Bgparamlist: Difference between revisions
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imported>Leoetlino m (move warning to {{AampNameWarning}}) |
imported>Leoetlino No edit summary |
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! Key !! Type !! Description !! Default value | ! Key !! Type !! Description !! Default value | ||
|- | |- | ||
| SameGroupActorName || str64 || | | SameGroupActorName || str64 || Actor group name (at least used by one subsystem: the actor code relies on this to determine the name of the [[Defeated_%s_Num|Difficulty scaling]] counter flag) || | ||
|- | |- | ||
| IsGetItemSelf || bool || - || False | | IsGetItemSelf || bool || - || False | ||
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| Speed || float || - || 1.0 | | Speed || float || - || 1.0 | ||
|- | |- | ||
| Life || int || | | Life || int || Initial and maximum HP || 100 | ||
|- | |- | ||
| IsLifeInfinite || bool || | | IsLifeInfinite || bool || Prevent HP from changing || False | ||
|- | |- | ||
| ElectricalDischarge || float || - || 1.0 | | ElectricalDischarge || float || - || 1.0 | ||
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| IsUseTargetTag || bool || - || False | | IsUseTargetTag || bool || - || False | ||
|- | |- | ||
| TargetActorType || str || | | TargetActorType || str || Actor types that the actor will target and attack || Player | ||
|- | |- | ||
| EscapeAttackedActorType || str || - || | | EscapeAttackedActorType || str || - || | ||
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| DropFromPorchRot || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | | DropFromPorchRot || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
| SharpWeaponPer || float || | | SharpWeaponPer || float || Probability for a blue modifier to appear (if applicable; see [[Difficulty scaling]] for more details) || 10.0 | ||
|- | |- | ||
| SharpWeaponAddAtkMin || int || | | SharpWeaponAddAtkMin || int || [Blue modifier] Min attack bonus || 0 | ||
|- | |- | ||
| SharpWeaponAddAtkMax || int || | | SharpWeaponAddAtkMax || int || [Blue modifier] Max attack bonus || 0 | ||
|- | |- | ||
| SharpWeaponAddLifeMin || int || | | SharpWeaponAddLifeMin || int || [Blue modifier] Min durability bonus || 0 | ||
|- | |- | ||
| SharpWeaponAddLifeMax || int || | | SharpWeaponAddLifeMax || int || [Blue modifier] Max durability bonus || 0 | ||
|- | |- | ||
| SharpWeaponAddCrit || bool || | | SharpWeaponAddCrit || bool || [Blue modifier] Enable critical hit bonus || False | ||
|- | |- | ||
| SharpWeaponAddGuardMin || int || | | SharpWeaponAddGuardMin || int || [Blue modifier] Min guard bonus (for shields) || 0 | ||
|- | |- | ||
| SharpWeaponAddGuardMax || int || | | SharpWeaponAddGuardMax || int || [Blue modifier] Max guard bonus (for shields) || 0 | ||
|- | |- | ||
| PoweredSharpAddAtkMin || int || | | PoweredSharpAddAtkMin || int || [Yellow modifier] Min attack bonus || 0 | ||
|- | |- | ||
| PoweredSharpAddAtkMax || int || | | PoweredSharpAddAtkMax || int || [Yellow modifier] Max attack bonus || 0 | ||
|- | |- | ||
| PoweredSharpAddLifeMin || int || | | PoweredSharpAddLifeMin || int || [Yellow modifier] Min durability bonus || 0 | ||
|- | |- | ||
| PoweredSharpAddLifeMax || int || | | PoweredSharpAddLifeMax || int || [Yellow modifier] Max durability bonus || 0 | ||
|- | |- | ||
| PoweredSharpWeaponAddGuardMin || int || | | PoweredSharpWeaponAddGuardMin || int || [Yellow modifier] Min guard bonus (for shields) || 0 | ||
|- | |- | ||
| PoweredSharpWeaponAddGuardMax || int || | | PoweredSharpWeaponAddGuardMax || int || [Yellow modifier] Max guard bonus (for shields) || 0 | ||
|- | |- | ||
| PoweredSharpAddThrowMin || float || | | PoweredSharpAddThrowMin || float || [Yellow modifier] Min throw distance multiplier bonus || 1.0 | ||
|- | |- | ||
| PoweredSharpAddThrowMax || float || | | PoweredSharpAddThrowMax || float || [Yellow modifier] Max throw distance multiplier bonus || 1.0 | ||
|- | |- | ||
| PoweredSharpAddSpreadFire || bool || - || False | | PoweredSharpAddSpreadFire || bool || [Yellow modifier] Enable five-shot burst (for bows) || False | ||
|- | |- | ||
| PoweredSharpAddZoomRapid || bool || | | PoweredSharpAddZoomRapid || bool || [Yellow modifier] Enable quick zoom (for bows) || False | ||
|- | |- | ||
| PoweredSharpAddRapidFireMin || float || | | PoweredSharpAddRapidFireMin || float || [Yellow modifier] Min quick shot time multiplier (for bows) || 1.0 | ||
|- | |- | ||
| PoweredSharpAddRapidFireMax || float || | | PoweredSharpAddRapidFireMax || float || [Yellow modifier] Max quick shot time multiplier (for bows) || 1.0 | ||
|- | |- | ||
| PoweredSharpAddSurfMaster || bool || - || False | | PoweredSharpAddSurfMaster || bool || - || False |