnLift | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| ThrowReactionLevel | |ThrowReactionLevel | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
|} | |} | ||
== Item == | == Item == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| PlayerUseItem | |PlayerUseItem | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| SellingPrice | |SellingPrice | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| BuyingPrice | |BuyingPrice | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| CreatingPrice | |CreatingPrice | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| StainColor | |StainColor | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| SaleRevivalCount | |SaleRevivalCount | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| UseIconActorName | |UseIconActorName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Rupee == | == Rupee == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| RupeeValue | |RupeeValue | ||
|int | |||
| - | |||
|1 | |||
|- | |- | ||
|} | |} | ||
== Arrow == | == Arrow == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| ArrowNum | |ArrowNum | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| DeleteTime | |DeleteTime | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| DeleteTimeWithChemical | |DeleteTimeWithChemical | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| EnemyShootNumForDelete | |EnemyShootNumForDelete | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| ArrowDeletePer | |ArrowDeletePer | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| ExtraDamage | |ExtraDamage | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
|} | |} | ||
== Bullet == | == Bullet == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| NoHitParent | |NoHitParent | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsLimitCount | |IsLimitCount | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== CureItem == | == CureItem == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| HitPointRecover | |HitPointRecover | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| EffectType | |EffectType | ||
|str32 | |||
| - | |||
|None | |||
|- | |- | ||
| EffectLevel | |EffectLevel | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| EffectiveTime | |EffectiveTime | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
|} | |} | ||
== CookSpice == | == CookSpice == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| BoostHitPointRecover | |BoostHitPointRecover | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| BoostEffectiveTime | |BoostEffectiveTime | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| BoostSuccessRate | |BoostSuccessRate | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| BoostMaxHeartLevel | |BoostMaxHeartLevel | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| BoostStaminaLevel | |BoostStaminaLevel | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
|} | |} | ||
== LumberjackTree == | == LumberjackTree == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| ImpulseThreshold | |ImpulseThreshold | ||
|float | |||
| - | |||
|100.0 | |||
|- | |- | ||
| IsValid | |IsValid | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| StumpName | |StumpName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| TrunkName | |TrunkName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| WeaponWoodName | |WeaponWoodName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| BranchName | |BranchName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Npc == | == Npc == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| IsReactNakedPlayer | |IsReactNakedPlayer | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| UseAutoLabel | |UseAutoLabel | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsOffPodFromWeapon | |IsOffPodFromWeapon | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsRunRainWhenGoToSleep | |IsRunRainWhenGoToSleep | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsWalkUnderShelterFromRain | |IsWalkUnderShelterFromRain | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsSlowWalkOnSandAndSnow | |IsSlowWalkOnSandAndSnow | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsAlwaysCounterPlayerAttack | |IsAlwaysCounterPlayerAttack | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsNotTurnDetect | |IsNotTurnDetect | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsNotEscapeFromTerror | |IsNotEscapeFromTerror | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| TolerantTime | |TolerantTime | ||
|int | |||
| - | |||
|20 | |||
|- | |- | ||
| TolerantCount | |TolerantCount | ||
|int | |||
| - | |||
|10 | |||
|- | |- | ||
| CounterRate | |CounterRate | ||
|int | |||
| - | |||
|30 | |||
|- | |- | ||
| ChangeSearchModeFlagName | |ChangeSearchModeFlagName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| OnFlagWhenDelete | |OnFlagWhenDelete | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| OffFlagWhenDelete | |OffFlagWhenDelete | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== NpcEquipment == | == NpcEquipment == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| IsSetWeaponTypeWhenEquip | |IsSetWeaponTypeWhenEquip | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| EquipName1 | |EquipName1 | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| Scale1 | |Scale1 | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| HoldTransOffset1 | |HoldTransOffset1 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| HoldRotOffset1 | |HoldRotOffset1 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipTransOffset1 | |EquipTransOffset1 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipRotOffset1 | |EquipRotOffset1 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipName2 | |EquipName2 | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| Scale2 | |Scale2 | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| HoldTransOffset2 | |HoldTransOffset2 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| HoldRotOffset2 | |HoldRotOffset2 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipTransOffset2 | |EquipTransOffset2 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipRotOffset2 | |EquipRotOffset2 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipName3 | |EquipName3 | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| Scale3 | |Scale3 | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| HoldTransOffset3 | |HoldTransOffset3 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| HoldRotOffset3 | |HoldRotOffset3 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipTransOffset3 | |EquipTransOffset3 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipRotOffset3 | |EquipRotOffset3 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipName4 | |EquipName4 | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| Scale4 | |Scale4 | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| HoldTransOffset4 | |HoldTransOffset4 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| HoldRotOffset4 | |HoldRotOffset4 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipTransOffset4 | |EquipTransOffset4 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EquipRotOffset4 | |EquipRotOffset4 | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
|} | |} | ||
== Zora == | == Zora == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| InWaterDepth | |InWaterDepth | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| FloatDepth | |FloatDepth | ||
|float | |||
| - | |||
|1.35 | |||
|- | |- | ||
| FloatRadius | |FloatRadius | ||
|float | |||
| - | |||
|0.02 | |||
|- | |- | ||
| FloatCycleTime | |FloatCycleTime | ||
|float | |||
| - | |||
|60.0 | |||
|- | |- | ||
| ChangeDepthSpeed | |ChangeDepthSpeed | ||
|float | |||
| - | |||
|0.066 | |||
|- | |- | ||
|} | |} | ||
== Traveler == | == Traveler == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| AppearGameDataName | |AppearGameDataName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| DeleteGameDataName | |DeleteGameDataName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| RouteType | |RouteType | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RideHorseName | |RideHorseName | ||
|str64 | |||
| - | |||
| | |||
|- | |- | ||
| IsLeadHorse | |IsLeadHorse | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| HorseGearLevel | |HorseGearLevel | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| RoutePoint0Name | |RoutePoint0Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint0to1EntryPoint | |RoutePoint0to1EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint0to1WaitFrame | |RoutePoint0to1WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint0to1Schedule | |RoutePoint0to1Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint0to1MoveAS | |RoutePoint0to1MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint0to1WaitAS | |RoutePoint0to1WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint1to0EntryPoint | |RoutePoint1to0EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint1to0WaitFrame | |RoutePoint1to0WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint1to0Schedule | |RoutePoint1to0Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint1to0MoveAS | |RoutePoint1to0MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint1to0WaitAS | |RoutePoint1to0WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint1Name | |RoutePoint1Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint1to2EntryPoint | |RoutePoint1to2EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint1to2WaitFrame | |RoutePoint1to2WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint1to2Schedule | |RoutePoint1to2Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint1to2MoveAS | |RoutePoint1to2MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint1to2WaitAS | |RoutePoint1to2WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint2to1EntryPoint | |RoutePoint2to1EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint2to1WaitFrame | |RoutePoint2to1WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint2to1Schedule | |RoutePoint2to1Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint2to1MoveAS | |RoutePoint2to1MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint2to1WaitAS | |RoutePoint2to1WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint2Name | |RoutePoint2Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint2to3EntryPoint | |RoutePoint2to3EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint2to3WaitFrame | |RoutePoint2to3WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint2to3Schedule | |RoutePoint2to3Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint2to3MoveAS | |RoutePoint2to3MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint2to3WaitAS | |RoutePoint2to3WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint3to2EntryPoint | |RoutePoint3to2EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint3to2WaitFrame | |RoutePoint3to2WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint3to2Schedule | |RoutePoint3to2Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint3to2MoveAS | |RoutePoint3to2MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint3to2WaitAS | |RoutePoint3to2WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint3Name | |RoutePoint3Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint3to4EntryPoint | |RoutePoint3to4EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint3to4WaitFrame | |RoutePoint3to4WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint3to4Schedule | |RoutePoint3to4Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint3to4MoveAS | |RoutePoint3to4MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint3to4WaitAS | |RoutePoint3to4WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint4to3EntryPoint | |RoutePoint4to3EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint4to3WaitFrame | |RoutePoint4to3WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint4to3Schedule | |RoutePoint4to3Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint4to3MoveAS | |RoutePoint4to3MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint4to3WaitAS | |RoutePoint4to3WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint4Name | |RoutePoint4Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint4to5EntryPoint | |RoutePoint4to5EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint4to5WaitFrame | |RoutePoint4to5WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint4to5Schedule | |RoutePoint4to5Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint4to5MoveAS | |RoutePoint4to5MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint4to5WaitAS | |RoutePoint4to5WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint5to4EntryPoint | |RoutePoint5to4EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint5to4WaitFrame | |RoutePoint5to4WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint5to4Schedule | |RoutePoint5to4Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint5to4MoveAS | |RoutePoint5to4MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint5to4WaitAS | |RoutePoint5to4WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint5Name | |RoutePoint5Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint5to6EntryPoint | |RoutePoint5to6EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint5to6WaitFrame | |RoutePoint5to6WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint5to6Schedule | |RoutePoint5to6Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint5to6MoveAS | |RoutePoint5to6MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint5to6WaitAS | |RoutePoint5to6WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint6to5EntryPoint | |RoutePoint6to5EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint6to5WaitFrame | |RoutePoint6to5WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint6to5Schedule | |RoutePoint6to5Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint6to5MoveAS | |RoutePoint6to5MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint6to5WaitAS | |RoutePoint6to5WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint6Name | |RoutePoint6Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint6to7EntryPoint | |RoutePoint6to7EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint6to7WaitFrame | |RoutePoint6to7WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint6to7Schedule | |RoutePoint6to7Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint6to7MoveAS | |RoutePoint6to7MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint7to6WaitFrame | |RoutePoint7to6WaitFrame | ||
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| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint7to6Schedule | |RoutePoint7to6Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint7to6MoveAS | |RoutePoint7to6MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint7to6WaitAS | |RoutePoint7to6WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
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|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint7to8Schedule | |RoutePoint7to8Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint7to8MoveAS | |RoutePoint7to8MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint7to8WaitAS | |RoutePoint7to8WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
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|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
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|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
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|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint9to8WaitAS | |RoutePoint9to8WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
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|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint9to10MoveAS | |RoutePoint9to10MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint9to10WaitAS | |RoutePoint9to10WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint10to9WaitFrame | |RoutePoint10to9WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint10to9MoveAS | |RoutePoint10to9MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint10to9WaitAS | |RoutePoint10to9WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint10to11WaitFrame | |RoutePoint10to11WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint10to11Schedule | |RoutePoint10to11Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint10to11MoveAS | |RoutePoint10to11MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint10to11WaitAS | |RoutePoint10to11WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint11to10WaitFrame | |RoutePoint11to10WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint11to10Schedule | |RoutePoint11to10Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint11to10MoveAS | |RoutePoint11to10MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint11to10WaitAS | |RoutePoint11to10WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
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|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint11to12Schedule | |RoutePoint11to12Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint11to12WaitAS | |RoutePoint11to12WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint12to11WaitFrame | |RoutePoint12to11WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|0.0 | |||
|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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| - | |||
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|- | |- | ||
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|str256 | |||
| - | |||
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|- | |- | ||
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|float | |||
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|0.0 | |||
|- | |- | ||
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| - | |||
| | |||
|- | |- | ||
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|str32 | |||
| - | |||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|0.0 | |||
|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|float | |||
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|0.0 | |||
|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|0.0 | |||
|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|float | |||
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|0.0 | |||
|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|float | |||
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|0.0 | |||
|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
| RoutePoint20to19WaitFrame | |RoutePoint20to19WaitFrame | ||
|float | |||
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|0.0 | |||
|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|float | |||
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|0.0 | |||
|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|str32 | |||
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|- | |- | ||
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|- | |- | ||
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|str256 | |||
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|- | |- | ||
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|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint21to22Schedule | |RoutePoint21to22Schedule | ||
|str32 | |||
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|- | |- | ||
| RoutePoint21to22MoveAS | |RoutePoint21to22MoveAS | ||
|str32 | |||
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| | |||
|- | |- | ||
| RoutePoint21to22WaitAS | |RoutePoint21to22WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint22to21EntryPoint | |RoutePoint22to21EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint22to21WaitFrame | |RoutePoint22to21WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint22to21Schedule | |RoutePoint22to21Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint22to21MoveAS | |RoutePoint22to21MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint22to21WaitAS | |RoutePoint22to21WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint22Name | |RoutePoint22Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint22to23EntryPoint | |RoutePoint22to23EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint22to23WaitFrame | |RoutePoint22to23WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint22to23Schedule | |RoutePoint22to23Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint22to23MoveAS | |RoutePoint22to23MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint22to23WaitAS | |RoutePoint22to23WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint23to22EntryPoint | |RoutePoint23to22EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint23to22WaitFrame | |RoutePoint23to22WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint23to22Schedule | |RoutePoint23to22Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint23to22MoveAS | |RoutePoint23to22MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint23to22WaitAS | |RoutePoint23to22WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint23Name | |RoutePoint23Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint23to24EntryPoint | |RoutePoint23to24EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint23to24WaitFrame | |RoutePoint23to24WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint23to24Schedule | |RoutePoint23to24Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint23to24MoveAS | |RoutePoint23to24MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint23to24WaitAS | |RoutePoint23to24WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint24to23EntryPoint | |RoutePoint24to23EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint24to23WaitFrame | |RoutePoint24to23WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint24to23Schedule | |RoutePoint24to23Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint24to23MoveAS | |RoutePoint24to23MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint24to23WaitAS | |RoutePoint24to23WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint24Name | |RoutePoint24Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint24to25EntryPoint | |RoutePoint24to25EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint24to25WaitFrame | |RoutePoint24to25WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint24to25Schedule | |RoutePoint24to25Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint24to25MoveAS | |RoutePoint24to25MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint24to25WaitAS | |RoutePoint24to25WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint25to24EntryPoint | |RoutePoint25to24EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint25to24WaitFrame | |RoutePoint25to24WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint25to24Schedule | |RoutePoint25to24Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint25to24MoveAS | |RoutePoint25to24MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint25to24WaitAS | |RoutePoint25to24WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint25Name | |RoutePoint25Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint25to26EntryPoint | |RoutePoint25to26EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint25to26WaitFrame | |RoutePoint25to26WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint25to26Schedule | |RoutePoint25to26Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint25to26MoveAS | |RoutePoint25to26MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint25to26WaitAS | |RoutePoint25to26WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint26to25EntryPoint | |RoutePoint26to25EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint26to25WaitFrame | |RoutePoint26to25WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint26to25Schedule | |RoutePoint26to25Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint26to25MoveAS | |RoutePoint26to25MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint26to25WaitAS | |RoutePoint26to25WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint26Name | |RoutePoint26Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint26to27EntryPoint | |RoutePoint26to27EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint26to27WaitFrame | |RoutePoint26to27WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint26to27Schedule | |RoutePoint26to27Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint26to27MoveAS | |RoutePoint26to27MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint26to27WaitAS | |RoutePoint26to27WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint27to26EntryPoint | |RoutePoint27to26EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint27to26WaitFrame | |RoutePoint27to26WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint27to26Schedule | |RoutePoint27to26Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint27to26MoveAS | |RoutePoint27to26MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint27to26WaitAS | |RoutePoint27to26WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint27Name | |RoutePoint27Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint27to28EntryPoint | |RoutePoint27to28EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint27to28WaitFrame | |RoutePoint27to28WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint27to28Schedule | |RoutePoint27to28Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint27to28MoveAS | |RoutePoint27to28MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint27to28WaitAS | |RoutePoint27to28WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint28to27EntryPoint | |RoutePoint28to27EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint28to27WaitFrame | |RoutePoint28to27WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint28to27Schedule | |RoutePoint28to27Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint28to27MoveAS | |RoutePoint28to27MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint28to27WaitAS | |RoutePoint28to27WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint28Name | |RoutePoint28Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint28to29EntryPoint | |RoutePoint28to29EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint28to29WaitFrame | |RoutePoint28to29WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint28to29Schedule | |RoutePoint28to29Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint28to29MoveAS | |RoutePoint28to29MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint28to29WaitAS | |RoutePoint28to29WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint29to28EntryPoint | |RoutePoint29to28EntryPoint | ||
|str256 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint29to28WaitFrame | |RoutePoint29to28WaitFrame | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RoutePoint29to28Schedule | |RoutePoint29to28Schedule | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint29to28MoveAS | |RoutePoint29to28MoveAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint29to28WaitAS | |RoutePoint29to28WaitAS | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RoutePoint29Name | |RoutePoint29Name | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Prey == | == Prey == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| EatActorFindRadius | |EatActorFindRadius | ||
|float | |||
| - | |||
| -1.0 | |||
|- | |- | ||
| EatActorFindRotDegree | |EatActorFindRotDegree | ||
|float | |||
| - | |||
|135.0 | |||
|- | |- | ||
| WaitTimeForStartEat | |WaitTimeForStartEat | ||
|float | |||
| - | |||
|150.0 | |||
|- | |- | ||
| IsEnableGroupEscape | |IsEnableGroupEscape | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| AimEscapeOffsetRate | |AimEscapeOffsetRate | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
|} | |} | ||
== AnimalFollowOffset == | == AnimalFollowOffset == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| EatLocalOffset | |EatLocalOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
|} | |} | ||
== ExtendedEntity == | == ExtendedEntity == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| IsUsePivotAdjustRange | |IsUsePivotAdjustRange | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| PivotAdjustRange | |PivotAdjustRange | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
|} | |} | ||
== BindActor == | == BindActor == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| BindActorName | |BindActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| IsKeepSleep | |IsKeepSleep | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== EatTarget == | == EatTarget == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| FavoriteEatActorNames | |FavoriteEatActorNames | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| FavoriteEatActorTags | |FavoriteEatActorTags | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| EatActorNames | |EatActorNames | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| EatActorNames2 | |EatActorNames2 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| EatActorNames3 | |EatActorNames3 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| EatActorTags | |EatActorTags | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== AnimalUnit == | == AnimalUnit == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| SpeedActorName | |SpeedActorName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| BasePlayRate | |BasePlayRate | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| GearMaxNum | |GearMaxNum | ||
|int | |||
| - | |||
|4 | |||
|- | |- | ||
| IsSetWaitASAtGear0 | |IsSetWaitASAtGear0 | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| StressFramesMin | |StressFramesMin | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| StressFramesMax | |StressFramesMax | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SteeringOutputKp | |SteeringOutputKp | ||
|float | |||
| - | |||
|0.6 | |||
|- | |- | ||
| SteeringOutputKi | |SteeringOutputKi | ||
|float | |||
| - | |||
|0.15 | |||
|- | |- | ||
| SteeringOutputKd | |SteeringOutputKd | ||
|float | |||
| - | |||
|0.002 | |||
|- | |- | ||
| SteeringOutputIClamp | |SteeringOutputIClamp | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| SteeringOutputIReduceRatio | |SteeringOutputIReduceRatio | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SteeringOutputDLerpRatio | |SteeringOutputDLerpRatio | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
| SteeringOutputAvoidanceLerpRatio | |SteeringOutputAvoidanceLerpRatio | ||
|float | |||
| - | |||
|0.08 | |||
|- | |- | ||
| SteeringOutputIIRLerpRatio | |SteeringOutputIIRLerpRatio | ||
|float | |||
| - | |||
|0.4 | |||
|- | |- | ||
| OverrideSteeringOutputKp | |OverrideSteeringOutputKp | ||
|float | |||
| - | |||
| -1.0 | |||
|- | |- | ||
| OverrideSteeringOutputKi | |OverrideSteeringOutputKi | ||
|float | |||
| - | |||
| -1.0 | |||
|- | |- | ||
| OverrideSteeringOutputKd | |OverrideSteeringOutputKd | ||
|float | |||
| - | |||
| -1.0 | |||
|- | |- | ||
|} | |} | ||
== Insect == | == Insect == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| FireResistanceLevel | |FireResistanceLevel | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
|} | |} | ||
== Fish == | == Fish == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| RestoreSpeedRate | |RestoreSpeedRate | ||
|float | |||
| - | |||
|0.3 | |||
|- | |- | ||
| RestoreSpeedRateAdd | |RestoreSpeedRateAdd | ||
|float | |||
| - | |||
| -0.05 | |||
|- | |- | ||
| LimitAngle | |LimitAngle | ||
|float | |||
| - | |||
|60.0 | |||
|- | |- | ||
| LimitAngleAdd | |LimitAngleAdd | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
| PrevSpeedRate | |PrevSpeedRate | ||
|float | |||
| - | |||
|0.3 | |||
|- | |- | ||
|} | |} | ||
== Rope == | == Rope == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| IsAllowCutting | |IsAllowCutting | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsSetupKeyframed | |IsSetupKeyframed | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| BoneEffectiveLength | |BoneEffectiveLength | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| IsInterpolateEdge | |IsInterpolateEdge | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsDeformable | |IsDeformable | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| IsOneBoneOneShape | |IsOneBoneOneShape | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| SplineOffsetRateA | |SplineOffsetRateA | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SplineOffsetRateB | |SplineOffsetRateB | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SplineOffsetRateC | |SplineOffsetRateC | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MtxEndPosOffsetLength | |MtxEndPosOffsetLength | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
|} | |} | ||
== Horse == | == Horse == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| IsDecoy | |IsDecoy | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| HasMane | |HasMane | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| ASVariation | |ASVariation | ||
|str32 | |||
| - | |||
|Normal | |||
|- | |- | ||
| Nature | |Nature | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| AttackPowerMultiplierGear2 | |AttackPowerMultiplierGear2 | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AttackPowerMultiplierGear3 | |AttackPowerMultiplierGear3 | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AttackPowerMultiplierGearTop | |AttackPowerMultiplierGearTop | ||
|float | |||
| - | |||
|6.0 | |||
|- | |- | ||
| RunnableFramesAtGearTop | |RunnableFramesAtGearTop | ||
|float | |||
| - | |||
|180.0 | |||
|- | |- | ||
| GearTopInterval | |GearTopInterval | ||
|float | |||
| - | |||
|240.0 | |||
|- | |- | ||
| GearTopChargeNum | |GearTopChargeNum | ||
|int | |||
| - | |||
|3 | |||
|- | |- | ||
| EatActorNames | |EatActorNames | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| EatActorNamesForExtraCharge | |EatActorNamesForExtraCharge | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== HorseUnit == | == HorseUnit == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| RiddenAnimalType | |RiddenAnimalType | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| CalmDownNum | |CalmDownNum | ||
|int | |||
| - | |||
|10 | |||
|- | |- | ||
| RideonAboveASHeight | |RideonAboveASHeight | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| RideonAboveASRadius | |RideonAboveASRadius | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
|} | |} | ||
== HorseObject == | == HorseObject == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| HideHorseMane | |HideHorseMane | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| IsHorseClothDisable | |IsHorseClothDisable | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== HorseRider == | == HorseRider == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| RootNode | |RootNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| SpineNode | |SpineNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RotBaseNode | |RotBaseNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RotAxis | |RotAxis | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=1.0, z=0.0) | |||
|- | |- | ||
| RotLimit | |RotLimit | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| WeaponTransOffsetSmallSword | |WeaponTransOffsetSmallSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponTransOffsetLargeSword | |WeaponTransOffsetLargeSword | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponTransOffsetSpear | |WeaponTransOffsetSpear | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponTransOffsetBow | |WeaponTransOffsetBow | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WeaponTransOffsetShield | |WeaponTransOffsetShield | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| LeftFootNode | |LeftFootNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| LeftFootRotAxis | |LeftFootRotAxis | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| RightFootNode | |RightFootNode | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RightFootRotAxis | |RightFootRotAxis | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| FootRotRatio | |FootRotRatio | ||
|float | |||
| - | |||
|0.4 | |||
|- | |- | ||
| FootRetRotRatio | |FootRetRotRatio | ||
|float | |||
| - | |||
|0.8 | |||
|- | |- | ||
| FootRotAngleForKuma | |FootRotAngleForKuma | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
|} | |} | ||
== HorseCreator == | == HorseCreator == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| HorseNames | |HorseNames | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| LeaderHorseNames | |LeaderHorseNames | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== GiantArmorSlot == | == GiantArmorSlot == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| Slot0Node | |Slot0Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot0RigidBody | |Slot0RigidBody | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot0DefaultActorName | |Slot0DefaultActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| Slot1Node | |Slot1Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot1RigidBody | |Slot1RigidBody | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot1DefaultActorName | |Slot1DefaultActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| Slot2Node | |Slot2Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot2RigidBody | |Slot2RigidBody | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot2DefaultActorName | |Slot2DefaultActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| Slot3Node | |Slot3Node | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot3RigidBody | |Slot3RigidBody | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| Slot3DefaultActorName | |Slot3DefaultActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== GiantArmor == | == GiantArmor == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| DamageScale | |DamageScale | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RotOffset | |RotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
|} | |} | ||
== Guardian == | == Guardian == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| GuardianModelType | |GuardianModelType | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| GuardianControllerType | |GuardianControllerType | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| HeadLimitMax | |HeadLimitMax | ||
|float | |||
| - | |||
|90.0 | |||
|- | |- | ||
| HeadLimitMin | |HeadLimitMin | ||
|float | |||
| - | |||
| -90.0 | |||
|- | |- | ||
| SightLimitMax | |SightLimitMax | ||
|float | |||
| - | |||
|90.0 | |||
|- | |- | ||
| SightLimitMin | |SightLimitMin | ||
|float | |||
| - | |||
| -90.0 | |||
|- | |- | ||
| MaxSpeed | |MaxSpeed | ||
|float | |||
| - | |||
|25.0 | |||
|- | |- | ||
| CannonBoneName | |CannonBoneName | ||
|str | |||
| - | |||
|Eye | |||
|- | |- | ||
| RapidFireDistance | |RapidFireDistance | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
|} | |} | ||
== MonsterShop == | == MonsterShop == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| BuyMamo | |BuyMamo | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| SellMamo | |SellMamo | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
|} | |} | ||
== Swarm == | == Swarm == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| SwarmSubActorNum | |SwarmSubActorNum | ||
|int | |||
| - | |||
|50 | |||
|- | |- | ||
| SwarmPattern | |SwarmPattern | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| DeadActorName | |DeadActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== GelEnemy == | == GelEnemy == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| MoveBoneName | |MoveBoneName | ||
|str32 | |||
| - | |||
|Body_Move | |||
|- | |- | ||
| BodyRadius | |BodyRadius | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| ClothBoneNumForEyeCalc | |ClothBoneNumForEyeCalc | ||
|int | |||
| - | |||
|12 | |||
|- | |- | ||
| BodyRootBoneName | |BodyRootBoneName | ||
|str32 | |||
| - | |||
|Skl_Root | |||
|- | |- | ||
| LeftEyeBoneName | |LeftEyeBoneName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| RightEyeBoneName | |RightEyeBoneName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| EyeSpaceHalf | |EyeSpaceHalf | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EyeDir | |EyeDir | ||
|vec3 | |||
| - | |||
|Vec3(x=0.75, y=1.0, z=1.0) | |||
|- | |- | ||
| EyeOffset | |EyeOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| EyeUpMoveRate | |EyeUpMoveRate | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
| EyeDownMoveRate | |EyeDownMoveRate | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| IsAverageEyePos | |IsAverageEyePos | ||
|bool | |||
| - | |||
|True | |||
|- | |- | ||
| EyeDelayAccRate | |EyeDelayAccRate | ||
|float | |||
| - | |||
|0.6 | |||
|- | |- | ||
| EyeYMoveTheta | |EyeYMoveTheta | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| EyeYMoveFrequency | |EyeYMoveFrequency | ||
|float | |||
| - | |||
|0.033 | |||
|- | |- | ||
|} | |} | ||
== Nest == | == Nest == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| CreateActor | |CreateActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Wizzrobe == | == Wizzrobe == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| MagicWeatherType | |MagicWeatherType | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| MagicFallActorName | |MagicFallActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| MagicFallIgniteRotSpd | |MagicFallIgniteRotSpd | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| MagicFallOffsetY | |MagicFallOffsetY | ||
|float | |||
| - | |||
|6.0 | |||
|- | |- | ||
| MagicFallCenterOffsetXZ | |MagicFallCenterOffsetXZ | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| MagicFallRandRadius | |MagicFallRandRadius | ||
|float | |||
| - | |||
|12.0 | |||
|- | |- | ||
| MagicFallIntervalMax | |MagicFallIntervalMax | ||
|float | |||
| - | |||
|20.0 | |||
|- | |- | ||
| MagicFallIntervalMin | |MagicFallIntervalMin | ||
|float | |||
| - | |||
|15.0 | |||
|- | |- | ||
| SummonActorName | |SummonActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== StalEnemy == | == StalEnemy == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| HeadActorName | |HeadActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| LeftArmActorName | |LeftArmActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== GuardianMini == | == GuardianMini == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| ColorType | |ColorType | ||
|int | |||
| - | |||
|0 | |||
|- | |- | ||
| BodyMatName | |BodyMatName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| GuardJustActor | |GuardJustActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| BeamName | |BeamName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| LineBeamName | |LineBeamName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| FinalBeamName | |FinalBeamName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== ClothReaction == | == ClothReaction == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| AtkCollidableName | |AtkCollidableName | ||
|str32 | |||
| - | |||
|Collidable_Attack | |||
|- | |- | ||
| AtkCollidableBoneName | |AtkCollidableBoneName | ||
|str32 | |||
| - | |||
|Attack | |||
|- | |- | ||
| AtkCollidableSpeed | |AtkCollidableSpeed | ||
|float | |||
| - | |||
|6.0 | |||
|- | |- | ||
| AtkCollidableActiveTime | |AtkCollidableActiveTime | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| AtkCollidableResetPos | |AtkCollidableResetPos | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=2.0) | |||
|- | |- | ||
| GroundCollidableName | |GroundCollidableName | ||
|str32 | |||
| - | |||
|Collidable_Ground_1 | |||
|- | |- | ||
| GroundCollidableBoneName | |GroundCollidableBoneName | ||
|str32 | |||
| - | |||
|Ground_1 | |||
|- | |- | ||
| GroundCollidableOffset | |GroundCollidableOffset | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| UseGroundCollidableResetPos | |UseGroundCollidableResetPos | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
| GroundCollidableResetPos | |GroundCollidableResetPos | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=-1.0, z=0.0) | |||
|- | |- | ||
| GroundCollidableMoveSpeed | |GroundCollidableMoveSpeed | ||
|float | |||
| - | |||
|300.0 | |||
|- | |- | ||
| WallCollidableName | |WallCollidableName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| WallCollidableBoneName | |WallCollidableBoneName | ||
|str32 | |||
| - | |||
| | |||
|- | |- | ||
| WallCollidableOffset | |WallCollidableOffset | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| PlayerCollidableName | |PlayerCollidableName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| PlayerCollidableBoneName | |PlayerCollidableBoneName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Global == | == Global == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| EnemyLifeGageDist | |EnemyLifeGageDist | ||
|float | |||
| - | |||
|60.0 | |||
|- | |- | ||
| EnemyNoSkitDist | |EnemyNoSkitDist | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| EnemyWeaponPickAllowDist | |EnemyWeaponPickAllowDist | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| EnemyWeaponPickForbidTime | |EnemyWeaponPickForbidTime | ||
|int | |||
| - | |||
|30 | |||
|- | |- | ||
| EnemyAnimalNoDamageDist | |EnemyAnimalNoDamageDist | ||
|float | |||
| - | |||
|70.0 | |||
|- | |- | ||
| EnemyNearCraeteIDDelay | |EnemyNearCraeteIDDelay | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| EnemyForceTiredLODCount | |EnemyForceTiredLODCount | ||
|int | |||
| - | |||
|60 | |||
|- | |- | ||
| EnemyForceTiredNoSightLODCount | |EnemyForceTiredNoSightLODCount | ||
|int | |||
| - | |||
|240 | |||
|- | |- | ||
| EnemyForceWarpReturnLODCount | |EnemyForceWarpReturnLODCount | ||
|int | |||
| - | |||
|240 | |||
|- | |- | ||
| SilentAttackAng | |SilentAttackAng | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| SilentAttackRatio | |SilentAttackRatio | ||
|float | |||
| - | |||
|2.0 | |||
|- | |- | ||
| BlownOffPlayerAtkDelay | |BlownOffPlayerAtkDelay | ||
|int | |||
| - | |||
|30 | |||
|- | |- | ||
| JustAvoidAcceptWpRangeSS | |JustAvoidAcceptWpRangeSS | ||
|float | |||
| - | |||
|1.6 | |||
|- | |- | ||
| JustAvoidAcceptWpRangeLS | |JustAvoidAcceptWpRangeLS | ||
|float | |||
| - | |||
|1.8 | |||
|- | |- | ||
| JustAvoidAcceptWpRangeSP | |JustAvoidAcceptWpRangeSP | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| ForceNoticeEnemyCount | |ForceNoticeEnemyCount | ||
|int | |||
| - | |||
|3 | |||
|- | |- | ||
| ForceNoticeEnemyDist | |ForceNoticeEnemyDist | ||
|float | |||
| - | |||
|50.0 | |||
|- | |- | ||
| WeaponRickeyLife | |WeaponRickeyLife | ||
|int | |||
| - | |||
|3 | |||
|- | |- | ||
| WeaponDropRotSpd | |WeaponDropRotSpd | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| ShieldRideBaseFrame | |ShieldRideBaseFrame | ||
|int | |||
| - | |||
|60 | |||
|- | |- | ||
| ShieldRideHitBaseDamage | |ShieldRideHitBaseDamage | ||
|int | |||
| - | |||
|1 | |||
|- | |- | ||
| ShieldDamageratio | |ShieldDamageratio | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
| ShieldSurfMasterFrictionRatio | |ShieldSurfMasterFrictionRatio | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
| LoudNoiseRadius | |LoudNoiseRadius | ||
|float | |||
| - | |||
|80.0 | |||
|- | |- | ||
| Impulse2DamageRatio | |Impulse2DamageRatio | ||
|float | |||
| - | |||
|0.004 | |||
|- | |- | ||
| IceMeltSpeedOnContactFire | |IceMeltSpeedOnContactFire | ||
|float | |||
| - | |||
|2.0 | |||
|- | |- | ||
| CriticalAttackRatio | |CriticalAttackRatio | ||
|float | |||
| - | |||
|4.0 | |||
|- | |- | ||
| BooerangAttackRatio | |BooerangAttackRatio | ||
|float | |||
| - | |||
|1.5 | |||
|- | |- | ||
| HitImpulseClampMax | |HitImpulseClampMax | ||
|float | |||
| - | |||
|20.0 | |||
|- | |- | ||
| DropItemVelXZFromBomb | |DropItemVelXZFromBomb | ||
|float | |||
| - | |||
|0.4 | |||
|- | |- | ||
| DropItemVelYFromBomb | |DropItemVelYFromBomb | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| DropItemVelRandomFromBomb | |DropItemVelRandomFromBomb | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| DropItemAngVelFromBomb | |DropItemAngVelFromBomb | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| DropItemAngVelRandomFromBomb | |DropItemAngVelRandomFromBomb | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| DropItemVelXZSmall | |DropItemVelXZSmall | ||
|float | |||
| - | |||
|0.075 | |||
|- | |- | ||
| DropItemVelYSmall | |DropItemVelYSmall | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| DropItemVelRandomSmall | |DropItemVelRandomSmall | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| DropItemAngVelSmall | |DropItemAngVelSmall | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| DropItemAngVelRandomSmall | |DropItemAngVelRandomSmall | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| DropItemVelXZLarge | |DropItemVelXZLarge | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
| DropItemVelYLarge | |DropItemVelYLarge | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| DropItemVelRandomLarge | |DropItemVelRandomLarge | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| DropItemAngVelLarge | |DropItemAngVelLarge | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| DropItemAngVelRandomLarge | |DropItemAngVelRandomLarge | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| DropItemVelXZRupeeRabbit | |DropItemVelXZRupeeRabbit | ||
|float | |||
| - | |||
|0.25 | |||
|- | |- | ||
| DropItemVelYRupeeRabbit | |DropItemVelYRupeeRabbit | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| DropItemVelRandomRupeeRabbit | |DropItemVelRandomRupeeRabbit | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| DropItemVelXZItemRupeeOnly | |DropItemVelXZItemRupeeOnly | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| DropItemVelYItemRupeeOnly | |DropItemVelYItemRupeeOnly | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| DropItemVelRandomItemRupeeOnly | |DropItemVelRandomItemRupeeOnly | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| DropItemInvincibleTime | |DropItemInvincibleTime | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| TreeWeaponEquipTransOffset | |TreeWeaponEquipTransOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| TreeWeaponEquipRotOffset | |TreeWeaponEquipRotOffset | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| WetRatioToDie | |WetRatioToDie | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| EnvWetRatioToDie | |EnvWetRatioToDie | ||
|float | |||
| - | |||
|0.95 | |||
|- | |- | ||
| NPCTurnAngleDiff | |NPCTurnAngleDiff | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| NPCWaitFrameAfterEvent | |NPCWaitFrameAfterEvent | ||
|int | |||
| - | |||
|60 | |||
|- | |- | ||
| NPCIgnorePlayerTime | |NPCIgnorePlayerTime | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
| NPCCancelIgnorePlayerTime | |NPCCancelIgnorePlayerTime | ||
|float | |||
| - | |||
|1800.0 | |||
|- | |- | ||
| NPCOpenDoorDistance | |NPCOpenDoorDistance | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| NPCWalkRateOnSandAndSnow | |NPCWalkRateOnSandAndSnow | ||
|float | |||
| - | |||
|0.8 | |||
|- | |- | ||
| NPCDownVerticallyAngle | |NPCDownVerticallyAngle | ||
|float | |||
| - | |||
|20.0 | |||
|- | |- | ||
| GerudoQueenSafetyAreaRadius | |GerudoQueenSafetyAreaRadius | ||
|float | |||
| - | |||
|12.0 | |||
|- | |- | ||
| CreateFairyLimitCount | |CreateFairyLimitCount | ||
|int | |||
| - | |||
|10 | |||
|- | |- | ||
| TerrorRegistSpeed | |TerrorRegistSpeed | ||
|float | |||
| - | |||
|190.0 | |||
|- | |- | ||
| TerrorUnregistSpeed | |TerrorUnregistSpeed | ||
|float | |||
| - | |||
|60.0 | |||
|- | |- | ||
| TerrorRegistTimer | |TerrorRegistTimer | ||
|int | |||
| - | |||
|30 | |||
|- | |- | ||
| TerrorRadiusOffset | |TerrorRadiusOffset | ||
|float | |||
| - | |||
|1.5 | |||
|- | |- | ||
| SpeedTerrorLevel | |SpeedTerrorLevel | ||
|int | |||
| - | |||
|2 | |||
|- | |- | ||
| SpeedTerrorLevelHuge | |SpeedTerrorLevelHuge | ||
|int | |||
| - | |||
|4 | |||
|- | |- | ||
| SpeedTerrorLevelCheckRadius | |SpeedTerrorLevelCheckRadius | ||
|float | |||
| - | |||
|3.0 | |||
|- | |- | ||
| AtDirTypeAffectRatio | |AtDirTypeAffectRatio | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| RainyAwnHearingLevel | |RainyAwnHearingLevel | ||
|float | |||
| - | |||
|0.7 | |||
|- | |- | ||
| HorseBindOffsetYOfMaleUMii | |HorseBindOffsetYOfMaleUMii | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HorseBindOffsetYOfFemaleUMii | |HorseBindOffsetYOfFemaleUMii | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HorseFamiliarityIncreasePerFrame | |HorseFamiliarityIncreasePerFrame | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0, y=0.0, z=0.0) | |||
|- | |- | ||
| HorseFamiliarityIncreaseSootheAtFirstRun | |HorseFamiliarityIncreaseSootheAtFirstRun | ||
|vec3 | |||
| - | |||
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) | |||
|- | |- | ||
| HorseFamiliarityIncreaseSootheAfterRun | |HorseFamiliarityIncreaseSootheAfterRun | ||
|vec3 | |||
| - | |||
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) | |||
|- | |- | ||
| HorseFamiliarityIncreaseSootheAfterGearTop | |HorseFamiliarityIncreaseSootheAfterGearTop | ||
|vec3 | |||
| - | |||
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) | |||
|- | |- | ||
| HorseFamiliarityIncreaseSootheAfterJump | |HorseFamiliarityIncreaseSootheAfterJump | ||
|vec3 | |||
| - | |||
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) | |||
|- | |- | ||
| HorseFamiliarityIncreaseSootheWhileResisting | |HorseFamiliarityIncreaseSootheWhileResisting | ||
|vec3 | |||
| - | |||
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549) | |||
|- | |- | ||
| HorseFamiliarityIncreaseEat | |HorseFamiliarityIncreaseEat | ||
|vec3 | |||
| - | |||
|Vec3(x=0.699999988079071, y=0.20000000298023224, z=0.10000000149011612) | |||
|- | |- | ||
| HorseAlertProbability | |HorseAlertProbability | ||
|vec3 | |||
| - | |||
|Vec3(x=0.0010000000474974513, y=0.003000000026077032, z=0.0010000000474974513) | |||
|- | |- | ||
| HorseAlertFramesMin | |HorseAlertFramesMin | ||
|vec3 | |||
| - | |||
|Vec3(x=120.0, y=120.0, z=120.0) | |||
|- | |- | ||
| HorseAlertFramesMax | |HorseAlertFramesMax | ||
|vec3 | |||
| - | |||
|Vec3(x=240.0, y=240.0, z=240.0) | |||
|- | |- | ||
| HorseExtraChargeNum | |HorseExtraChargeNum | ||
|int | |||
| - | |||
|3 | |||
|- | |- | ||
| PlayerGrabThrowDiffRate | |PlayerGrabThrowDiffRate | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
|} | |} | ||
== Beam == | == Beam == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| BeamLevel | |BeamLevel | ||
|int | |||
| - | |||
|511 | |||
|- | |- | ||
|} | |} | ||
== AutoGen == | == AutoGen == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| SetName | |SetName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| KeyActorName | |KeyActorName | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| SetRadius | |SetRadius | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
|} | |} | ||
== ChemicalType == | == ChemicalType == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| ChemicalType | |ChemicalType | ||
|str32 | |||
| - | |||
|Normal | |||
|- | |- | ||
| EmitChemicalActor | |EmitChemicalActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== Golem == | == Golem == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| UpperArmRActor | |UpperArmRActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| LowerArmRActor | |LowerArmRActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| UpperArmLActor | |UpperArmLActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| LowerArmLActor | |LowerArmLActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| DefaultWeakPointActor | |DefaultWeakPointActor | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| IsDefaultChemicalOn | |IsDefaultChemicalOn | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== HorseTargetedInfo == | == HorseTargetedInfo == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| HorseMoveRadius | |HorseMoveRadius | ||
|float | |||
| - | |||
| -1.0 | |||
|- | |- | ||
| HorseAvoidOffset | |HorseAvoidOffset | ||
|float | |||
| - | |||
| -1.0 | |||
|- | |- | ||
| IsCircularMoveAlways | |IsCircularMoveAlways | ||
|bool | |||
| - | |||
|False | |||
|- | |- | ||
|} | |} | ||
== WolfLink == | == WolfLink == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| NeckSpeedWait | |NeckSpeedWait | ||
|float | |||
| - | |||
|0.025 | |||
|- | |- | ||
| NeckRateWait | |NeckRateWait | ||
|float | |||
| - | |||
|0.7 | |||
|- | |- | ||
| NeckSpeedShiekSensor | |NeckSpeedShiekSensor | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| NeckRateShiekSensor | |NeckRateShiekSensor | ||
|float | |||
| - | |||
|0.45 | |||
|- | |- | ||
| NeckSpeedFollow | |NeckSpeedFollow | ||
|float | |||
| - | |||
|0.4 | |||
|- | |- | ||
| NeckRateFollow | |NeckRateFollow | ||
|float | |||
| - | |||
|0.45 | |||
|- | |- | ||
| NeckSpeedBattle | |NeckSpeedBattle | ||
|float | |||
| - | |||
|0.3 | |||
|- | |- | ||
| NeckRateBattle | |NeckRateBattle | ||
|float | |||
| - | |||
|0.45 | |||
|- | |- | ||
| NeckSpeedHeal | |NeckSpeedHeal | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| NeckRateHeal | |NeckRateHeal | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| BattleRange | |BattleRange | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| HealRange | |HealRange | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| HuntRange | |HuntRange | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| HowlRange | |HowlRange | ||
|float | |||
| - | |||
|60.0 | |||
|- | |- | ||
| MaxHeightAttackable | |MaxHeightAttackable | ||
|float | |||
| - | |||
|1.6 | |||
|- | |- | ||
| MaxHeightHealable | |MaxHeightHealable | ||
|float | |||
| - | |||
|1.5 | |||
|- | |- | ||
| NavMeshSearchRadius | |NavMeshSearchRadius | ||
|float | |||
| - | |||
|6.0 | |||
|- | |- | ||
| CanReachPlayerNavMeshSearchRadius | |CanReachPlayerNavMeshSearchRadius | ||
|float | |||
| - | |||
|2.0 | |||
|- | |- | ||
| SubmergedDepth | |SubmergedDepth | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| UtilityLifeToHunt | |UtilityLifeToHunt | ||
|float | |||
| - | |||
|0.3 | |||
|- | |- | ||
| UtilityDangerDistMin | |UtilityDangerDistMin | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| UtilityDangerDistMax | |UtilityDangerDistMax | ||
|float | |||
| - | |||
|20.0 | |||
|- | |- | ||
| UtilityConstant | |UtilityConstant | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| ChainAttackChargeMin | |ChainAttackChargeMin | ||
|float | |||
| - | |||
|7.0 | |||
|- | |- | ||
| ChainAttackChargeMax | |ChainAttackChargeMax | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
| LookAtCooldownWait | |LookAtCooldownWait | ||
|float | |||
| - | |||
|150.0 | |||
|- | |- | ||
| LookAtCooldownWaitRand | |LookAtCooldownWaitRand | ||
|float | |||
| - | |||
|60.0 | |||
|- | |- | ||
| LookAtCounterWait | |LookAtCounterWait | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
| LookAtCounterWaitRand | |LookAtCounterWaitRand | ||
|float | |||
| - | |||
|40.0 | |||
|- | |- | ||
| LookAtCooldownRun | |LookAtCooldownRun | ||
|float | |||
| - | |||
|150.0 | |||
|- | |- | ||
| LookAtCooldownRunRand | |LookAtCooldownRunRand | ||
|float | |||
| - | |||
|60.0 | |||
|- | |- | ||
| LookAtCounterRun | |LookAtCounterRun | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
| LookAtCounterRunRand | |LookAtCounterRunRand | ||
|float | |||
| - | |||
|40.0 | |||
|- | |- | ||
| AttackCounterLength | |AttackCounterLength | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| AttackCounterRand | |AttackCounterRand | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| HowlCooldownCounterLength | |HowlCooldownCounterLength | ||
|float | |||
| - | |||
|1600.0 | |||
|- | |- | ||
| HowlCooldownCounterRand | |HowlCooldownCounterRand | ||
|float | |||
| - | |||
|600.0 | |||
|- | |- | ||
| HealCooldownCounterLength | |HealCooldownCounterLength | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| HealCooldownCounterRand | |HealCooldownCounterRand | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| FailPathCooldownCounterLength | |FailPathCooldownCounterLength | ||
|float | |||
| - | |||
|120.0 | |||
|- | |- | ||
| FailPathCooldownCounterRand | |FailPathCooldownCounterRand | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| RetargetCooldownCounterLength | |RetargetCooldownCounterLength | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| RetargetCooldownCounterRand | |RetargetCooldownCounterRand | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| AfterTargetDeathCounterLength | |AfterTargetDeathCounterLength | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| AfterTargetDeathCounterRand | |AfterTargetDeathCounterRand | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| LostTargetCounterLength | |LostTargetCounterLength | ||
|float | |||
| - | |||
|25.0 | |||
|- | |- | ||
| LostTargetCounterRand | |LostTargetCounterRand | ||
|float | |||
| - | |||
|0.0 | |||
|- | |- | ||
| InvinceableCounterLength | |InvinceableCounterLength | ||
|float | |||
| - | |||
|90.0 | |||
|- | |- | ||
| InvinceableCounterRand | |InvinceableCounterRand | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| CallDelayMinLength | |CallDelayMinLength | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
| CallOverrideCounterLength | |CallOverrideCounterLength | ||
|float | |||
| - | |||
|900.0 | |||
|- | |- | ||
| GiveUpShiekSensorLength | |GiveUpShiekSensorLength | ||
|float | |||
| - | |||
|300.0 | |||
|- | |- | ||
| RetryShiekSensorLength | |RetryShiekSensorLength | ||
|float | |||
| - | |||
|900.0 | |||
|- | |- | ||
| BattleWallHitLength | |BattleWallHitLength | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
| FollowRetryLength | |FollowRetryLength | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| PowerUpFoodLength | |PowerUpFoodLength | ||
|float | |||
| - | |||
|3600.0 | |||
|- | |- | ||
| SafePosFailCounter | |SafePosFailCounter | ||
|float | |||
| - | |||
|3600.0 | |||
|- | |- | ||
| RestrictedTargetTimeNormal | |RestrictedTargetTimeNormal | ||
|float | |||
| - | |||
|300.0 | |||
|- | |- | ||
| RestrictedTargetTimeSpecial | |RestrictedTargetTimeSpecial | ||
|float | |||
| - | |||
|500.0 | |||
|- | |- | ||
| PowerUpFoodAttackMod | |PowerUpFoodAttackMod | ||
|int | |||
| - | |||
|5 | |||
|- | |- | ||
| PowerUpFoodChainAttackCharge | |PowerUpFoodChainAttackCharge | ||
|float | |||
| - | |||
|25.0 | |||
|- | |- | ||
| VSStalfosCritChance | |VSStalfosCritChance | ||
|int | |||
| - | |||
|10 | |||
|- | |- | ||
| AttackBase | |AttackBase | ||
|float | |||
| - | |||
|10.0 | |||
|- | |- | ||
| AttackHeartMod | |AttackHeartMod | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| DefenseBase | |DefenseBase | ||
|float | |||
| - | |||
|3.0 | |||
|- | |- | ||
| DefenseHeartMod | |DefenseHeartMod | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
|} | |} | ||
== Event == | == Event == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| VisibleOffActor1 | |VisibleOffActor1 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleOffActor2 | |VisibleOffActor2 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleOffActor3 | |VisibleOffActor3 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleOffActor4 | |VisibleOffActor4 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleOffActor5 | |VisibleOffActor5 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleOffActor6 | |VisibleOffActor6 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleOffActor7 | |VisibleOffActor7 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
| VisibleOffActor8 | |VisibleOffActor8 | ||
|str | |||
| - | |||
| | |||
|- | |- | ||
|} | |} | ||
== GolemIK == | == GolemIK == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| FootRayCheckDist | |FootRayCheckDist | ||
|float | |||
| - | |||
|3.0 | |||
|- | |- | ||
| FootDownRatio | |FootDownRatio | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
| FootUpRatio | |FootUpRatio | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| KneeExtendL | |KneeExtendL | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| KneeShrinkL | |KneeShrinkL | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| FootExtendL | |FootExtendL | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| FootShrinkL | |FootShrinkL | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| KneeExtendR | |KneeExtendR | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| KneeShrinkR | |KneeShrinkR | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| FootExtendR | |FootExtendR | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| FootShrinkR | |FootShrinkR | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| ArmRayCheckDist | |ArmRayCheckDist | ||
|float | |||
| - | |||
|3.0 | |||
|- | |- | ||
| ArmDownRatio | |ArmDownRatio | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| ArmUpRatio | |ArmUpRatio | ||
|float | |||
| - | |||
|0.05 | |||
|- | |- | ||
| ElbowExtendL | |ElbowExtendL | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| ElbowShrinkL | |ElbowShrinkL | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| WristExtendL | |WristExtendL | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| WristShrinkL | |WristShrinkL | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| ElbowExtendR | |ElbowExtendR | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| ElbowShrinkR | |ElbowShrinkR | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| WristExtendR | |WristExtendR | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| WristShrinkR | |WristShrinkR | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| WaistRotateRatio | |WaistRotateRatio | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| WaistMorphRatio | |WaistMorphRatio | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
| WaistResetMorphRatio | |WaistResetMorphRatio | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
|} | |} | ||
== PictureBook == | == PictureBook == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| LiveSpot1 | |LiveSpot1 | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| LiveSpot2 | |LiveSpot2 | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
| SpecialDrop | |SpecialDrop | ||
|int | |||
| - | |||
| -1 | |||
|- | |- | ||
|} | |} | ||
== AirWall == | == AirWall == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| Layer | |Layer | ||
|str32 | |||
| - | |||
|AirWall | |||
|- | |- | ||
|} | |} | ||
== Motorcycle == | == Motorcycle == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | !Key | ||
!Type | |||
!Description | |||
!Default value | |||
|- | |- | ||
| PitchDampingCoefficient | |PitchDampingCoefficient | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
| DriftAllowSpeedKPH | |DriftAllowSpeedKPH | ||
|float | |||
| - | |||
|45.0 | |||
|- | |- | ||
| DriftAbortSpeedKPH | |DriftAbortSpeedKPH | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| DriftAllowSteerRate | |DriftAllowSteerRate | ||
|float | |||
| - | |||
|0.6 | |||
|- | |- | ||
| DriftAbortSteerRate | |DriftAbortSteerRate | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| DriftRearAngleRate | |DriftRearAngleRate | ||
|float | |||
| - | |||
| -2.5 | |||
|- | |- | ||
| DriftSpeedRate | |DriftSpeedRate | ||
|float | |||
| - | |||
|0.75 | |||
|- | |- | ||
| ManualWheelieAllowAngleFront | |ManualWheelieAllowAngleFront | ||
|float | |||
| - | |||
|15.0 | |||
|- | |- | ||
| ManualWheelieAllowAngleRear | |ManualWheelieAllowAngleRear | ||
|float | |||
| - | |||
|30.0 | |||
|- | |- | ||
| ManualWheelieLastSec | |ManualWheelieLastSec | ||
|float | |||
| - | |||
|2.5 | |||
|- | |- | ||
| WheelieLastSecInMidAir | |WheelieLastSecInMidAir | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| ManualControlProhibitSecAfterWheelie | |ManualControlProhibitSecAfterWheelie | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| WheelieRevertPower | |WheelieRevertPower | ||
|float | |||
| - | |||
|4.0 | |||
|- | |- | ||
| WheelieRevertPowerSec | |WheelieRevertPowerSec | ||
|float | |||
| - | |||
|0.5 | |||
|- | |- | ||
| ManualWheelieRiseDegDelta | |ManualWheelieRiseDegDelta | ||
|float | |||
| - | |||
|3.0 | |||
|- | |- | ||
| WheelieLaunchRiseDegDelta | |WheelieLaunchRiseDegDelta | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| EngineBrakeMaxPower | |EngineBrakeMaxPower | ||
|float | |||
| - | |||
|100.0 | |||
|- | |- | ||
| BackwardEngineBrakePower | |BackwardEngineBrakePower | ||
|float | |||
| - | |||
|400.0 | |||
|- | |- | ||
| SlipStartAngle | |SlipStartAngle | ||
|float | |||
| - | |||
|50.0 | |||
|- | |- | ||
| SlipThresholdPower | |SlipThresholdPower | ||
|float | |||
| - | |||
|2500.0 | |||
|- | |- | ||
| SlipPowerMax | |SlipPowerMax | ||
|float | |||
| - | |||
|1800.0 | |||
|- | |- | ||
| WristBindRotation | |WristBindRotation | ||
|vec3 | |||
| - | |||
|Vec3(x=-1.7200000286102295, y=-1.8399999141693115, z=-2.9000000953674316) | |||
|- | |- | ||
| WristBindTranslation | |WristBindTranslation | ||
|vec3 | |||
| - | |||
|Vec3(x=0.35499998927116394, y=0.07999999821186066, z=-0.14499999582767487) | |||
|- | |- | ||
| PostureLimitAngle | |PostureLimitAngle | ||
|float | |||
| - | |||
|90.0 | |||
|- | |- | ||
| InvalidPostureLimitSec | |InvalidPostureLimitSec | ||
|float | |||
| - | |||
|0.6 | |||
|- | |- | ||
| FallOverThresholdAngle | |FallOverThresholdAngle | ||
|float | |||
| - | |||
|75.0 | |||
|- | |- | ||
| JumpIntervalSec | |JumpIntervalSec | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| FullEnergyLastSec | |FullEnergyLastSec | ||
|float | |||
| - | |||
|240.0 | |||
|- | |- | ||
| WheelieLaunchJumpProhibitSec | |WheelieLaunchJumpProhibitSec | ||
|float | |||
| - | |||
|0.1 | |||
|- | |- | ||
| SlowModeTargetSpeedKPH2 | |SlowModeTargetSpeedKPH2 | ||
|float | |||
| - | |||
|400.0 | |||
|- | |- | ||
| SlowDriftTargetSpeedKPH2 | |SlowDriftTargetSpeedKPH2 | ||
|float | |||
| - | |||
|3200.0 | |||
|- | |- | ||
| SlowModeTransitionSec | |SlowModeTransitionSec | ||
|float | |||
| - | |||
|2.0 | |||
|- | |- | ||
| SlowSlipThresholdKPH | |SlowSlipThresholdKPH | ||
|float | |||
| - | |||
|5.0 | |||
|- | |- | ||
| SlowSlipThresholdPower | |SlowSlipThresholdPower | ||
|float | |||
| - | |||
|1200.0 | |||
|- | |- | ||
| SlowSlipThresholdSec | |SlowSlipThresholdSec | ||
|float | |||
| - | |||
|0.2 | |||
|- | |- | ||
| JumpRearWheelRotateRadPerSec | |JumpRearWheelRotateRadPerSec | ||
|float | |||
| - | |||
|1.0 | |||
|- | |- | ||
| WeaponThrowModeSpeedKPH2 | |WeaponThrowModeSpeedKPH2 | ||
|float | |||
| - | |||
|800.0 | |||
|- | |- | ||
|} | |} | ||
Line 3,241: | Line 7,614: | ||
== References == | == References == | ||
<references/> | <references /> | ||
[[Category:File extensions]] | [[Category:File extensions]] | ||
[[Category:File extensions (AAMP)]] | [[Category:File extensions (AAMP)]] | ||
[[Category:Actor parameter files]] | [[Category:Actor parameter files]] |