Bgparamlist: Difference between revisions

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imported>Leoetlino
m (move warning to {{AampNameWarning}})
imported>Leoetlino
No edit summary
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! Key !! Type !! Description !! Default value
! Key !! Type !! Description !! Default value
|-
|-
| SameGroupActorName || str64 || - ||  
| SameGroupActorName || str64 || Actor group name (at least used by one subsystem: the actor code relies on this to determine the name of the [[Defeated_%s_Num|Difficulty scaling]] counter flag) ||  
|-
|-
| IsGetItemSelf || bool || - || False
| IsGetItemSelf || bool || - || False
Line 23: Line 23:
| Speed || float || - || 1.0
| Speed || float || - || 1.0
|-
|-
| Life || int || - || 100
| Life || int || Initial and maximum HP || 100
|-
|-
| IsLifeInfinite || bool || - || False
| IsLifeInfinite || bool || Prevent HP from changing || False
|-
|-
| ElectricalDischarge || float || - || 1.0
| ElectricalDischarge || float || - || 1.0
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| IsUseTargetTag || bool || - || False
| IsUseTargetTag || bool || - || False
|-
|-
| TargetActorType || str || - || Player
| TargetActorType || str || Actor types that the actor will target and attack || Player
|-
|-
| EscapeAttackedActorType || str || - ||  
| EscapeAttackedActorType || str || - ||  
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| DropFromPorchRot || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| DropFromPorchRot || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
| SharpWeaponPer || float || - || 10.0
| SharpWeaponPer || float || Probability for a blue modifier to appear (if applicable; see [[Difficulty scaling]] for more details) || 10.0
|-
|-
| SharpWeaponAddAtkMin || int || - || 0
| SharpWeaponAddAtkMin || int || [Blue modifier] Min attack bonus || 0
|-
|-
| SharpWeaponAddAtkMax || int || - || 0
| SharpWeaponAddAtkMax || int || [Blue modifier] Max attack bonus || 0
|-
|-
| SharpWeaponAddLifeMin || int || - || 0
| SharpWeaponAddLifeMin || int || [Blue modifier] Min durability bonus || 0
|-
|-
| SharpWeaponAddLifeMax || int || - || 0
| SharpWeaponAddLifeMax || int || [Blue modifier] Max durability bonus || 0
|-
|-
| SharpWeaponAddCrit || bool || - || False
| SharpWeaponAddCrit || bool || [Blue modifier] Enable critical hit bonus || False
|-
|-
| SharpWeaponAddGuardMin || int || - || 0
| SharpWeaponAddGuardMin || int || [Blue modifier] Min guard bonus (for shields) || 0
|-
|-
| SharpWeaponAddGuardMax || int || - || 0
| SharpWeaponAddGuardMax || int || [Blue modifier] Max guard bonus (for shields) || 0
|-
|-
| PoweredSharpAddAtkMin || int || - || 0
| PoweredSharpAddAtkMin || int || [Yellow modifier] Min attack bonus || 0
|-
|-
| PoweredSharpAddAtkMax || int || - || 0
| PoweredSharpAddAtkMax || int || [Yellow modifier] Max attack bonus || 0
|-
|-
| PoweredSharpAddLifeMin || int || - || 0
| PoweredSharpAddLifeMin || int || [Yellow modifier] Min durability bonus || 0
|-
|-
| PoweredSharpAddLifeMax || int || - || 0
| PoweredSharpAddLifeMax || int || [Yellow modifier] Max durability bonus || 0
|-
|-
| PoweredSharpWeaponAddGuardMin || int || - || 0
| PoweredSharpWeaponAddGuardMin || int || [Yellow modifier] Min guard bonus (for shields) || 0
|-
|-
| PoweredSharpWeaponAddGuardMax || int || - || 0
| PoweredSharpWeaponAddGuardMax || int || [Yellow modifier] Max guard bonus (for shields) || 0
|-
|-
| PoweredSharpAddThrowMin || float || - || 1.0
| PoweredSharpAddThrowMin || float || [Yellow modifier] Min throw distance multiplier bonus || 1.0
|-
|-
| PoweredSharpAddThrowMax || float || - || 1.0
| PoweredSharpAddThrowMax || float || [Yellow modifier] Max throw distance multiplier bonus || 1.0
|-
|-
| PoweredSharpAddSpreadFire || bool || - || False
| PoweredSharpAddSpreadFire || bool || [Yellow modifier] Enable five-shot burst (for bows) || False
|-
|-
| PoweredSharpAddZoomRapid || bool || - || False
| PoweredSharpAddZoomRapid || bool || [Yellow modifier] Enable quick zoom (for bows)  || False
|-
|-
| PoweredSharpAddRapidFireMin || float || - || 1.0
| PoweredSharpAddRapidFireMin || float || [Yellow modifier] Min quick shot time multiplier (for bows) || 1.0
|-
|-
| PoweredSharpAddRapidFireMax || float || - || 1.0
| PoweredSharpAddRapidFireMax || float || [Yellow modifier] Max quick shot time multiplier (for bows) || 1.0
|-
|-
| PoweredSharpAddSurfMaster || bool || - || False
| PoweredSharpAddSurfMaster || bool || - || False
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