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→TriggerEvents: Fixed typo
imported>Ginger (→TriggerEvents: Clarified TypeIndex 7) |
imported>Ginger (→TriggerEvents: Fixed typo) |
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* 0 - Unknown (believed to define when an attack begins to deal damage)<ref>Compare Event0 of TriggerEvents and Event0 of HoldEvents for most of Link's attack animations</ref> | * 0 - Unknown (believed to define when an attack begins to deal damage)<ref>Compare Event0 of TriggerEvents and Event0 of HoldEvents for most of Link's attack animations</ref> | ||
* 4 - Triggers the animation controller to transition back into the idle stance. The Frame value should be a few before the end of the actual animation, so that the controller can make the blending look natural.<ref>Compare TriggerEvent TypeIndex 4 Frame value for an animation with the number of frames in the actual animation.</ref> | * 4 - Triggers the animation controller to transition back into the idle stance. The Frame value should be a few before the end of the actual animation, so that the controller can make the blending look natural.<ref>Compare TriggerEvent TypeIndex 4 Frame value for an animation with the number of frames in the actual animation.</ref> | ||
* 7 - Call AS. Passes the strRef to the ASList to retrieve an AS | * 7 - Call AS. Passes the strRef to the ASList to retrieve an AS file and starts evaluating it from Element0. | ||
* 28 - Unknown (seems to always be triggered at frame -2, with value PV%03d, but needs more investigation) | * 28 - Unknown (seems to always be triggered at frame -2, with value PV%03d, but needs more investigation) | ||