Bas: Difference between revisions
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Changed Parameter TypeIndex list to table
imported>Ginger (Various TypeIndexes, cleaned up reference tags) |
imported>Ginger (Changed Parameter TypeIndex list to table) |
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==== Parameter TypeIndexes ==== | |||
{| class="wikitable" | |||
!Index | |||
!Control Type | |||
!Animation Type | |||
!Input (Control)/Output (Animation) Value | |||
|- | |||
|1 | |||
|Range comparison | |||
| - | |||
|Current world temperature | |||
|- | |||
|7 | |||
|Unknown | |||
| - | |||
|See [[#BitIndex]]{{#tag:ref|Element1 of Player_CutNinja.bas, WiiU 1.5.0|name=e1pcn}}{{#tag:ref|Element0 of Player_FaceDefault.bas, WiiU 1.5.0|name=e0pfd}}{{#tag:ref|Element2 of Player_FaceDefault.bas, WiiU 1.5.0|name=e2pfd}} | |||
|- | |||
|14 | |||
|Range evaluation | |||
| - | |||
|The movement analog stick's current orientation, in degrees, in counter-clockwise fashion. Accepts -359 to 360. (e.g. 270 and -90 both point directly to the right) | |||
|- | |||
|16 | |||
|Range evaluation | |||
| - | |||
|Either Link's current movement speed or movement analog stick tilt{{#tag:ref|Element2 of Player_CutNinja.bas, WiiU 1.5.0|name=e2pcn}} | |||
|- | |||
|44 | |||
|String comparison | |||
| - | |||
|Name of a bone, but unknown how it decides which bone name to use.{{#tag:ref|Element0 of Player_LadderJump.bas, WiiU 1.5.0|name=e0plj}} | |||
|- | |||
|47 | |||
|String comparison | |||
| - | |||
|Last played animation name. Known to accept two Children to test against, plus a default case, but might accept more or less. | |||
|- | |||
|61 | |||
|Float comparison | |||
| - | |||
|Unknown | |||
|- | |||
|62 | |||
| - | |||
|Material animation | |||
|StrRef of the animation name. Its Extend uses a secondary animation name for unknown purpose.{{#tag:ref|Element1 of Player_SkinColor.bas, WiiU 1.5.0|name=e1psc}}{{#tag:ref|Element2 of Player_SkinColor.bas, WiiU 1.5.0|name=e2psc}} | |||
|- | |||
|64 | |||
| - | |||
|Model animation (unknown difference between this and 67) | |||
|StrRef of the animation name. | |||
|- | |||
|67 | |||
| - | |||
|Model animation (main usage) | |||
|StrRef of the animation name. | |||
|- | |||
|72 | |||
|Range evaluation | |||
| - | |||
|Unknown{{#tag:ref|Element0 of Player_SwimAtnMove.bas, WiiU 1.5.0|name=e0psam}} | |||
|- | |||
|80 | |||
|Unknown (Often used to choose between 64 and 67){{#tag:ref|Element0 of Player_FaceTalkWeaponShowSword.bas, WiiU 1.5.0|name=e0pftwss}} | |||
| - | |||
|Unknown | |||
|- | |||
|82 | |||
|Range evaluation | |||
| - | |||
|Unknown{{#tag:ref|Element1 of Player_FaceDefault.bas, WiiU 1.5.0|name=e1pfd}} | |||
|- | |||
|97 | |||
|String comparison | |||
| - | |||
|Link's equipped weapon subtype (from its bgparamlist [ProfileUser] WeaponSubtype value) | |||
|- | |||
|98 | |||
|String comparison | |||
| - | |||
|Link's equipped weapon profile (from its bxml ProfileUser value) | |||
|- | |||
|} | |||
=== Children === | === Children === |